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Oh thank god. I must have gotten a step backwards in my calculation. Thank you!


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They've been doing it with the devils forever, using Osyluth and bone devil, cornugon and horned devil, gelugon and ice devil, etc. interchangeably. I personally like it, because you get a sense that there are common terms and technical names. Like, Paladin McInt-is-a-dump-stat just says "Yeah, it was a super lusty demon. Guess I'll call it a lust demon" but among wizards and demon cultists, the proper name is used.


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Personally, I like it. I think dragons are inherently magical enough to justify sorcerers without needing spells. On some level, I feel like dragons using the same spells as humans kind of sullies them. Sometimes, it feels right for them to cast spells, but it should be much more of an extension of that specific dragon's personality and style, like class levels for players, and the essential epicness of dragons should be totally independent of spell-based magic. The dragons presented feel right to me. They have a little spell magic, but it's a few thematic SLAs that feel like real extensions of that dragon type's innate qualities, rather than an unwieldy spell list full of powers that don't really seem appropriate. I'm happy that the default ancient black dragon no longer uses cone of cold.


I like to run games with smaller groups, but I'm trying to figure out how to build encounters for it. I did some basic calculations and, unless I'm mistaken, for a single level one monster to be trivial for one player, that player would have to be level 20. Is that correct? And if so, doesn't that basically mean that you can't do solo adventures without a player having several characters or introducing DMPCs?