Raistlin

Salmu Zethyrakh's page

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Scarab Sages

I spoke with the GM and he said the 'Nightmare' had to be 'cured' through a 'higher source'. It sounds like divine intervention to me. While this sounds enticing to me as a player I don't know how long my character will be out of commission. That irks me a little, but he also said I could use a 'temporary character' which allows me to keep playing in the group. While I enjoy playing my Wizard I enjoy the company of the people I game with more. So a solution has been found, albeit intervention of the divine variety is necessary to use my Wizard, at least I get to play. Thanks again for all the advice/suggestions to my dilemma and hopefully this thread might help other players who might suffer something similar in their game.

Scarab Sages

Thanks again for everyone's advice. Maybe the encounter happened over several rounds but the GM said these things happened instantly. The Power Word Stun for a few rounds to steal the shard and possibly kill me outright would have been more acceptable than the current situation as it stands. The Scylla could have teleported my dead body away and that would have been that. New character time. But the manipulation and breaking of rules for dramatic fashion leaves the structure of the game marred. I will speak with him privately and if it doesn't work I may end up leaving the group.

Scarab Sages

No PFS context, but with so many spells in one round cast by the Scylla it seems a little broken. Even with Contingency and maybe another ability there would be potentially three spells in one round. I hope to resolve this with the GM and lose the whole Nightmare thing. I also understand he's under no obligation to run the AP as written.

Scarab Sages

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I'm going to take the wait and see approach on this. If he's unwilling to work with me as a player I may end up leaving the group. I really would hate to do that as it's a good group with most of the people as my friends. Although I don't really enjoy over-ruling a GM, I guess I have to be more aware of rule content when someone is getting the shortest straw. The play of our group is fast and loose but when five spells are unleashed in one round it becomes a matter of ethics. I'm a newer player to Pathfinder and maybe because of player inexperience he might not expect recourse but at the same time I don't want this to happen again to another player, hence I've brought it to the community for advice. Thanks Green Smashomancer.

Scarab Sages

Thanks seebs. Moved the post over to General Discussion under the title "Omnipotent GM's..." if you want to check it out feel free.

Scarab Sages

Thanks for the responses everyone. I really appreciate your responses as it gives different views from each person. Yes I felt cheated and I sent a personal email on our Obsidian Portal Campaign page so I'm waiting to see if we can work it out. GM fiat is cool if it bends the rules a little but this might have been abuse of that.

Scarab Sages

Soooo... my GM hits me with the Nightmare Spell through an unsettling set of circumstances and he says the save is a Will at -10. This nerfed my Wizard exclusively in last night's session. Perturbed I realized that he was wrong after looking up the spell once I got home. I will step back a moment to describe what happened. The GM is running The Shattered Star AP and the group is all over the board with it. Really no structure to the campaign despite the GM owning the books, so a lot of sandbox play. We HAD three shards of the sihedron but that changed when a certain powerful creature, who had polymorphed into a woman, cornered my character and took a shard through deception. Here's the problem: we're level 12 with the Scylla on our ship in the form of a woman, my character knew something was up and went to speak with her because after casting Detect Magic she had potent magic which registered 'non-discernable' after at least two rounds of concentration. After entering the chamber she closes the door telekinetically behind me and through the subtle force of 'you won't get out of this room alive without a kiss' I acquiesced and kissed her. I was immediately Power Word Stunned, Teleported to Windsong Abbey, stripped of the Shard of Gluttony, and instantly Teleported back to the ship with the woman nowhere in sight. I also lost all memory of what happened (Mind Blanked). The group of course is distressed that we have to chase down the shard again. But also with her kiss comes the Nightmare spell. So many rules broken it seems (even with Contingency it's at least four extra spells in one round and I was not a willing target of the Teleport, let alone the SR my character has not coming into play at all, etc.) and I'm not quite sure what to do. My character is fun to play but we have to track down the Scylla, destroy it, and get the shard back for the spell to break. I am within two steps of just creating a new character so I can play in the game because a Wizard is just an NPC if he or she can't prepare and cast spells. The Scylla is beyond our group's capacity to combat. The purpose of my question is to give validity that his nerf gun is OP and retraction of the Nightmare spell could be in order, unless of course he wants me to create a new character which is lame. Questions, comments, ideas welcome. Thanks!

Scarab Sages

I suppose the question would be: because she met me only once the rules state it would be -4 to the save, is this the correct ruling? The GM never said about taking a strand of my hair or a body part despite his seemingly absurd ruling that she Mind Blanked me (which would be another spell on top of all the other spells she cast just to make this go off without a hitch in the same round). Perhaps there is no actual rules question but rather a game ethics question, when does the GM cross the line with omnipotence at the table? Thanks blahpers.

Scarab Sages

Soooo... my GM hits me with the Nightmare Spell through an unsettling set of circumstances and he says the save is a Will at -10. This nerfed my Wizard exclusively in last night's session. Perturbed I realized that he was wrong after looking up the spell once I got home. I will step back a moment to describe what happened. The GM is running The Shattered Star AP and the group is all over the board with it. Really no structure to the campaign despite the GM owning the books, so a lot of sandbox play. We HAD three shards of the sihedron but that changed when a certain powerful creature, who had polymorphed into a woman, cornered my character and took a shard through deception. Here's the problem: we're level 12 with the Scylla on our ship in the form of a woman, my character knew something was up and went to speak with her because after casting Detect Magic she had potent magic which registered 'non-discernable' after at least two rounds of concentration. After entering the chamber she closes the door telekinetically behind me and through the subtle force of 'you won't get out of this room alive without a kiss' I acquiesced and kissed her. I was immediately teleported to Windsong Abbey, stripped of the Shard of Gluttony, and instantly teleported back to the ship with the woman nowhere in sight. I also lost all memory of what happened. The group of course is distressed that we have to chase down the shard again. But also with her kiss comes the Nightmare spell. So many rules broken it seems and I'm not quite sure what to do. My character is fun to play but we have to track down the Scylla, destroy it, and get the shard back for the spell to break. I am within two steps of just creating a new character so I can play in the game because a Wizard is just an NPC if he or she can't prepare and cast spells. The Scylla is beyond our group's capacity to combat. The purpose of my question is to give validity that his nerf gun is OP and retraction of the NIghtmare spell could be in order, unless of course he wants me to create a new character which is lame. Questions, comments, ideas welcome. Thanks!

Scarab Sages

Pretty simple rules question: After being affected by the Mastiff's 'Bay' power and fleeing, a character in my group was out of sight and sound of any danger, does this in effect end the 1d4 rounds of flight invoked by the power? Page 563 of the core rules suggests this under the Fear section. Or does the power override the rule text of 563? Thanks for your help everyone!