Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
Samael continues Juggling. Strike the Spider: 1d20 + 15 ⇒ (6) + 15 = 21for: 2d4 + 4 + 2d6 ⇒ (3, 3) + 4 + (2, 4) = 16 Strike the Spider: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18for: 2d4 + 4 + 2d6 ⇒ (4, 2) + 4 + (3, 5) = 18 Strike the Spider: 1d20 + 15 - 8 ⇒ (4) + 15 - 8 = 11for: 2d4 + 4 + 2d6 ⇒ (3, 4) + 4 + (6, 6) = 23
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
◇ Continue juggling ◆ Tumble Behind (vs Reflex DC): 1d20 + 15 ⇒ (4) + 15 = 19 If Failure:
Samael was unable to move through the Butcher and provokes. ◆ Feint (vs Perception DC): 1d20 + 12 ⇒ (10) + 12 = 22 If Failure, then strike: 1d20 + 15 ⇒ (6) + 15 = 21for: 2d4 + 4 ⇒ (3, 1) + 4 = 8 If Successful: Butcher is off-guard. ◆ strike: 1d20 + 15 ⇒ (10) + 15 = 25for: 2d4 + 4 + 2d6 ⇒ (4, 1) + 4 + (5, 1) = 15 ◆ Dirty Trick (vs Reflex DC): 1d20 + 14 - 5 ⇒ (18) + 14 - 5 = 27
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
Samael will continue to juggle some cards. ◆ Strike the Butcher: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27for: 2d4 + 4 + 2d6 ⇒ (2, 4) + 4 + (2, 4) = 16 ◆ Strike the Butcher: 1d20 + 15 - 4 + 1 ⇒ (7) + 15 - 4 + 1 = 19for: 2d4 + 4 + 2d6 ⇒ (1, 3) + 4 + (1, 1) = 10 ◆ Strike the Butcher: 1d20 + 15 - 8 + 1 ⇒ (1) + 15 - 8 + 1 = 9for: 2d4 + 4 + 2d6 ⇒ (3, 1) + 4 + (1, 5) = 14
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
Violant Turra wrote:
I dropped a 20-foot burst on the map. I hope I got the four you were aiming at.
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
Samael continues to juggle. Samael strides to flank Butcher 1 with Wilbur. Samael strikes Butcher 1 w/bless: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34for: 2d4 + 4 + 2d6 ⇒ (4, 3) + 4 + (4, 2) = 17 If critical:
Crit damage: 2d4 + 4 + 2d6 ⇒ (4, 4) + 4 + (2, 4) = 18 1d6+1 Persistent bleed If Butcher 1 is still up, then strikes Butcher 1 w/bless: 1d20 + 15 + 1 - 4 ⇒ (5) + 15 + 1 - 4 = 17for: 2d4 + 4 + 2d6 ⇒ (3, 2) + 4 + (4, 3) = 16
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
Samael continues juggling. He moves to flank the Yellow boggard, and strikes: 1d20 + 15 ⇒ (12) + 15 = 27for: 2d4 + 4 + 2d6 ⇒ (3, 2) + 4 + (4, 3) = 16 If critical, 1d6 + 1 persistent bleed He strikes again: 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22for: 2d4 + 4 + 2d6 ⇒ (1, 4) + 4 + (1, 3) = 13
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
Samael will ◇ continue juggling, ◆◆ move closer to the action, and ◆ throw a card at Butcher 1: 1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 26for: 2d4 + 4 ⇒ (4, 1) + 4 = 9 piercing damage. If critical, then add 1d6+1 persistent bleed damage.
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
Samael go to the westside of the cage and will open the door to the cage. If it requires a Thievery check, my modifier is +14. If it requires cutting, then I will have a dagger in my hand. Then Samael will stride west-Southwest, hoping to draw the creature into/near the guards.
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
Samael's speed is 30. His stealth modifier is +14 He will wait until the guard is distracted, then activate his Bracelet of Dashing (+10 to speed for 1 minute), then sneak to where there is something to hide against/behind. The object is to get to the cage without alerting the roaming guard, then open the cage and run away. If the guard sees Samael, he will make a dash to the cage.
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
"I'd like to sow chaos in the camp. How about if I go north and let the dinosaur loose? That might give you cover to go south." Samael will begin juggling, start the Fourberrie stance, and move to the door.
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
◇ Samael continues juggling, ◆ Samael throws a card at the Vrock (range penalty): 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28for: 2d4 + 4 ⇒ (2, 4) + 4 = 10 ◆ He throws a second card (range & MAP): 1d20 + 15 - 2 - 4 ⇒ (12) + 15 - 2 - 4 = 21for: 2d4 + 4 ⇒ (3, 4) + 4 = 11 ◆ And, begins juggling two more cards.
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
"Okay, Bad'Breath the Last to Talk." ◇ Continue juggling ◆ Strike: 1d20 + 15 ⇒ (9) + 15 = 24for: 2d4 + 4 + 2d6 ⇒ (4, 3) + 4 + (2, 6) = 19 ◆ Strike: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18for: 2d4 + 4 + 2d6 ⇒ (1, 2) + 4 + (5, 5) = 17 ◆ Strike: 1d20 + 15 - 8 ⇒ (15) + 15 - 8 = 22for: 2d4 + 4 + 2d6 ⇒ (3, 1) + 4 + (2, 2) = 12
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
Fort DC 28 vs stun: 1d20 + 10 ⇒ (12) + 10 = 22 Stunned 2 ◇ Samael continues juggling, and strikes at the creature: 1d20 + 15 ⇒ (3) + 15 = 18 ◆ Heroicly, Samael strikes at the creature: 1d20 + 15 ⇒ (17) + 15 = 32for: 2d4 + 4 + 2d6 ⇒ (4, 3) + 4 + (3, 1) = 15 damage.
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
◇ Samael begins juggling two cards ◆ He enters the Card Sharp's Fourberie stance. ◆ He then strides up to the Vrock, flanking it. ◆ He will attack with a card w/bless: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30for: 2d4 + 4 + 2d6 ⇒ (4, 2) + 4 + (4, 6) = 20 If critical: Critical damage: 2d4 + 4 + 2d6 ⇒ (1, 1) + 4 + (2, 5) = 13 and Persistent bleed 1d6+1
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
"I think we did well with the prior pillar. You all attack, and I attempt to deactivate the pillar. It seems that the 'guardians' of the pillars are mind-controlled, so they are not are primary objective."
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
1) Tie up the prisoner. 2) Coerce the prisoner to tell us what it is, what it is doing here, and what is the pillar? Intimidation: 1d20 + 10 ⇒ (1) + 10 = 11 Hero Point Intimidation: 1d20 + 10 ⇒ (17) + 10 = 27
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
Samael ◇ continues juggling the cards, ◆ strides to flank Racherak, and ◆ strikes: 1d20 + 15 ⇒ (12) + 15 = 27for: 2d4 + 4 + 2d6 ⇒ (3, 4) + 4 + (6, 3) = 20 Samael will ◆ strike again: 1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30for: 2d4 + 4 + 2d6 ⇒ (3, 1) + 4 + (6, 6) = 20
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
GM Cody wrote: do you incorporate the stolen item into your juggling? After an appropriate amount of time (say, 15 seconds) or if there is (even) polite applause, Samael will then incorporate the stolen item into his juggling act.
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
Samael will continue juggling, and will do cartwheels at the same time. Acrobatics: 1d20 + 14 ⇒ (15) + 14 = 29 Then, going near to the twins, Samael will attempt to steal a personal item from Ose Atsu (Thievery): 1d20 + 13 ⇒ (20) + 13 = 33 This will be from a pocket, using the Pickpocket feat. The Subtle Theft feat will mean they are at a -2 on their perception check to detect the thievery.
Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺
"I'm Samael. I ran away from home to join the circus. I really like the circus. It's a lot of fun. My folks and siblings are fine, but, I just wasn't cut out to be a farmer digging in the dirt. I learned how to juggle at the circus." Samael begins juggling cards, and a hammer, and an everlight crystal. "I can make some money by entertaining folk with the juggling, but, I like the adventuring life." Samael makes no mention of his supplementing his income with pickpocketing or other thieving skills. "Then, I ran away from the circus to go adventuring. I really didn't get enough recognition for what I was doing at the circus. And, with these friends, I feel much more that I am making a difference. And, I really want to make a difference in the world."
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