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Shicil wrote:
S1nfulFuzzball wrote:
So I'll be starting this one soon and one thing I'm having issue with is where do I fit in/explain any random encounters. I know I could use the fog to make things magically appear probably but I feel that that's a super cheap way of doing things. Also anybody know of a good general number of random encounters I should have the PC's go up against?
If you don't like the idea of trying to incorporate random encounters, just don't. If you feel like the party is feeling too confident or safe, or think they need an extra challenge, just use the random encounter table as a guideline and plan out an encounter to occur more naturally.

I'm trying to plan things out in muy head as to how the encounters may go and I'm having some luck. I'm finding myself more worried about making sure that the PC's make it to level 2 before they proceed into part 2. And for that to happen the group needs to earn a little over 1k xp total I think.


So I'll be starting this one soon and one thing I'm having issue with is where do I fit in/explain any random encounters. I know I could use the fog to make things magically appear probably but I feel that that's a super cheap way of doing things. Also anybody know of a good general number of random encounters I should have the PC's go up against?


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so I'm starting a game on the Strange Aeons AP and I'm thinking of implementing the sanity rules introduced in Horror Adventures for a bit of extra flavor. The corruption rule may be used as well. My question is has anybody else done this and does it tip the scale in favor of the player or GM?