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So I noticed something mising in the final battle against Demogorgon. After going on and on about his divided nature for so long, and how the Savage Tide is the plan of one head to absorb the other, I thought it a mistake to ignore that in the final scene. Its set up as yet another battlefest, but isnt this a more interesting opportunity for the 20th level Bard/Diplomat to reveal to one head, the others plans to destroy it? Sure one half of Demogorgon wants the Savage Tide, but the other half has a very serious investment in not letting it go ahead. Having the two heads and arms battle over the master pearl should be as much an option as the PC's battling a united Demogorgon. Thoughts. SJE
So, is a quick way back to Sasserine from Farshore might be demon binding the local Bar Iguras- it looks like their "Abduction" ability is basically Greater Teleport for 2, and it should reach Sasserine (even if you have to break it up into multiple hops, the demon can teleport at will). So, other than Lesser Planar Binding (same level as regular Teleport) is there any way to bind a Bar Igura before 9th level? SJE
Reading through the adventures so far, it looks like the Must Have books (to understand what is going on, offer useful feats to PC's, answer background details etc) beyond the 3 Core books are- Fiendish Codex I- all the stuff on Wells of Darkness, Gaping Maw, Demogorgon, Melcanthet etc
Any more that I've missed? SJE
Hopefully we might see an article on Rakastas as PC's in one of the Savage Tide articles, but if not, how would you make them a playable race in 3.5? My memory of them in D&D is a bit limited to the old Princess Ark articles for Mystara in Dragon. But the way I'd do a Cat person woul look a little like this- Favoured Class- Rogue/Bard
Comments, thoughts or official stats? SJE
So, thinking about PC options that might have resonance for future parts of the campaign. For example- a Rakasta PC discovering the fate of his people in Tides of Dread. A Demonbinder (or even Conjurer) who starts to realise the Prince of Demons may be at his mercy... A swashbuckler who gets to play pirates and swing from the main sail in all the Pirate battles. What else would you suggest to PC's as having an interesting hook for future developments? SJE
Now its reached the Isle of Dread (and bringing up nostalgic memories of running that module 15 years ago!), I'm potentially interested in running the campaign. Is anyone running it already? Hows it going? Encountered any problems or discrepancies? Are you having fun? I'm also wondering what optional books to include. I'd definately like to include Rakasta as a potential PC race, any idea where I might find them? Thx. SJE
So I vaguely remember this Age of Worms document/download that had conversion notes for other settings and a summary of the plot and 12 adventures to help the GM understand the campaign they were running and answer PC questions. Does anything similar exist online for Savage Tides? Many thanks, Steve |