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Ok, so I have 2 nit-picky issues with the Nature skill as written.

1. Nature is one of 4 skills that have the ability to "Identify Magic". This I don't have a problem with and actually think is quite cool. What I found odd is, the wording in the descriptions of this particular use of the skill is identical to the other 3 except for a single word in the following sentence:

"Once you discover that an item, ongoing effect, or location is magical, you can spend an hour to attempt to identify the nature and particulars of its magic."

For Arcana, Religion and Occultism the description is the same except it does not use the word nature. Does this notate any sort of difference in the skill use when doen with Nature apposed to another skill? I may be missing something...

2. Handle animal and Command animal have no mention of rolls or DCs implying you do not need to roll anything at all. Is this the case? did they forget to mention a DC associated with these. Anyone have insight on this?


I too am curious about these questions and have been researching for a while. Also, how does the "Dancing" and other enhancements work with Mage Bullets. There are a few Mage bullet enhancement options listed that only work with Melee weapons. It would be nice if there was a little more details available on how these are supposed to work on a ranged weapon.

ie. Does the Dancing enhancement make the gun fire and reload by itself?


Awesome. Thanks for the insight. That brings up another question a little off topic...

If someone were to provoke an AOO from a creature that has a variety of attacks, would the creature be able to choose which attack to use? For example, maybe a creature would decide to use a less damaging attack for it's AOO because it has the chance to poison on a successful hit. Thanks again!


Scorching ray is a popular one :)

http://www.d20pfsrd.com/magic/all-spells/s/scorching-ray


So if the dragon moved, would it be able to make the one bite attack or all of it's primary attacks in the same round?

Thanks!