Hooded Man

Saans's page

64 posts. Organized Play character for Michael_Hopkins.


Full Name

Saans Asher Valduur Dalru'de Delsuunes

Race

Human

Classes/Levels

Brawler 1 HP 11/11 | AC 17 T 15 FF 12 | Fort +2 Ref +6 Will +0 | Init +4 | Per +4 |

Martial Flexibility:
4/4

Gender

Male

Size

Medium

Age

23

Special Abilities

Brawler's Cunning, Martial Flexibility, Martial Training, Unarmed Strike

Alignment

Lawful Neutral

Deity

Agnostic

Languages

Common

Occupation

Soldier; Pathfinder

Strength 16
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 10
Charisma 8

About Saans

Saans Delsuunes

PFS # 97978-3

Appearance:

Male Human(varisian) Brawler 1

LN Medium humanoid (human)

Init +4; Senses Perception +4

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Defense

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AC 17, touch 15, flat-footed 12 (+2 armor, +4 dexterity, +1 dodge)

hp 11 (1d10+1)

Fort +2, Ref +6, Will +0

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Offense

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Speed 30 ft.

Melee Unarmed Strike +5 (1d6+3) 20x2 or

.. Cold Iron Hand Axe +4 (1d6+3) 20x3 or

.. Brass Knuckles +4 (1d3+3) 20/x2

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Statistics

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Str 16, Dex 18, Con 12, Int 10, Wis 10, Cha 8

Base Atk +1; CMB +4; CMD 18

Feats Dodge, Weapon Focus(Unarmed Strike)

Traits Muscle of the Society, Militia Veteran

Skills Acrobatics +8, Climb +7, Perception +4, Profession(Soldier) +5, Swim +7

Languages Common

Combat Gear Cold Iron Hand Axe, Brass Knuckles, Leather Armor; Alchemist's Fire (2)

Other Gear Explorer's Outfit, Masterwork Backpack, Bedroll, Belt Pouch, Waterskin, Soldier's Uniform, Silk Rope (100'), Pitton, Flint/Steel, Torch (10), Dwarven Trail Rations (4); GP 4, SP 7

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Special Abilities

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Brawler’s Cunning (Ex): If the brawler’s Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

Martial Flexibility (Ex): A brawler can take a move action to gain the benefit of a combat feat she doesn’t possess. This effect lasts for 1 minute. The brawler must meet all the feat’s prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1). The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit.

Martial Training (Ex): At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk’s robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.

Unarmed Strike: At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes. Usually, a brawler’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
A brawler’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons. A brawler also deals more damage with her unarmed strikes than others.