| STORYTIEM |
DM of the game here. I have nothing against this player and am really trying to include him in party shenanigans. However, he is either unresponsive (either on a laptop or stares off into space during a game), or just makes very poor decisions when he finally chooses to participate. He makes very good, interesting concept characters, but plays them all wrong; its starting to endanger the group as a whole. Its not so much that he's looking for a fight, but more that he doesn't really know what to do when out of combat. I tend to have huge segments of roleplaying occasionally punctuated by combat. This is generally because I put a lot of effort into the story of the campaign, and try to focus primarily on character interactions. But when I do have combat encounters, I try to make them challenging, multifaceted, and memorable. This does not cater to the player that rushes headfirst into a fight without considering all the different factors affecting a battle.
1. His first character concocts a really dumb plot to try and kill a pirate captain. When it doesn't work, he murders one of the pirate crew to draw out the captain. The captain responds by stabbing and keelhauling him (this was partly my fault for giving him bad advice, but it wouldn't have made a difference; he was going to be killed for his actions either way).
2. I gave him a mission to rob a food wagon in order to re-appropriate the supplies for a robin-hood-esque organization he belonged to. He murders the wagon drivers and guards and drives the wagon to the meeting spot (and doesn't even hide the bodies... he just leaves them in the front of the horsecart). When the rest of the robin-hoods see this, they turn on him because they don't kill innocents. BAD JUDGEMENT.
3. His next character charged aboard a pirate ship that was in the process of being boarded by military marines. He nearly died fighting pirates; then almost died fighting Marines, who mistook him for an enemy. Then he actually died when the pirates rigged their boat to explode and he was already in the negatives.
4. His next character charged a group of six guards and a sorcerer; while the rest of the party was trying to stealthily follow them.
He does dumb things, but I'm not going to give up on him. We'll bring him up to our level. If worse comes to worse, he's more than welcome to hang out, but maybe its better if he doesn't play.
But if this is the worst aspect of our game, we should be pretty damn happy. I love our group, haha.