White Dragon

Sadarr's page

37 posts. Alias of scranford.


Full Name

Fangenginguir Sadarr

Race

Male Dragonborn Paladin (Venegance); AC: 17, Unarmored: 10; HP: 20; INIT +0 Saves: STR +2, DEX +0, CON +0, INT+1, WIS+1, CHA+4; Advantage Charisma,Wisdom: -1; Perc: +4 (Passive 9);

Classes/Levels

Paladin / 1

Gender

Male

Size

Medium

Age

22

Special Abilities

Breath Weapon

Alignment

LN

Deity

Istus

Languages

Common, Draconic, Orc, Lizardman

Strength 14
Dexterity 11
Constitution 10
Intelligence 13
Wisdom 8
Charisma 15

About Sadarr

Character Sheet

Spoiler:

Fangenginguir Sadarr

Steve Cranford
Level 2
Dragonborn (Silver) Paladin of Vengeance (Istus)
Alignment: Lawful Neutral

Score ADJ SAVE
STR: 14 +2 +2
DEX: 11 +0 +0
CON: 10 +0 +0
INT: 13 +1 +1
WIS: 8 -1 +1
CHA: 15 +2 +4

Skill Checks:
Intimidation: +4
Religion: +3
Arcana: +3
History: +3
Passive Perception : 9
Languages:
Common
Draconic
Orc
Lizardfolk

Inspiration: 0
Proficiency Bonus: +2

Initiative: +0
Speed: 30’
Armor Class: 17
Hit Points: 20
Hit Dice: 2

Greatsword: +4 2d6+2 Slashing Heavy, Two-Handed
Longbow: +2 1d8 Piercing Ammunition: Range (150/600), Heavy, Two-Handed
Spear: +4 1d6+2 Piercing Thrown: (20/60), Versatile (1d8)

Dragonborn Traits:
Speed: 30’
Ancestory: Silver
Breath Weapon: (Cold, 15’ Cone, CON Save)
Size: 6’6”, 258 lbs.
Damage Resistance: Cold
Languages: Common, Draconic

Paladin Traits:
Proficiencies:


  • All Armor, Shields
  • Simple weapons, Martial Weapons
  • Tools: None
  • Saving Throws: Wisdom, Charisma
  • Skills: Athletics, insight, Intimidation, Medicine, Persuasion and Religion

Divine Sense : Know celestial, fiend, or undead within 60’. 1+CHA Modifier per day (3)
Lay on Hands : (10) Heal Paladin level x5 HP per day. 5-HP to cure disease or neutralize poison.
Fighting Style: Defense. When wearing armor +1 to AC
Spellcasting 2 - Level 1 spots.
(Cure Wounds, Thunderous Smite, Shield of Faith)
Divine Smite: Spell slot expended to deal 2d8 radiant damage (+1d8 if undead or fiend).
Sacred Oath[/i}: Oath of Vengeance (Level 3)

Background Traits / Sage :
[i]Skill proficiencies
: Arcana, History
Languages: Two of my choice… Orc, Lizardfolk
Specialty: Researcher (W/ Advantage?)
Feature: Researcher

Personality Traits
* I’m willing to listen to every side of an argument before I make my own judgment
* I use polysyllabic words that convey the impression of great erudition.

Ideal
Logic: Emotion must not could our logical thinking

Bond
I’ve been searching my whole life for the answer to a certain question.

Flaw
I am easily distracted by the promise of information.

Equipment
Greatsword
Longbow
Spear
{M}Potion of Healing (1d8+1)
Explorers Pack (Backpack, bedroll, mess kit, tinderbox, 10-torches, 10-days rations, waterskin, 50’ Hemp rope.)
Chain mail
Holy symbol of Istus
Bottle of black ink
A quill
A small knife
A letter from the ages posing a question I have not been able to answer. (Where did I come from, and why am I here?)
Set of common clothes
Belt pouch with 10-GP
Trinket: A set of Bone pipes

History - I

Spoiler:

Ulogg’s heart skipped a beat as he looked at the orb again. Had it moved on its own? He felt no earth tremors…but that was impossible. The Orb had been with the Bent Fang tribe for ages untold. Longer than his Grandfathers, Grandfathers, Grandfather could have remembered. From times when the Bent Fang was the most powerful tribe, till now when it was nearing its end. He rubbed his eyes and looked at it again, grabbing a torch, to ensure that he wasn’t seeing things…And he probably was. Maybe the hours he had spent in the near darkness staring at the orb, looking for answers were taking their toll on his eyesight. He turned to replace the torch in its sconce, and again out of the corner of his eye…was that a tremor… Bah! Time to eat. He was growing old.

Ulogg sat at his customary place at the head of the stone table. The 14 remaining adults of the Bent Fang tribe, waited until he was served before serving themselves. There were no children. Every generation was blessed by fewer and fewer offspring until now there were none. Only his daughter Printa remained in the latest generation, and she was now 16. Soon she would be the only member of this tribe to carry on the stories. He must tell her.

”Printa”. “After this meal meet me in the Chamber of the Orb”. “I have something important to discuss with you”.

”You are the last of our tribe, and the day will come when it will be your duty to remember the legacy of our tribe”. “When you are the last, you must journey, and find someone else to pass the legends on to”. “Though the tribe will die, our story can remain alive…which is what matters most”. “I will relate to you our story”.

Once our people flourished upon this world. We were as numerous as the humans are now. But out people did not learn how to co-exist. It seems that every tribe thought it should rule all the others, and the warfare was constant. I know that now the remaining tribes cling to our homes in the swamps of the world, but once we were many. The constant warfare took its toll upon our people. Less and less were born, and we fell from being the powerful race we were to a smaller people trying to survive.

The elders of our tribe decided that something needed to be done, so we sent a delegation to the City of Greyhawk to consult with sages there. Though none had answers for the decline of our people, and our reduced capability to reproduce, a man approached the group as they began their long, sad journey back home. Grabbing our leader by the arm he urgently whispered something to him before running away into the dark alleys of the city. [i] “Seek the oracle at the heart of Istus”.

The journey to find this “Heart of Istus” is another story, which will take many evenings to recall, however the important thing is that the surviving members of the delegation did find this heart. And though the tablets speak of finding the heart, the tablets that describe its location are strangely blank. It is said that every time an attempt was made to scribe this location, the words disappeared as soon as they were written. Only 3 members of the original delegation were able to survive to hear the prophecy, and only one returned to the tribe with his life. This was your ancestor Kraddoth.

Printa inhaled sharply at that name. It was spoken of in reverence as the last of the great Lizard Kings. ”Are you saying that Kraddoth is a direct ancestor of me…and you”?

”I am”. “But have patience the story is almost done”.

Kraddoth returned but he was not well. He quickly summoned the scribes and began his tale. Between coughing fits, and high fever the basics were revealed. As the location cannot be recorded we only know that the destination was in a cave on a high mountain somewhere. When the surviving three arrived they each saw the same thing…but differently.

Kraddoth saw the oracle as a bent crone spinning the webs of fate on a magical loom. Findar saw a noble but haughty woman standing proud, and Drimis saw a young maiden with a welcoming smile. But each spoke the same words, and though each pilgrim saw only one aspect, they each heard the words spoken in three voices. ”Fate will not be kind to your people, but there is hope for your story”. “Take this and keep it safe”. “Your people will know when the time is right”. “At this time your path will be clear”.

With a vast coughing fit, Kraddoth reached into his satchel and removed an object. The orb that you see here today. The failing man produced a silver orb a bit larger than a man’s head. With his final breath he spoke… “This you must keep safe”. “It is our only hope”.

”Since that time our people have endeared many trials, shrinking in size with each generation”. “Now you are the last”. “I wish I could tell you what to do... but I fear the answers are lost to time”. “All we have is faith, that somehow fate will favor us”.

”Father”. “Its moving”

Thus was born Fangenginguir Sadarr, last of the Lizard kings and first of the dragonborn.

The years passed and the remainder of the tribe passed to the vast swamp, leaving only Ulogg and Printa. Sadarr was now a healthy robust 10 years of age when he was brought before the dying Ulogg.

”Find our Destiny, Sadarr”. “Reveal our fate, and make your own legends”. With that the old man passed away, and Sadarr began his journey of life.

History - II

Spoiler:

Destiny smechisticy…This stuff is boring. Why can’t I go practice my swordplay, and explore the swamps? There aren’t that many tablets anyway, and I’ve read them all hundreds of time.

Sadarr threw down his quill in disgust. Why was it so important to copy down what was on the scrolls. They were stone wouldn’t they last longer anyway? Printa entered the room sensing the unrest in the young man. He was so different, most of his scales were a bright silver, with only black and orange mixed in in unique patterns.

”Perhaps you are right Sadarr”. “You have digested everything here that there is to learn”. “If they tablets revealed the cave of the Oracle I would send you there, but they do not…”

”Wait”! “What are you talking about”? “These five here spell out the directions so that even a child could follow them”. Printa looked on in wonder at the tablets which appeared blank to her…

”You see something on those”? “They reveal nothing to me”.

”Sure”. “It’s as clear as the water in Bosken’s rill”.

A sad expression then came over Printa’s face. [b]”Ah”. “Then we must leave our home”. “Take the scrolls you have copied, then let us seal this chamber, and make our way to the cave of the Oracle”. “With your direction we should be able to make it there alive”.

So began the next chapter for Sadarr’s life. He spent 11-long years in the caves of the Oracle of Istus. Sometime running errands, or performing tasks for the few visiting pilgrims, but mostly digesting everything in the vast library. Texts of history, religion and magic filled the shelves of the library chamber, and young Sadarr read them all. Except for the reassuring presence of Printa he was mostly alone. It was a cause for celebration when a stranger appeared, as this gave him his news of the outside world.

In fact one such stranger told him the news of the battle with Iuz and his forces. For the first time Istus seemed to take notice. She sent a man to speak with Sadarr.

” I am named Morgorath”. Istus has sent me to complete your training unworthy one”. With that simple sentence Sadarr, learned what it really took to become a Paladin of Istus. He learned to temper his enthusiasm with logic, and also to not lose site of the final objective. He learned discipline, and how to cope with hardships. Finally for the first time since he had arrived in the cave, the oracle summoned him to her presence, and spoke to him in the triple voice.

”I know not the answers to what you seek”. “Perhaps they have not been predetermined”. “But you are ready to go elsewhere to seek these answers”. “The strands of Fate brought us the messenger with the news of my enemy Iuz, so we would be lax to ignore them”. “Travel to where the fight is being brought to Iuz, and learn more”. “Printa will stay here and serve me until you return.

And with that she gave Sadarr his grey travelling cloak with the black webs on the shoulders, to better cover his visage, and sent him on his way.

”Morgorath will escort you to this location, and he will serve as both herald and messenger”. “Now may the fates spin you true”.

History - III

Spoiler:

Sadarr vows to Harrennen in Greatwall that he will make the town safe again. He then leaves to escort a caravan.

Goals

Spoiler:

Make Greatwall a safe place again
Find out about mad elven archer called Keak (Works for Iuz)
Find out about a dwarf with a flying hammer (Works for Iuz)