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Hi,

Is the fixed starting gold of 150 correct? I realize the rule is very explicit, but it seems drastically out of line with the randomized starting gold for classes. It puts a damper on gear based melee classes, reducing their lvl 1 power and excluding chainmail as starting item. For others (monks especially) it is 5 times increase on their average starting gold.

What's the rationale for this combo nerf/buff? I haven't seen any discussion of this topic. Something like 'All classes get their average starting gold' seems better both thematically for the classes and in line with fixing start conditions for Society play.

Thanks,
-Sagas