Kyra

Sahar Wasem's page

506 posts. Alias of Treppa.


Full Name

Sahar Washem

Race

human

Classes/Levels

Warpriest of Sarenrae [Init +4, Perception +10; hp 44/44; fervor 2/5, blessings 4/5, sacwep 2/4;Fort +7, Ref +4, Will +7 (+1 v fear), AC 21 t 15 ff 16 (from temp +2 dodge), CMB +11, CMD 21 fl 18]]

Gender

female

Age

23

About Sahar Wasem

Sahar Wasem L5
Female versatile human (Keleshite) cavalier 1/warpriest of Sarenrae 4 (Pathfinder RPG Advanced Class Guide 60, Pathfinder RPG Advanced Player's Guide 32)
LG Medium humanoid (human)
Hero Points 1
Init +4; Senses Perception +10
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Defense
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AC 19, touch 13, flat-footed 16 (+5 armor, +3 Dex, +1 shield)
hp 44 (5 HD; 4d8+1d10+7)
Fort +7, Ref +4, Will +7 (+1 vs fear effects (Thrill-seeker trait)); +1 morale vs. fear
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Offense
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Speed 30 ft.
Melee battle aspergillum +8 (1d6+2) or
. . dagger +8 (1d4+2/19-20) or
. . mwk scimitar +10 (1d6+3/18-20)
Ranged +1 composite longbow +9 (1d8+3/×3) or
. . mwk composite shortbow +9 (1d6+1/×3)
Special Attacks blessings 5/day (Fire: fire strike, Good: holy strike), challenge 1/day (+1 damage, +1 to AC vs AoO while charging), channel positive energy 2/day (DC 15, 1d6), fervor 5/day (1d6), sacred weapon (1d6, +1, 4 rounds/day), tactician 1/day (Share Healing, 3 rds)
Warpriest Spells Prepared (CL 4th; concentration +9)
. . 2nd - ironskin, spiritual weapon{[dice=SW]1d20+3[/dice][dice=SW dmg]1d8+1[/dice][dice=Caster Level check (if needed)]1d20+4[/dice]}
. . 1st— bless,divine favor x2, shield of faith
. . 0 (at will)—create water, detect magic, guidance, light
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Statistics
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Str 14, Dex 16, Con 12, Int 14, Wis 17, Cha 11
Base Atk +4; CMB +7; CMD 19
Feats Additional Traits, Boon Companion[UW], Dervish Dance[ISWG], Share Healing[ACG], Weapon Finesse, Weapon Focus (scimitar)
Traits armor expert, bruising intellect, fate's favored, flame of the dawnflower, focused mind
Skills Diplomacy +4 (+2 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Handle Animal +5, Heal +9, Intimidate +8, Knowledge (history) +4, Knowledge (nature) +6, Knowledge (religion) +7, Perception +10, Perform (dance) +5, Ride +11 (+13 to stay in the saddle), Sense Motive +8 (+6 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Sleight of Hand +4, Spellcraft +7, Survival +7 (+8 to Survival to track creature or find food/water for yourself or mount)
Languages Common, Gnoll, Kelish, Orc
SQ hero points, mount (horse named Sharisa (horse)), order of the saddle, pride, saddle's skills, versatile human[ARG]
Combat Gear oil of magic weapon, potion of cure serious wounds, potion of shield of faith +2 (2), acid, alchemist's fire, holy water; Other Gear +1 chain shirt, mwk buckler, +1 composite longbow (+2 Str), arrows (20), battle aspergillum[APG], dagger, mwk composite shortbow (+1 Str), mwk scimitar, belt of giant strength +2, belt pouch, chalk, flint and steel, holy symbol with compartment[UE], masterwork backpack[APG], powder[APG] (2), waterskin, hireling, Black pearl (worth 500 gp), Jade Cameo (worth 250 gp, 0.1 lb), Letter of Credit #1 (Sahar) (worth 105 gp), Party initial letter of credit, Sahar's "vault", light horse (combat trained), acid, alchemist's fire, bit and bridle, blanket, Blotter (0.2 lb), healer's kit (4 uses remaining), holy water, inkpen, journal, Knife for cutting quills into pens (0.5 lb), military saddle, mithral chain shirt, Pen nibs, Pigment for making ink (0.2 lb), powder, Ruler, small (0.1 lb), saddlebags, silver holy symbol of Sarenrae, soap, thunderstone, vial, weapon blanch (adamantine), weapon blanch (cold iron), weapon blanch (silver), mule, animal harness, bedroll, cold weather outfit, cot, crowbar, feed (per day), feed (per day), firewood (per day), grappling hook, hemp rope (50 ft.), mess kit, pack saddle, silk rope (50 ft.), trail rations, trail rations, winter blanket, 323 gp, 9 sp, 4 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Boon Companion (Sharisa [horse]) Companion or familiar abilities are treated as if you were a higher level.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Fervor (1d6, 5/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Mount (Ex) Gain the services of a special animal companion.
Order of the Saddle Cavaliers of the order of the saddle have pledged themselves to the pursuit of perfect partnership between rider and mount. This order holds that the balance found when such a partnership is achieved contains the seeds of a better self, a better rela
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Sacred Weapon +1 (4 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Saddle's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 to AC vs AoO while charging.
Saddle's Skills +1 to Survival to track creature or find food/water for yourself or mount.
Share Healing You may divide healing evenly between you and adjacent companion.
Tactician (Share Healing, 3 rds, 1/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft.
Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.
Warpriest Channel Positive Energy 1d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
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*Thrill-seeker: There is no shortage of danger and excitement in Lastwall, between the orcs, the blight and Gallowspire -- and that excitement is what drew you here. You have always been impulsive and prone to acting before thinking things through. You gain a +1 trait bonus to initiative, a +1 trait bonus to saves against fear effects, and, if you act in a surprise round, you gain a +1 trait bonus on all attack rolls.

Sahar L4:

Sahar Wasem L4
Female versatile human (Keleshite) warpriest of Sarenrae 4 (Pathfinder RPG Advanced Class Guide 60)
LG Medium humanoid (human)
Sahar and her horse
Hero Points 1
Init +4 (+3 Dex, +1 thrill seeker trait); Senses Perception +3
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Defense
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AC 19, touch 13, flat-footed 16 (+5 armor, +3 Dex, +1 shield)
hp 34 (4d8+8)
Fort +5, Ref +4, Will +7 (+1 vs fear effects, thrill-seeker trait)
AC with shield of faith +2 20, touch 15, flat-footed 17 (+4 armor, +2 deflection, +3 Dex, +1 shield)
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Offense
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Speed 30 ft.
Melee (base) battle aspergillum +6 (1d6+1) or
. . dagger +6 (1d4+1/19-20) or
. . mwk scimitar +8 (1d6+3/18-20)
Ranged (base) mwk composite shortbow +7 (1d6+1/×3)
Melee (divine favour) battle aspergillum +8 (1d6+3) or
. . dagger +8 (1d4+3/19-20) or
. . mwk scimitar +10 (1d6+5/18-20)
Ranged (divine favour) mwk composite shortbow +9 (1d6+3/×3)
Special Attacks blessings 5/day (Fire: fire strike, Good: holy strike), fervor 5/day (1d6), sacred weapon (1d6, +1, 4 rounds/day)
Warpriest Spells Prepared (CL 4th; concentration +9) (melee touch +6, ranged touch +6)
. . 2nd -- silent table, gentle repose
. . 1st— open (for comprehend languages), divine favor (2), shield of faith
. . 0 (at will)—detect magic, guidance, light, mending
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Statistics
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Str 12, Dex 16, Con 12, Int 14, Wis 17, Cha 11
Base Atk +3 (+4 when acting in surprise round, thrill seeker trait); CMB +4; CMD 17
Feats Additional Traits, Dervish Dance[ISWG], Weapon Finesse, Weapon Focus (scimitar)
Traits armor expert, bruising intellect, fate's favored, focused mind, thrill seeker
Skills Acrobatics +3, Climb +1, Diplomacy +4 (-2 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Handle Animal +7, Heal +9, Intimidate +8, Knowledge (history) +4, Knowledge (religion) +7, Perform (dance) +2, Ride +9 (+11 to stay in the saddle), Sense Motive +7 (+1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +7, Stealth +3, Survival +7, Swim +1
Languages Common, Gnoll, Kelish, Orc
SQ hero points, pride, versatile human[ARG]
Combat Gear oil of magic weapon, potion of cure serious wounds, potion of shield of faith +2, acid, alchemist's fire, holy water, thunderstone, weapon blanch (adamantine)[APG], weapon blanch (cold iron)[APG], weapon blanch (silver)[APG]; Other Gear +1 chain shirt (worn), mithral chain shirt (packed), mwk buckler, arrows (16), battle aspergillum[APG], dagger, mwk composite shortbow (+1 Str), mwk scimitar, belt pouch, chalk, flint and steel, holy symbol with compartment[UE], masterwork backpack[APG], powder[APG] (2), trail rations, waterskin, light horse (combat trained), acid, alchemist's fire, bedroll, bit and bridle, blanket, cold weather outfit, cot, crowbar, feed (per day), firewood (per day), grappling hook, healer's kit (4/10 remain), hemp rope (50 ft.), holy water, mess kit, military saddle, powder, saddlebags, silk rope (50 ft.), silver holy symbol of Sarenrae, small tent, soap, trail rations, winter blanket, jade cameo (worth 250 gp, 0.1 lb), 0 pp, 14 gp, 4 sp, 3 cp
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Special Abilities
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Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Fervor (1d6, 5/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.

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*Thrill-seeker: There is no shortage of danger and excitement in Lastwall, between the orcs, the blight and Gallowspire -- and that excitement is what drew you here. You have always been impulsive and prone to acting before thinking things through. You gain a +1 trait bonus to initiative, a +1 trait bonus to saves against fear effects, and, if you act in a surprise round, you gain a +1 trait bonus on all attack rolls.

Sharisa (horse) CR –
Horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 19, touch 12, flat-footed 16 (+2 Dex, +1 dodge, +7 natural, -1 size)
hp 44 (5d8+15)
Fort +7, Ref +6, Will +2
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +6 (1d4+4), 2 hooves +1 (1d6+2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 19, Dex 14, Con 17, Int 3, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 21 (25 vs. trip)
Feats Dodge, Endurance, Improved Natural Armor
Tricks Attack, Combat Riding, Come, Defend, Down, Fetch, Guard, Heel, Maneuver (Overrun)
Skills Acrobatics +6 (+14 to jump), Perception +6, Stealth +2, Swim +8
SQ combat riding, fetch, maneuver
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fetch [Trick] The animal will get a specific object.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maneuver [Trick, Overrun] Attempts specified maneuver against target.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
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Sharisa L4:

Sharisa (horse) for Sahar L4 CR –
Female horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
Combat Gear acid (2), alchemist's fire (2), healer's kit, holy water (2); Other Gear bedroll, bit and bridle, blanket[APG], cold weather outfit, cot[UE], crowbar, feed (per day) (5), firewood (per day), grappling hook, hemp rope (50 ft.), mess kit[UE], military saddle, powder[APG] (3), saddlebags, silk rope (50 ft.), silver holy symbol of Sarenrae, small tent, soap, trail rations (5), winter blanket
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
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Sharisa was acquired by Sahar's father as a weaned foal and given to Sahar on her 12th birthday. Sahar was entirely responsible for breaking, training, and caring for her horse from that point on.