Togomor

Rutlius Polmaco's page

74 posts. Organized Play character for Iammars.


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Grand Lodge

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Human Sloth Mage 5/Bloatmage 3
Julian Bastille wrote:
Julain stands up and wipes the drool from his mouth, What happened?

"Apparently you've taken lessons in the Rutlius Polmaco School of Combat. Isn't it amazing when you can sleep the combat away?"

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Human Sloth Mage 5/Bloatmage 3

No Day Job for me - trying to unravel the arcane secrets of the universe takes up most of my time.

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Human Sloth Mage 5/Bloatmage 3

On the plus side, I have now played through all of the Thornkeep levels. (I played a bunch of them on a different character to get him ready for Bonekeep.) On the minus side, it means I can't play through the rest with you guys. It's a side effect of being very active in PFS for 4.5 years now - I don't have much left I can play.

Besides, this guy now has to get ready for The Traitor's Lodge, seeing as he's apparently doing the Grand Lodge story line.

Anyways, it was great playing with you guys! And it was great playing under you David! Maybe I'll see you guys at the next PBP Game Day from the other side of the table!

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Human Sloth Mage 5/Bloatmage 3

Ah, knew I forgot something.

Knowledge (arcana): 1d20 + 9 ⇒ (14) + 9 = 23

True, I guess that's not an unreasonable thing to assume.

Rutlius detects magic around the area.

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Human Sloth Mage 5/Bloatmage 3

Rutlius got skipped round 2, but seeing as we have this under control, I'm just going to fire off some acid arrows and call it a day.

Rutlius watched as Ol' Squawky savages a goblin. "Way to go!" he calls out as he draws the wand he found on the alchemist earlier and starts firing it at the flying thing above Julian.

Acid Arrow to hit Round 2: 1d20 - 1 ⇒ (6) - 1 = 5
Acid damage Round 2: 2d4 ⇒ (2, 3) = 5
Acid Arrow to hit Round 3: 1d20 - 1 ⇒ (5) - 1 = 4
Acid damage Round 3: 2d4 ⇒ (3, 3) = 6

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Human Sloth Mage 5/Bloatmage 3

Rutlius sees what's going on and sighs.

"Time for Ol' Squawky again..."

Start summoning

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Human Sloth Mage 5/Bloatmage 3

Well, it looks like he has what he's studying between scenarios now. Shame I've already played all the other Bonekeep levels - Rutlius is now really interested in Bonekeep.

"Oh man. This is going to make for great research back in Absalom! I can't wai*snore*" Rutlius seems to have put himself to sleep from all his excitement.

Shall we move to the next room?

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Human Sloth Mage 5/Bloatmage 3

"Well, now I know why I was sent on this mission!" Rutlius exclaims as he grabs the books. He looks as giddy as if you had offered him a large cake. He looks over the books and crystal with great enthusiasm.

Knowledge (arcana) on the crystal?
Knowledge (arcana): 1d20 + 9 ⇒ (11) + 9 = 20

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Human Sloth Mage 5/Bloatmage 3

"They didn't even give me a chance to cast a spell either! Wasn't that fantastic?" Rutlius seems genuinely pleased with himself.

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Human Sloth Mage 5/Bloatmage 3

No Knowledge (engineering) yet - it will be coming though...

Rutlius walks forward and scans the area with detect magic, then makes a basic sketch of the machine to study later.

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Human Sloth Mage 5/Bloatmage 3

Any checks to identify the drilling machine/what's smashed into it?

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Human Sloth Mage 5/Bloatmage 3

Since no one else claimed it, can I has wand of acid arrow?

Rutlius continues to follow behind the group, fiddling around with this new wand he found. "There's got to be another way in here. How else did these goblins and that weird guy get in?"

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Human Sloth Mage 5/Bloatmage 3

"Heh. Goblins are simple-minded enough that this might work."

"Oh, we have access to lots of food..." Rutlius says while munching on a trail ration.

Aid Another Bluff: 1d20 ⇒ 7
Terrible, but who would doubt that the fat guy has lots of food available to him, right?

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Human Sloth Mage 5/Bloatmage 3

Shall we go to the door next to where Ki's picture currently is?

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Human Sloth Mage 5/Bloatmage 3

Blocked by a wall of plot apparently. There's no getting around those things.

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Human Sloth Mage 5/Bloatmage 3

"Hey guys! Free healing potions if you want them!"

"You know, for the insane people who actually want to be in the front." he thought.

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Human Sloth Mage 5/Bloatmage 3

Ah. Dammit. I'll fix my profile when I get back home then.

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Human Sloth Mage 5/Bloatmage 3

Another person pointed out to me in another thread that armor check penalties also apply to initiative checks, so my initiative is actually -6 now. You have no idea how happy I am.

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Human Sloth Mage 5/Bloatmage 3

Rutlius pets Ol' Squawky as he flies over to him before disappearing, then pours over the magic items to see if there's anything useful in them.

Spellcraft on the container of oil: 1d20 + 9 ⇒ (14) + 9 = 23
Spellcraft on the navy blue vial: 1d20 + 9 ⇒ (15) + 9 = 24
Spellcraft on the hourglass vial: 1d20 + 9 ⇒ (4) + 9 = 13

Rutlius was only half paying attention when Elindriel said something about doors, replying "Yeah, doors are good. They're pretty useful," before going back to identifying items.

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Human Sloth Mage 5/Bloatmage 3

Meh, even putting numbers there is a formality. I probably need a 20 to hit his touch AC. It's just so that I'm doing something.

Also, inquiring minds want to know - did the attack of opportunity from the bird hit? (No game effect, I'm just trying to pin down his AC.)

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Human Sloth Mage 5/Bloatmage 3

Rutlius tries to figure out what is going on with the snake.
No Knowledge local yet, haven't had the skill points to spare.
Knowledge (arcana): 1d20 + 9 ⇒ (4) + 9 = 13

Rutlius smiles as Ol' Squawky savages up the hovering man. "Maybe you should attack the bird? Apparently you're not as smart as you look!" He then shoots off an acid splash at the guy hovering up there.
Acid Splash to hit: 1d20 - 1 + 2 ⇒ (16) - 1 + 2 = 17
Damage: 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4

We've identified that the snake has damage reduction, which is why I'm not summoning anything else. DR does hurt me, and I can't imagine needing another bird to finish the human off. (Unless he throws a bomb at the bird, in which case you guys should have the snake finished and we can pull out ranged weapons and finish him off.)

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Human Sloth Mage 5/Bloatmage 3

I think I'm going to hold off on my other summons. Given that Rutlius can't actually see the combat, it's probably better for him to get an idea of what's actually going on before blowing another spell.

Rutlius huffs and puffs to right outside the room. "Alright, what have we here?"

Knowledge checks on the human and the snake?

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Human Sloth Mage 5/Bloatmage 3

Rutlius wakes up. "Wha? What's going on? Ah. Combat. Right. Time for Ol' Squawky!"

Begin casting summon monster I

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Human Sloth Mage 5/Bloatmage 3

"*snore* ...call me fat. Golems, get him! ... *snore*"

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Human Sloth Mage 5/Bloatmage 3

"No point in hacking them up - if we find stuff to activate them ourselves then we can use them. Either way, I'm sure when we get back to the society, someone will be able to produce a power source and then we can get minions! Awesome hard hitting minions!"
Rutlius cackles a little too close to an evil mastermind for comfort, then cackles himself to sleep.

I'm all for continuing straight down. Wait, there's one door up here we should probably check first, then go straight down.

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Human Sloth Mage 5/Bloatmage 3

"Oooo! More constructs?"

Knowledge (arcana): 1d20 + 9 ⇒ (10) + 9 = 19

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Human Sloth Mage 5/Bloatmage 3

Rutlius trudges along, huffing and puffing along the way.
"Note to self: See if I can summon one of those statues."

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Human Sloth Mage 5/Bloatmage 3

Knowledge (arcana) you say?

Rutlius makes his way to the goblin, inspecting the weird vials coming out of his head. "Any more things want to attack us right now?" he calls out to no one in particular.

Knowledge (arcana): 1d20 + 9 ⇒ (4) + 9 = 13

After he checks out this goblin, he's going to check out the statue and see what's salvageable.

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Human Sloth Mage 5/Bloatmage 3

Rutlius sees the goblin and gets ready to send in Ol' Squawky when he sees Ki run straight through it. Well, he's not much for this world. Also, how the hell did the goblin get through that door? And what's with the weird vials?

Acid Splash the goblin since there's no way he's long for this world. Also, what kind of knowledge to know about those weird vials out of his head?
Acid Splash to hit: 1d20 - 1 ⇒ (4) - 1 = 3
Acid Splash damage: 1d3 + 1 ⇒ (1) + 1 = 2

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Human Sloth Mage 5/Bloatmage 3

So, it's not clear what square that R2 is supposed to be in, but it is clear that there's no way you flank with me since I'm not holding a melee weapon.

Also, if my ready goes off, I'll acid splash the first rat I see. If not, then I'll 5-ft back, acid splash, and then shift 5ft further away.

Acid Splash (w/ an acid flask as an alchemical focus): 1d20 - 1 ⇒ (8) - 1 = 7
Acid Splash Damage: 1d3 + 1 ⇒ (2) + 1 = 3

EDIT: Well, that's a miss. Also what the heck with my initiative? For someone with a -3 initiative, I've been rolling ridiculous all game...

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Human Sloth Mage 5/Bloatmage 3

Rutlius steps back and readies an acid flask. "Fellows, we got incoming. Stupid rats from the sound of it."

Ready to acid splash the first rat I see.

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Human Sloth Mage 5/Bloatmage 3

Sure.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

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Human Sloth Mage 5/Bloatmage 3

Rutlius wakes up and double moves.
"*yawn* Anyways, what is this thing?"

Knowledge arcana: 1d20 + 9 ⇒ (15) + 9 = 24

Grand Lodge

Human Sloth Mage 5/Bloatmage 3
Jostrum Finderwell wrote:
@Rutlius: How'd the game go last night? I didn't think I had much chance as 5th Alt.

Went well, although there was one turn I did with the end boss that was questionable (and is in fact still being questioned. Yay gray areas!) It was one of the few times I've seen a boss follow her tactics pretty much until the end of the fight and they were strong tactics.

On a side note, just to let you all know - I'm still getting the hang on when I should pull the trigger for my summons and when to hang back. So if you guys feel like I'm not doing anything/not pulling my weight, let me know. Playing a lazy character (thassilonian specialist of sloth) is harder than I thought it would be.

Grand Lodge

Human Sloth Mage 5/Bloatmage 3

Rutlius hears the sound of gears grinding and gets excited. "Don't let it fall apart completely! I want to study it!"
On that note, Rutlius falls asleep.

I about good for an acid splash and that's about it, but I'll let you all claim spots before I go in. I would imagine that something that sounds like gears grinding probably has hardness, which means that Ol' Squawky isn't going to be much help.

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Human Sloth Mage 5/Bloatmage 3

"Well, whatever just hurt Ol' Squawky probably wasn't a big insect - unless big insects evolved into wielding hammers or something. As far as I know, no one's come up with that technology yet. You all should probably check on what's down there."

Ol' Squawky perches on Rutlius' shoulder. Rutlius pets him until he fades away.

Good, so he at least makes it back before he disappears since he lasts for 4 rounds.

I figured the profile for the bird would be the easiest way of making sure that you had the correct stats for him since I have Augment Summoning. Apparently, I made the stat line for it, but didn't put its stat block on the profile page, so I'm going to go do that now.

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Human Sloth Mage 5/Bloatmage 3
GM BPChocobo TK2 wrote:
Rutlius... your spell is about to go off, although you could use the bird in other clever ways :P

Not really, seeing as I can't command it in any way. (Next level when I can summon elementals that changes. But then again I'll also have acadamae graduate, so that'll be a big help too.) Feel free to have it fly around, searching for enemies.

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Human Sloth Mage 5/Bloatmage 3

"Time to bring in Ol' Squawky"

Start casting Summon Monster I

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Human Sloth Mage 5/Bloatmage 3

Rutlius finds all this planning interesting and lets you keep doing it.

"Anything I can do, I can do from back here."

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Human Sloth Mage 5/Bloatmage 3

Seeing as other people in the party are gathering light sources, Rutlius sees no reason to pull out a torch.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

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Human Sloth Mage 5/Bloatmage 3

Rutlius also moves down the hallway.

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Human Sloth Mage 5/Bloatmage 3

Will he be able to move the statue by himself or will he need someone aiding him?

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Human Sloth Mage 5/Bloatmage 3

Seriously though. Is there another statue we can put in front of the sucking one to stop it from sucking us?

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Human Sloth Mage 5/Bloatmage 3

"Can we put another statue in front of that one to stop it from sucking us?"

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Human Sloth Mage 5/Bloatmage 3

Totally up for running across frantically! Rutlius might be out of breath afterwards, but whatever. Let's do this!

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Human Sloth Mage 5/Bloatmage 3

I'm all for the moving the statue in the way plan. I can aid, but I'm not very good at it (better than most wizards though...)

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Human Sloth Mage 5/Bloatmage 3

"Looks like the trap is dependent on sight. I can get out pretty easily, so if you want me to attempt to push the last person through, I can. I'm not good at it though." Rutlius moves up and takes notes on the trap.

I can use my Shift ability to teleport out since it is a supernatural ability and not a spell-like. Granted, I'm not very good at bullrushing, but I can give a good attempt. Does involve me taking 2d6 fire though, since the trap misses me on a 1.

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Human Sloth Mage 5/Bloatmage 3

Rutlius seems to perk up a bit when the trap is set off. "Magical fire wind trap, eh? Let's see if we can figure out a little bit about it then?"

Detect Magic plus Spellcraft or Know:arcana help us figure out what is going on? (I'm guessing Know:arcana for ongoing spell effect. Both are at the same bonus.) I'm specifically trying to figure out if this magic trap has a duration if at all possible.

Spellcraft/Know:arcana: 1d20 + 9 ⇒ (15) + 9 = 24

EDIT: "Looks like nothing I couldn't teleport out of, so don't worry about me too much."

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Human Sloth Mage 5/Bloatmage 3

D'oh. I thought we opened the door with the magic aura behind it. I'll be moving forward as soon as someone else goes first.

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Human Sloth Mage 5/Bloatmage 3

Rutlius tries to identify the aura on the other side of the door.

Know Arcana/Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23

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