Search Posts
Under what conditions could i retake my body? Say I leave my body at 0 hp and it then becomes damaged to the point of negative my constitution score (or lower). Could I heal the body and enter it again? Twin Soul (Su): : At 10th-level, if the witch or her familiar is gravely injured or about to die, the soul of the dying one immediately transfers to the other's body. The two souls share the surviving body peaceably, can communicate freely, and both retain their ability to think and reason. The host may allow the guest soul to take over the body temporarily or reclaim it as a move action. They can persist in this state indefinitely, or the guest can return to its own body (if available) by touch, transfer into a suitable vessel (such as a clone), or take over another body as if using magic jar (with no receptacle). This replaces the witch's major hex at 10th-level.
Full example: A wizard summons a shadow demon. Normally a summoned creature can't cast a spell with an expensive component cost (what would count as too expensive?). However, what if the wizard gives the shadow demon the spell component (a gem or crystal worth at least 100 gp)for magic jar? Does a summoned shadow demon not have access to the magic jar spell at all?
Do the +2 attack bonuses from flank and charge apply for combat maneuvers such as trip? Additionally, can you substitute a trip attack at the end of a charge? The table I play at says no... but i think this might be because they are confusing 3.5 rules with path rules.
Quote:
Thanks for any help!
As I compared paladin class features to those of the antipaladin I noticed some wording that has confused me regarding fiendish boon. The wording of divine Bond and feindish boon are nearly identical. However, there seems to be a vast difference in the mechanics of the two features in the sections dealing with the mount/servant. The paladin refers to a druid animal companion while the antipaladin refers to the summon monster spell (the level of which changes as your character levels). Here is the confusion I am having: both the antipaladin and paladin have a mount/servant that is said to be an individual creature that is permanently with you (unless banished or killed). The antipaladin section states: that the servant is "permanent and the antipaladin can only gain the service of a single creature". Additionally, both paladin and antipaladin use the term "call" in the sections dealing with bringing the mount/servant to them. How can this be consistent with a summon monster spell in the case of the antipaladin? summon spells are supposed to be different from calling spells in that you create a manifestation of a creature that goes away when the spell ends or when the creature is killed (not really, as the creature is reformed in 24 hours on it's home plane. From core:
Quote:
Points to consider: -Why would paizo switch the class feature to a real animal companion to a summoned manifestation?-Why would they use the term "call" when referencing bring both mount/servant to you when call and summon have such different meanings? To see my point just compare the spells summon monster and planar ally. -why the 30 day restriction on calling the servant again if it is killed or banished? This makes sense with a mount because it is real and died. There is no problem if my character summons a meat shield and have it die for me daily using the summon monster spell. From APG:Antipaladin
Quote:
The only way this makes sense to me is if you actually gain a servant chosen from the summon monster list. It can die and is not just a summoned creature. |
