Diabolist

Sadira*'s page

189 posts. Alias of Finwe2154.


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Femle Drow-Noble Cleric/1

I suppose we can speak to Temerlyth but people spreading the faith of the great Magdh would probably be using one so we would need to find another form of cover up. I do enjoy having the carriage for protection as well as storage and comfort, I hope Temerlyth says to keep it.


Femle Drow-Noble Cleric/1

So guys, it has been way too long since we have posted a lot in the campaign, do we plan on doing more in the fall, or can we pick this up sooner than later, because I am definitely missing this campaign right now.


Femle Drow-Noble Cleric/1

Sadira calls over to Tamarelle, Come sit next to me in the carriage.


Femle Drow-Noble Cleric/1

Sounds good to me Sadira gets into the carriage, and sits down.


Femle Drow-Noble Cleric/1

Sadira slowly walks over to the carriage and waits by the entrance Who's driving today? I'm not so good with animals, but I can try if no one else wants to drive.


Femle Drow-Noble Cleric/1

Sadira begins laughing uncontrollably, at the back and forth between the two.


Femle Drow-Noble Cleric/1

Good morning, everyone rest well?


Femle Drow-Noble Cleric/1

Sadira stares blankly ahead for a while not doing anything just thinking about her day I may need to start a diary of some sort hmm after slowly noticing everyone but Kaze o sleeping, Sadira lays down to rest for the night until the last watch in the morning.


Femle Drow-Noble Cleric/1

they are krenshar they are normally found here and quite enjoy pulling back their face for all to see.


Femle Drow-Noble Cleric/1

Sadira begins to examine the beast a little more carefully
knowledge Arcana: 1d20 + 7 ⇒ (8) + 7 = 15


Femle Drow-Noble Cleric/1

Sadira then gathers everyone around and channels her divine power
channel: 1d6 + 1 ⇒ (3) + 1 = 4
channel: 1d6 + 1 ⇒ (6) + 1 = 7


Femle Drow-Noble Cleric/1

Sadira walks over and heals the horse that was attacked
cure light wounds wand: 1d8 + 1 ⇒ (6) + 1 = 7


Femle Drow-Noble Cleric/1

I'm fine, the more important question is how are the horses?


Femle Drow-Noble Cleric/1

Everyone get around me, lets see if Magdh can help us
channel: 1d6 + 1 ⇒ (1) + 1 = 2
channel: 1d6 + 1 ⇒ (1) + 1 = 2
I deselect enemies in range


Femle Drow-Noble Cleric/1

concentratiom: 1d20 + 5 ⇒ (10) + 5 = 15


Femle Drow-Noble Cleric/1

Sadira turns and heals Kaze o
turns sun metal into cure
cure: 1d8 + 1 ⇒ (6) + 1 = 7


Femle Drow-Noble Cleric/1

Sadira runs to get to where the cat is and gets right next to Kaze o.
triple move to be next to Kaze o
Sadira yells random profanities at the catlike beast.


Femle Drow-Noble Cleric/1

Sadira runs to get as close as possible.
quadruple move


Femle Drow-Noble Cleric/1

Sadira moves as far as she can towards Imfazl to get ready to heal him.
quadruple movement


Femle Drow-Noble Cleric/1

Sadira sees her opportunity to strike so, she quickly slashes her scythe again.
attack: 1d20 + 3 ⇒ (4) + 3 = 7
slash: 2d4 + 2 ⇒ (3, 4) + 2 = 9


Femle Drow-Noble Cleric/1

Sadira slashes at the cat in front of her.
attack: 1d20 + 3 ⇒ (16) + 3 = 19
slash: 2d4 + 2 ⇒ (4, 1) + 2 = 7


Femle Drow-Noble Cleric/1
The World Around You wrote:
@Finwe, Sadira cannot sheathe a weapon, draw another weapon and still attack. That is the equivalent of two move actions and a standard action. What I think you were trying to do is draw a weapon as part of a move, but even that is only allowed if you have a BAB of +1 or higher. This is a good time to refresh everybody on the draw/sheathe rules. Draw or Sheathe clearly shows that you can draw a weapon as part of a move with a BAB +1 or higher, but that does not allow you to stow a weapon, and draw a weapon as part of a move. If you wanted to "stow and go" the only way to accomplish that mechanically is to drop your currently held weapon to the ground, which is a free action, and, if you have a BAB +1 or higher, then you can draw another weapon as part of a move (realize that this means you actually have to move at least five feet, because it must be part of an actual move). As it stands, since Sadira would have missed anyway, her action was to stow the hand crossbow (move action), and draw her scythe (standard replaced by a move), technically the attack never happened, but since she missed we'll leave it in for narrative purposes.

Okay


Femle Drow-Noble Cleric/1

Sadira moves towards the beast while putting away her hand crossbow and pulling out her scythe and swings at the beast.

attack : 1d20 + 3 ⇒ (10) + 3 = 13
slash: 2d4 + 3 ⇒ (1, 3) + 3 = 7


Femle Drow-Noble Cleric/1

Sadira moves as far as she can towards the creature to the west all whilst avoiding her own trap. She then fires her hand crossbow, at it.
attack: 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17
piercing: 1d4 ⇒ 2


Femle Drow-Noble Cleric/1

Sadira holds her scythe close and places a fire blast rune in between her and the grass that is rustling closest to her.
that should halt any unwanted enemies.


Femle Drow-Noble Cleric/1

why thank you Kaze o I was beginning to miss the taste of wine. all while attempting to maintain being ladylike she takes the top off and drinks a little of the wine, puts the top back on and looks toward Kaze o hmmm it's not too bad either, thank you for the kind gift.


Femle Drow-Noble Cleric/1

how'd the shopping go? Sadira looks over at Kaze o and Quim.


Femle Drow-Noble Cleric/1

Sadira already being in the carriage begins to speak just loud enough for everyone to hear. I am going with, Tamarelle I would appreciate it if you came with, because we can drop Kaze o and Quim off. Then talk.


Femle Drow-Noble Cleric/1

No matter, now that we are all up we should probably head into town. Sadira slowly walks back toward the carriage, and gets in.


Femle Drow-Noble Cleric/1

hmmmm interesting she got us out of that, but could they still be around?


Femle Drow-Noble Cleric/1

Alright what is it?


Femle Drow-Noble Cleric/1

It is fine so far, I got my prayer in this morning and nothing else happened this morning. It has been quiet. Sadira walks around takes a sip from her water skin. It is a shame I don't have any wine in here.


Femle Drow-Noble Cleric/1

0's-Guidance, Read Magic, Spark, 1's-Ray of Sickening, Sun Metal, True Strike.


Femle Drow-Noble Cleric/1

Thank you daughter. Sadira walks around to get some more wood, then put it onto the fire this shouldn't be so bad, I will have time to pray as well this morning. Sadira begins praying to Magdh, while still maintaining knowledge of her surroundings.


Femle Drow-Noble Cleric/1

Yes indeed, I will try to be on Sunday a lot.


Femle Drow-Noble Cleric/1

Good luck with the fire Imfazl, so Kaze o first, then Imfazl, followed by Quim, then Tamarelle and last me. I will see you all tomorrow. Sadira lays down in her bed roll and begins to sleep, and snore, quite loudly actually for a drow noble.


Femle Drow-Noble Cleric/1

should we have a fire or not?


Femle Drow-Noble Cleric/1

I would appreciate the last watch


Femle Drow-Noble Cleric/1

I can stay up at any time, but Tamarelle is very good at seeing in the dark perhaps she should take the middle of the night


Femle Drow-Noble Cleric/1

I don't know can you? I feel like you should have the ability to walk, but will I let you... Well you never asked that


Femle Drow-Noble Cleric/1

Quim would you like to find us a place to camp


Femle Drow-Noble Cleric/1

sounds like a plan let's find a place to camp.


Femle Drow-Noble Cleric/1

that is for me to know, I see her in my own private way, and wish to keep it private


Femle Drow-Noble Cleric/1

Magdh is one of the Eldest, a divine fey creature of tremendous power said to be able to reshape the very fabric of the First World on a whim. Magdh is a feminine demigod with three faces and takes the role of prophetess and seer amongst the Eldest; her skills of prophecy and in understanding fate seem to be great. Magdh will accept visitors who wish to partake of her future vision; such searchers find a welcome both strange and mysterious. Her homes are the first world and the ever grove, one of her titles is The Three. Magdh's holy symbol is a triangle of three faces, it signifies that she has witnessed the past, is witnessing the present, and is capable of seeing into the future. Her clerics believe that since Magdh was present at the shaping of the world, she has the power to reshape it in a more glorious image. Interestingly, not all of her clerics agree on what that new image should be.


Femle Drow-Noble Cleric/1

oka just 1 second I will be right back Sadira walks over to where the body is hiding, grabs her rope then glares at Imfazl for doing that, on her way back. Then gets on the carriage and gets ready to tell about Magdh


Femle Drow-Noble Cleric/1

does anyone here want to learn about Magdh since we are all representing her?


Femle Drow-Noble Cleric/1

When Imfazl gets back, Sadira shoots him an inquisitive glance as if to ask what he was doing.


Femle Drow-Noble Cleric/1

finally, Imfazl now let's get back on the road.


Femle Drow-Noble Cleric/1

end him


Femle Drow-Noble Cleric/1

yes let's hurry guys, it may already be to late because of this silliness here I was right Quim is definitely like all other half orcs.

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