| SageofMaple |
Your feedback is appreciated. Regarding your points:
1. Your point is valid, thankfully this is a home game and my players are all on the same page as me regarding
2. I originally had it where the first level of the class was the non-progression, except then I had a level where all that really happened was gaining +2 concentration and losing 2 schools of magic. I was unsure if that was too heavy-handed, making what was effectively a dead level. I will take your point into consideration, however.
3. I see your point, and will see if I can adjust the effects accordingly. Just a note that the effect of Temperance heals back on the CUMULATIVE total damage dealt to all creatures. (so if it hits 6 creatures for 10 damage, it deals 60 total damage and heals allies for 15). I may adjust this to account for a change in uses per day.
4. The net goal there was to bring the other schools back to par while having the chosen school be 1 level ahead, since this class causes overall spell progression to fall behind by 1.
5. What if I limited it to 7th level or lower? This would prevent the Wish abuse at higher levels.
6. I'll certainly add in 2nd-level spell restriction, but I probably won't add arcana since this is meant to be usable for this specific home game, and only 1 of my players has ranks in arcana. I may add arcana if I ever re-use this in a later campaign.