Trinia Sabor

Sahsara's page

104 posts. Alias of Acorn.


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female Sylph rogue 2

Well I'm glad for the opportunity to not have to "manage" an evil fey creature for once. Thank you for your help Nadya, will we have to worry about many such encounters as we travel these lands? We might have difficult time blending in."


female Sylph rogue 2

bluff: 1d20 + 7 ⇒ (17) + 7 = 24
"A black stallion and black armor, no I don't think we've seen him. Would you like to give us a message in case we come across him?"
Sahsara settles into her role as a bewildered villager.


female Sylph rogue 2

sense motive: 1d20 + 6 ⇒ (20) + 6 = 26

Sahsara tries to bolster Nadya's story.

"Yes, Nadya has been so kind to take us on as help. I've always wanted to see the world."

bluff: 1d20 + 7 ⇒ (5) + 7 = 12

Sahsara's lie is convincing, but lacks the awe a villager should be experiancing at meeting such a being.


female Sylph rogue 2

"Well I'm very glad we picked up this cloak, if Jeydavu is feeling the cold I'd probably be an icicle by now"

Sahsara stares at the spinning hares, entranced.


female Sylph rogue 2

Sahsara will continue stabbing the mantis.
attack: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 2d6 + 1 ⇒ (4, 2) + 1 = 7


female Sylph rogue 2

Sahsara pulls her rapier as the wind kicks up around her.
"Stand fast help is on the way!" she shouts.

init: 1d20 + 4 ⇒ (2) + 4 = 6

Sahsara will try to flank the giant mantis.

to hit: 1d20 + 5 ⇒ (9) + 5 = 14 + 2 with flank
damage: 1d6 + 1 ⇒ (2) + 1 = 3
sneak attack: 1d6 ⇒ 3


female Sylph rogue 2

Sahsara has endure elements from her cloak of the yeti.
"Yes, just the word village sounds so nice right now."


female Sylph rogue 2

Sahsara stows the braid in her pack before taking a moment to collect herself and unceremoniously steps through the portal.


female Sylph rogue 2

"Looks like frost giant hair, don't ask me how I know that."


female Sylph rogue 2

"His death may have been noble but I have heard some not nice things about Irrisen. We would do well to keep in mind that Baba Yaga is only the lesser of two evils."
knowledge(dungeoneering): 1d20 + 6 ⇒ (20) + 6 = 26


female Sylph rogue 2

"The portal..? That portal! The portal of icy wind, to help an evil witch defeat another evil witch?"
Sahsara stares blankly into the portal and says to herself, "I was going to have rabbit stew....."


female Sylph rogue 2

"What in the abyss is that... I thought this day couldn't get any weirder."


female Sylph rogue 2

"I suppose I should put this fancy cloak to good use and help out the druid"
Sahsara will also try to use her breeze kissed ability to cancel out the wind.
perception: 1d20 + 6 ⇒ (7) + 6 = 13 + 1 to traps + 4 for concealed objects or to hear conversation
stealth: 1d20 + 9 ⇒ (1) + 9 = 10


female Sylph rogue 2

perception: 1d20 + 6 ⇒ (8) + 6 = 14 + 1 for traps, +4 for concealed objects or conversation.


female Sylph rogue 2

Sahsara lets the wind around her die down.
"I wish they were doves. Doves taste much better than trail rations. Whatever they were, I don't think they are what did in our... friend?"

Sahsara pulls another arrow and nocks it.
"The critter to igloo ratio is still a bit low, wouldn't be surprised if something else jumps out at us"


female Sylph rogue 2

The wind starts swirling around Sahsara as she activates her breeze-kissed ability.
She looses an arrow at one of the small figures.
attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 ⇒ 4


female Sylph rogue 2

Group Initiative: 1d20 ⇒ 2
Sahsara sighs, "Only takes one to ruin sneaking"

I'll bother Jeydavu about posting


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female Sylph rogue 2

stealth: 1d20 + 9 ⇒ (9) + 9 = 18
c c c combo breaker


female Sylph rogue 2

Sahsara says in a shaky voice "one second, i'll check the area for traps just in case" Sahsara slowly walks around looking for anything out of place or that might explode heads.
perception: 1d20 + 9 ⇒ (10) + 9 = 19


female Sylph rogue 2

Sahsara turns around, her eyes go wide and her jaw falls open. "Wha.... How?


female Sylph rogue 2

Sahsara nocks and looses an arrow as quickly as she can.
attack: 1d20 + 5 ⇒ (2) + 5 = 7
sneak damage : 2d6 ⇒ (6, 6) = 12


female Sylph rogue 2

rolloff with Alikai: 1d20 ⇒ 17


female Sylph rogue 2

Init +4 for Sahsara


female Sylph rogue 2

Immediate threat well in hand Sahsara looks around for anything that might be sneaking up. "He doesn't seem like the type to have friends, but well, there are other huts"
perception: 1d20 + 6 ⇒ (10) + 6 = 16


female Sylph rogue 2

Sahsara sighs and nods, "why couldn't there have been creepy shit in the woods instead"
After gathering her courage Sahsara starts, slowly, up the ladder.
stealth: 1d20 + 9 ⇒ (8) + 9 = 17
perception: 1d20 + 6 ⇒ (19) + 6 = 25 +4 for hidden objects and a further +1 for traps.


female Sylph rogue 2

Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Sahsara shivers despite the endure elements effect
"Even if it is the kid I wouldn't feel much safer here, who knows what crazy magic is going on."


female Sylph rogue 2

"Well there goes the sticking together plan"
Says Sahsara as she pulls out her rapier


female Sylph rogue 2

Will: 1d20 + 1 ⇒ (17) + 1 = 18


female Sylph rogue 2

"Alright, Everyone keep your eyes open for witches, well witches that arn't Ecaterina." Sahsara adds as she dashes after the "young girl".
perception: 1d20 + 6 ⇒ (2) + 6 = 8 + 4 for hidden objects + 5 for traps


female Sylph rogue 2

"Hey Ecaterina, do all huts in Irrisen have fake chicken feet, or would this stand out even there?"
Sahsara will accompany the others.
perception: 1d20 + 6 ⇒ (13) + 6 = 19 + 4 for hidden objects or details of conversation + 1 for traps.


female Sylph rogue 2

do I need to roll again?


female Sylph rogue 2

"I'm for following the trail while looking out for traps, moving will keep the blood flowing."
perception for traps: 1d20 + 6 + 5 ⇒ (18) + 6 + 5 = 29
if I need survival to follow tracks
survival: 1d20 + 6 ⇒ (18) + 6 = 24


female Sylph rogue 2

Sahsara will drop her bow and draw her rapier while she runs to a flanking position.
attack: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
damage: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6


female Sylph rogue 2

"And now we're fighting a tree, this is shaping up to be a strange week"
Sahsara will draw and loose an arrow at the tree then start moving around it to a flanking position.
attack: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 ⇒ 3


female Sylph rogue 2

"It's nice that someone more willing has taken the role of forward scout," Sahsara comments as she takes out her bow and nocks an arrow.
perception: 1d20 + 6 ⇒ (18) + 6 = 24


female Sylph rogue 2

I'm assuming that what we are looking for does not count as "Hidden or secret objects" Ergo my perception would actually be 17.
"Wait. Look up ahead, don't the snowless patches on that tree look unnatural."


female Sylph rogue 2

Sahsara will aid in looking for traps.
perception: 1d20 + 11 ⇒ (14) + 11 = 25


female Sylph rogue 2

Sahsara will stand around looking awkward as everyone prays for the late hunter.
on which path to take
"If it's a matter of weasel vs traps I say we take on the weasel, seeing as how a hunter's traps can't sneak up on us if we don't take care of them first."


female Sylph rogue 2

"I wouldn't call myself well read, but fey and skeletons don't really fit together in my head. And yet it would be kinda odd if we just so happened to wonder across some unrelated skeletons, right?"


female Sylph rogue 2

Sahsara will try to flank a skeleton with one of her allies, but will not provoke an attack of opportunity to do so.
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 1 ⇒ (5) + 1 = 6 sneak attack: 1d6 ⇒ 4
Using her rapier as she doesn't know any better.


female Sylph rogue 2

"I'm with Gaelin on this one, sticking our noses in something potentially dangerous is pretty much our reason for being out here."
Sahsara will also give the tracks a looksie.
Survival: 1d20 + 6 ⇒ (9) + 6 = 15


female Sylph rogue 2

Sahsara will make her way across the bridge to join the others.
reflex save: 1d20 + 7 ⇒ (19) + 7 = 26


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female Sylph rogue 2

man, busy for one day and there's 27 new posts
initiative: 1d20 + 4 ⇒ (1) + 4 = 5


female Sylph rogue 2

"Are we planning on leaving the rope tied to the bridge or taking it with us? If we are taking it than I would volunteer to go last, not only would I be easier to pull up the cliff but I think I have better balance."


female Sylph rogue 2

Sahsara will also grab the rope and help pull Alikai up.


female Sylph rogue 2

"Yea, we spent the night there after we dealt with the bandits, there's a broken window but otherwise it's solid."


female Sylph rogue 2

"That's the way the wind blows" Sahsara responds to Malden. "Does anyone know some preparation we should make before heading down the slippery slop? It's too bad there weren't any sleds in the cabin."


female Sylph rogue 2

Sahsara's mood while outdoors has significantly increased with the magical protection from the cold and she spends the hike making patterns in the snow with the wind. "This cabin seems nicer now that it's not infested with bandits, though I suppose y'all will want to get on with the task at hand."
how much daylight is left?


female Sylph rogue 2

Sahsara wakes up once the sun get's bright enough to wake her and heads down to the blacksmithy to get a fancy new buckler. She wanders back to the tavern to have breakfast and waits there for everyone to be ready to head out.


female Sylph rogue 2

I was going to buy a mwk buckler after we divvy up the loot, assuming a sufficient loot divvy