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@skizzerz - YES! Got it. That makes sense; thanks for describing it that way.


Rebel Song wrote:
However you're more than welcome to reveal the staff as a weapon (for Str/Melee +1d6+1) and then recharge the same staff (using Ahmotep's power) to add 1d8 to the combat check. :)

Or similarly, reveal and discard a spell to decrease the difficulty of your combat check by 1d6+1, and then display the staff to use your Strength, Melee, Arcane, and Divine equal to your Intelligence (when playing Mavaro), correct?


elcoderdude wrote:
This is exactly correct. You can't do this, for that reason.

Awesome, thanks for the confirmation!


Frencois wrote:
(sic) Staff of Dark Flame

So here's a question that came up last night regarding Ahmotep's power. We think we have this right and want to confirm.

Are we correct that one can't reveal the staff as a weapon (for Str/Melee + 1d6+1) and then reveal it again to decrease the difficulty of the combat check by 1d6+1 (since using the card twice would break the rule of "you may only play one card of each type on a check"?)


Does anyone playing Mavaro (or not playing Mavaro!) have any additional insights? How are people playing him? SUPER spell caster (I HAVE 13 SPELLS!), or Alain 2.0 (Explore, acquire, repeat)?

I've been playing him with a single Cure, three staves with the Divine trait, and items to explore (Compass and Twitch Tonic). My goal is to be able to acquire ANYTHING I encounter, helping to gear-up the party. (Already picked up the Ooze weapon in AD2 for Drelm, a Staff of Frost for Ahmotep, and anything alchemical for Damiel.

Any additional insights on which cards from other sets are particularly good for Mavaro?


Season 2 has begun! The first episode is out, with a new one coming each week.


gran rey de los mono wrote:
Ah...Now I see. Thank you for clearing that up.

And yes, yes that was SKR! :)