Sadiiq Al Akim's page

No posts. Organized Play character for Aetolius.



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This will be our first time back at GMI Games & Collectables for PFS!
We anticipate running 2-4 tables every week. If you have suggested scenarios you would like us to run, or if you are a GM and would like to run specific scenarios, please message me.

The Exchange

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Looking at the Additional Resources for PFS, none of the inhaled poisons are legal for play (at least the ones from UE). The ninja's poison bomb ability requires inhaled poisons.

So...? Am I missing something? Are there a ton of inhaled poisons from a different source I'm just not aware of?

Thanks.

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Quick background: I currently have a level 6 alchemist of my own (I pretty much only play at conventions) as well as a level 2 dummy from GMing for a group of friends. This group has not really played together very much, but all of them are RPG veterans and have played multiple systems. I wouldn't say they are power gaming monkeys, but they do make effective characters. They are all new to Pathfinder though they have experience with D&D. I am running a CORE campaign, and this is a list of the sessions we have done so far:

1) Master of the Fallen Fortress
2) First Steps Part I: In Service to Lore
3) The Confirmation
4) The Devil We Know Part I: Shipyard Rats

Tomorrow's game:
5) The Devil We Know Part II: Cassomir's Locker

Keep in mind that there are only four PCs: a ranger; a rogue; a cleric and a wizard. They use solid tactics and built good, effective characters. That being said, they have utterly facerolled through every adventure. Only in 2-3 fights has one character fell unconscious, and I think one of those times two characters were down. I understand that the adventure content should not be altered at all, so I feel pretty powerless as far as posing a credible challenge to the group. I don't want every single encounter to be death-defying obviously, but I also don't think they should be ROFLstomping every one either.

Any suggestions? Is there anything I can actually do to increase the suspense or thrill of the game in terms of danger, or are all PFS scenarios this easy? Again, I've only really played 15 scenarios so far on my Alchemist, and the only difficult ones were when we played up a tier (save one--Silver Mount Collection but that was largely due to party dysfunction).

I'd appreciate any feedback.

The Exchange

I am making a CORE halfling fighter with a lance. I have planned feat/gold expenditure progression through level 11, and this is what I have so far:

Strength is 14 (+2 mod)
Lance wielded 2H is 2d6 + 3 base damage
Rhino Hide magic armor adds 2d6 to a charge
+1 magic weapon on the lance adds +1 damage
Vicious enchantment on weapon adds 2d6 damage
Spirited Charge triples my lance damage on a charge
Max power attack at level 8+ adds 9 damage
Vital strike adds weapon damage again to damage
Improved Vital Strike adds weapon damage again to damage

Assuming all of these work together (which I believe they do), how much damage does my character do on a mounted charge with the lance? I understand how doubled doubles and tripled doubles, etc work (you add instead of multiply)--I just don't know the order of applying the different layers of damage bonuses. I should also point out that in reading the CRB, none of these bonuses indicate a type (circumstance, trait, etc). They are all unidentified types of damage.

Any help would be greatly appreciated.