| Ryan Cox |
Though I just started playing, evert scenario i end up with a couple extra allys anyways so the overall penalty to sac an ally isnt that great. In return depending on your spell and item layout, all your spells and items recharge, which is much better than being stuck discarding to activate your basic attack. Also a lot of allies recharge as well. Meaning you gain a lot of versitility with only a small amount of net loss + a sacrifice thatif you target right costs you nnothing. Ideally you should be pushing through your deck as a sorcerror because while you have limited versitility you have excellent card retention/recharge and whrn your good damage cards are on the bottom you want them on the top quick.
The card advantage allows you to overkill your rolles.
On the other hand there are very few cards a sorceror wants to see buried. Basically limited to cards that can not be recycled and only have a discard or vury option already, or cards that are useless depending on the situation. Basically its an emergency defensive move which is only usable in rare situations and comes with a moderate high penalty.
Personally as abyssal it would be one of my first power picks and as celesstial one of my last.
My 2 cents :) - sorry for the typos and spelling, typing on a phone is never fun