About Salder
Salder
Elf conjurer 1 (Pathfinder Campaign Setting: Inner Sea Magic 17)
LE Medium humanoid (elf)
Hero Points 1
Init +2; Senses low-light vision; Perception +2
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort +1, Ref +2, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20)
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
7/day—acid dart (1d6 acid)
Conjurer Spells Prepared (CL 1st; concentration +5)
1st—infernal healing[ISWG], mount, summon monster I (2)
0 (at will)—drench[UM] (DC 14), mage hand, prestidigitation
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Statistics
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Str 10, Dex 15, Con 10, Int 18, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats Scribe Scroll, Summon Evil Monster
Traits forlorn, gifted adept
Skills Knowledge (arcana) +8, Knowledge (engineering) +8, Knowledge (local) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +2, Spellcraft +8 (+10 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Orc, Sylvan
SQ arcane bond (Arcane Familiar, greensting scorpion), elven magic, hero points, summoner's charm (1 round)
Other Gear dagger, block and tackle, bucket, fine wine (per bottle), hemp rope (50 ft.), masterwork backpack[APG], mug/tankard, wizard starting spellbook, 1 gp, 4 sp, 8 cp
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Special Abilities
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Acid Dart (1d6 acid, 7/day) (Sp) As a standard action, ranged touch deals acid dam vs. foe in 30 ft.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Sloth (Conjuration) The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Summon Evil Monster You can summon the aid of creatures driven their very nature to destroy goodness.
Prerequisite: Evil alignment.
Benefit: When casting summon monster, you also have access to the list of evil monsters on this page. When summ
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
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