Adventurer

Samirah's page

14 posts. No reviews. No lists. No wishlists.




This may sound weird to many GMs but, after several modules and at the first chapter of RotR, it's now clear I'm absolutely incapable of killing a PC. We worked a lot on PCs' backgrounds and if one of them should die, I feel like we're throwing away all the invested time and effort.
So I find myself changing some rolls beside the screen or making NPCs behave in an suboptimal way. And I also think players begin to feel too safe about their choices.
We love the narrative part of the game but IT'S A GAME.
How can I change my approach without falling in a TPK game style?


Hi everyone,
maybe my question is really stupid, but I can't figure out what the original structure of Thistletop was.
I mean, level 1 is the result of Lamashtu's clerics excavation, right?
So, where was the original entry to the complex? Below level 2? In that case, why a stone door and a trap in E1-E3? What was in front of the door if clerics dug the stair centuries later?
Do I miss anything?

Thanks in advance for any reply!


2 people marked this as a favorite.

** SPOILER ALERT: DO NOT READ IF YOU'RE GOING TO PLAY THIS AP! **

** LANGUAGE ALERT: MY INTELLIGENCE SCORE IS NOT HIGH ENOUGH TO WRITE A GOOD ENGLISH, PLEASE FORGIVE ME! **

So, a few nights after glassworks events, Ameiko sits with her samisen and sing this song...

To my lost enemy

Shattered glasses
is all that remains
Razor-sharp pieces
of those bitter days

Within your forge of brittleness
so gentle were your hands
so pitiful your littleness
while shouting your commands

Fueled by the jealousy
that stabbed your wounded pride
the rage that killed your clemency
made her a childless bride

But all the wrath you feeded
has fed your untrue blood
and regret words I needed
are gone with anger’s flood

So long you fought me in vain
dishonor, shame, dismay
Fate played its cards again
Poor you ghost, now go away