Terrin Shaw

Rutgar Dag's page

6 posts. Alias of Great Green God.


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"HAH! So did our little lady lose her seat in the Great Mead Hall in Elysium? At least she will have a tale to tell." Dag says slapping Dool on the back so hard the man stumbled a few steps forward.


dice:
1d20 ⇒ 111d20 ⇒ 151d20 ⇒ 91d20 ⇒ 181d20 ⇒ 141d20 ⇒ 19
1d19 ⇒ 14

Rutgar laughs at an unvoiced joke.


Durgan Far-Walker wrote:

"A grand hall party is all well and good. Good for any brewers in the area, right?

But anyone with a grain of sense has at least some reason to be leery of a renowned Ulfen warrior gathering his friends. Consider our wariness a sign of respect for your prowess.

We could come to an arrangement for a plot of land. You could have your mead-hall and your parties and your friends. We would leave you to run your affairs for the most part, we would trade with you, and we would allow you use of our roads and canals at good rates. But should your friends cause trouble in the surrounding lands, we would cause trouble for them.

I don't think it would come to that. I think more likely, we might find an occasion to employ you and some of your friends, should the need arise. And should your mead-hall come under attack by enemies or by some monstrosity, we would come to your aid.

We just need to be clear that, while 'You have what you hold' may be the law in the River Kingdoms, it will not be the law in our land."

He drinks some ale.
"Or, you could instead deal with someone who lacks the courage to say this to your face."

"Well then you'll have to find me a bigger hill than the one I plan on building on. There's even a big stone bridge over the Sellen nearby." He says as he spins one of the big maps on the table around. "Hannis says its from some earlier time when the Taldan were trying to spread their kingdom up north here." He says pointing to a spot next to the plot of the hilly patch of land he's chosen.

"That and I like Drelev. The guy knows how to have a good time if you know what I mean." He stops, takes and drink and looks over at Durgan and smiles slyly. "Then again."


Durgan Far-Walker wrote:

Durgan chokes on his ale a bit.

No rules?! Zokon, Zokon...

He bring his ale over to Rutgar Dag.
"So tell me sir, what kind of a place are you looking for? What do you hope to find in the Stolen Lands?"

"Oh you know someplace that's easy to tend to where I can raise a grand hall party every night. Some tall hills and forest would be good too." says the tall northman smiling. He leans back in his chair boots on the table.

"I've already talked to your competition. I was waiting to see if you were ever getting around to me." He eyes Castigan and Drelev (upon whose Lady Pavetta is currently sitting on, laughing) "I'll give you twenty on the fancy toy soldier to clean the wizard's tower belfry. Is it a bet?"

Durgan Far-Walker wrote:
He'll look for any religious iconography on Rutgar Dag, or any phrases that he uses that might indicate what god the man worships. He rather guesses Gorum, but isn't certain.

Nothing visible.


Dag let's out a loud laugh from his seat next to Longtooth and Drelev over something the mercenary explorer said. "'Fort Drelev', you say!?"


dice:
1d3 ⇒ 11d3 ⇒ 11d3 ⇒ 2

That day also sees the arrival of a tall, wiry man called Rutgar Dag and his small collection of loud Ulfen ruffians. They make enough noise at the gate that they practically drown out the laborers. "What stinks in there so much that you need all those flowers, villain?" Dag says to head servant when the servant arrives at the gate.

As usual the PCs can make one roll and open all of the following that apply.

Knowledge (local) DC 15:
Rutgar Dag is the sort of folk hero that one might expect with his Ulfen background. He is a rough and tumble, carousing braggart, who relies upon his fighting prowess to see him through.