Dinosaur

Sahalya's page

19 posts. Alias of stormraven.


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HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

Round 4

Sahalya, hearing her companion more distantly, moves cautiously through the smoke to stay close to her protector.

Move on map


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

Round 3

The wounded gallerok tries to make herself small (stealth) and watches carefully, ready to sink her teeth into any intruder that may appear.

STAND: READY Attack

Stealth: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 (FT: +2 Underground)

READY: Primary Bite (crit: 20/2x | B, P, S)
Mods: PA,
HIT: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23 | DAM: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10 crit?
Confirm: 1d20 + 4 - 1 ⇒ (14) + 4 - 1 = 17 | + CRIT DAM: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Status:
HP: 7 / 15 | AC:15 / T:13 / FF:12 | CMD:15/12 (can’t be tripped)

Effects:
none


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

Round 2

Sahalya snaps at the troglodyte that wounded her before retreating.

STAND: Attack!
FREE: 5’ move back

STAND: Primary Bite (crit: 20/2x | B, P, S)
Mods: PA,
HIT: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5 | DAM: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Concealment? Miss % < low is good: 1d100 ⇒ 29

Status:
HP: 7 / 15 | AC:15 / T:13 / FF:12 | CMD:15/12 (can’t be tripped)

Effects:
none

Making a space for Kiley, if she wants to get in here.


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

The gallerok follows the gnoll into the smoke.

If they encounter a trog, she'll attack. Otherwise, she follows Shaggar.

STAND: Primary Bite (crit: 20/2x | B, P, S)
Mods: PA,
HIT: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19 | DAM: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Concealment? Miss % <low is good: 1d100 ⇒ 28

Status:
HP: 15 / 15 | AC:15 / T:13 / FF:12 | CMD:15/12 (can’t be tripped)


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

Stealth: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 (FT: +2 Underground)
Perception: 1d20 + 0 + 2 ⇒ (8) + 0 + 2 = 10 (FT: +2 Underground, FE: +2 vs Gnolls)


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

Stealth: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14 (FT: +2 Underground)
Perception: 1d20 + 0 + 2 ⇒ (15) + 0 + 2 = 17 (FT: +2 Underground, FE: +2 vs Gnolls)


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

Sahalya slides silently across to the wall and then up it. Her scaled and muscled body finding little difficulty moving up the vertical surface.

Stealth: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 (FT: +2 Underground)
Perception: 1d20 + 0 + 2 ⇒ (20) + 0 + 2 = 22 (FT: +2 Underground, FE: +2 vs Gnolls)

Double Move
Sahalya has a regular move of 30' (15' stealthy) and a Climb of 20' (10' stealthy). I believe she can get across the way and 10' up the wall in a round.


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

slither

Stealth: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 (FT: +2 Underground)
Perception: 1d20 + 0 + 2 ⇒ (8) + 0 + 2 = 10 (FT: +2 Underground, FE: +2 vs Gnolls)


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

Stealth: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 (FT: +2 Underground)
Perception: 1d20 + 0 + 2 ⇒ (17) + 0 + 2 = 19 (FT: +2 Underground, FE: +2 vs Gnolls)


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

Stealth: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14 (FT: +2 Underground)
Perception: 1d20 + 0 + 2 ⇒ (5) + 0 + 2 = 7 (FT: +2 Underground, FE: +2 vs Gnolls)


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

Stealth: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 (FT: +2 Underground)
Perception: 1d20 + 0 + 2 ⇒ (14) + 0 + 2 = 16 (FT: +2 Underground, FE: +2 vs Gnolls)


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

With a curt hand motion from the gnoll, the serpentine creature proceeds more cautiously.

Stealth: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 (FT: +2 Underground)
Perception: 1d20 + 0 + 2 ⇒ (4) + 0 + 2 = 6 (FT: +2 Underground, FE: +2 vs Gnolls)


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

The gallerok follows along.

Stealth: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 (FT: +2 Underground)
Perception: 1d20 + 0 + 2 ⇒ (6) + 0 + 2 = 8 (FT: +2 Underground, FE: +2 vs Gnolls)


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

Sahalya slithers forward as well.

Stealth: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19 (FT: +2 Underground)
Perception: 1d20 + 0 + 2 ⇒ (16) + 0 + 2 = 18 (FT: +2 Underground, FE: +2 vs Gnolls)


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

Sahalya hisses as she presses forward and strikes at the lizard again.

FREE: 5’
STAND: Attack!

STAND: Primary Bite (crit: 20/2x | B, P, S)
Mods: PA, flanking
HIT: 1d20 + 4 + 2 - 1 ⇒ (1) + 4 + 2 - 1 = 6 | DAM: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Status:
HP: 15 / 15 | AC:15 / T:13 / FF:12 | CMD:15/12 (can’t be tripped)

Effects:
none


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

Displaying some tactical awareness, the gallerok slithers around the corner of the building to flank with Ari and tentatively attempts to bite the far larger lizard.

FREE: 5’
STAND: Attack!

STAND: Primary Bite (crit: 20/2x | B, P, S)
Mods: Flanking
HIT: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 | DAM: 1d4 + 4 ⇒ (2) + 4 = 6

Status:
HP: 15 / 15 | AC:15 / T:13 / FF:12 | CMD:15/12 (can’t be tripped)

Effects:
none


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

Stealth: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 (FT: +2 Underground)
Perception: 1d20 + 0 + 2 ⇒ (20) + 0 + 2 = 22 (FT: +2 Underground, FE: +2 vs Gnolls)

Status:
HP: 15 / 15 | AC:15 / T:13 / FF:12 | CMD:15/12 (can’t be tripped)

Effects:
none


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

Rutilux can’t be sure if what happens next is the croco-snake’s instinctive action OR if it is getting a little payback for his comments.

In either case, the gallerok releases its grip and slides off the rafter. It doesn’t do a stately crawl down the post. Instead, it drops into mid-air and flares its smallish shoulders and hips until it resembles a heavy, scaled, and toothed ribbon. It float-flies across the room, landing by the front door.

Glide


HP:15 | AC:15 ; T:13 ; FF:12 ; CMD:15/12 | Fort:+4 ; Ref:+6 ; Will:+0 | Init:+3 (+5 Underground) ; PER:+0 (+2 Underground) (Darkvision, Low Light)

The creature merely watches and stretches its jaws, displaying rows of teeth and a fat tongue.