Gargoyle Brute

Runt the Troll's page

43 posts. Alias of Doomed Hero.


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AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Those in this place seem to be equally unhelpful and incoherent.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

As seemed to be his way, Runt stood quietly by Metalbeard. He offered no council. Much of what was happening was beyond him, but he was content with that.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Ok, thanks


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

I think I stopped getting notifications for this game. Are we moving again or still on hold?


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

At the mention of Githyanki, Runt's eyes narrow, but he says nothing.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Runt follows his cubic charge.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Once the confections arrive, Runt takes a small bite, makes an approving face, and finishes the rest with one more bite.

"Pie is enjoyable."


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Runt nods and follows the other's lead regarding ordering.

Once the confections arrive, he takes a small bite, makes an approving face, and finishes the rest with one more bite.

"Pie is enjoyable."


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

"What is 'pie'?" Runt said curious, following the others into the bakery.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Turns out they're all super expensive.

In a move that should surprise no one, I'm buying a ring of fire resistance.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

I'm suddenly finding myself wanting something to help me deal with Fear effects...


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

"What is 'jink'?"


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

The troll says nothing. The concerns of the deals his charge makes are not of concern. Only making sure he survives them is.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Shaking his head to clear it the troll looks around. "This one does not understand. Trees should not be so... unnerving."


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

reflex: 1d20 + 11 ⇒ (17) + 11 = 28

The paniced troll rushed through the portal, not really because he was supposed to, but because somewhere in his addled mind he recognized it as a way to get far away from the terrible trees.

He didn't fall in when he reached the edge of the cliff that dropped off into the water below, but he didn't stop either. Instead he went right over the edge head first clinging to the cliff wall like a spider.

Still panicked, have to keep moving away from the trees. Spider Climbing down the cliff.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

because of the Panic, I have no idea where I am. Can I get an update regarding my situation?


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Checking in. I'm still paniced so I don't get an action this round, but I'm still here.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Do you want me to control my own panic, or do you want to move me?


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

The chain is secured to him (using the Weapon Cord rules). It's dragging behind him but not lost.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Guess these things came with magic "pre-stored" for their fear aura. That's a mean trick. Bad Druids. Bad.

will save: 1d20 + 3 ⇒ (8) + 3 = 11

The troll begins to panic.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Can't, made a full attack. I 5' adjusted in front of MBeard.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Initiative: 1d20 + 8 ⇒ (20) + 8 = 28

The troll steps in front of his charge and with blinding speed lashes out at the roots attacking the others.

Full attack, starting with Root 1. If it drops, target becomes Root 2:

Full Attack, Chain: 1d20 + 16 ⇒ (13) + 16 = 29
Chain Damage: 1d6 + 13 ⇒ (6) + 13 = 19

Full Attack, Chain (haste): 1d20 + 16 ⇒ (4) + 16 = 20
Chain Damage: 1d6 + 13 ⇒ (1) + 13 = 14

Full Attack, Chain (secondary bab): 1d20 + 11 ⇒ (13) + 11 = 24
Chain Damage: 1d6 + 13 ⇒ (6) + 13 = 19


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Being the new guy and having never seen how combat works in this game before, I have a few questions-

My character is built around the use of combat reflexes to make extra attacks and to redirect attacks against allies to himself.

How do I know when I'm allowed to take Attacks of Opportunity?

How do I know who's adjacent to me and who isn't?


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

reflex Save: 1d20 + 11 ⇒ (9) + 11 = 20


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

"Very well. I will cover our retreat." the troll says quietly.

If we're in combat rounds I've already acted so I just get to wait and see if I take it in the face. If we're not in combat, then I'll follow at the rear of the group


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

"Stay close to me, Metalbeard. You will be kept safe."

The grey-skinned troll moved to the front of the group and a length of chain with a weighted spike descended slowly from one of his sleeves.

That goes for the rest of you too. Once you're outside my reach I can't help you.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Feel free to make it up. I'm not picky. I spent the trait to learn an exotic WP, and out there in the planes there's probably a lot of weird stuff.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

And about the rope dart issue? Did you see that post? (I double posted)


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

The troll falls in line next to Metalbeard, raises his hood and waits patiently.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Also, in the recruitment thread you said

The Lady of Pain wrote:

Crunch

20 Points

4 Traits (one planescape-ish) (I like em)

16000gp

and then a little later in the thread you said

The Lady of Pain wrote:

Spend wise all new PCs also get 7th level gold + 10k

Which should I go with?

HP Rolls: 4d8 + 3d10 ⇒ (6, 8, 1, 5) + (8, 10, 9) = 47


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

GM, looking at the Rope Dart like you mentioned, it's listed as a Ranged weapon, meaning that it does not Threaten (same as the whip), and cannot be Finessed because it's not for melee.

Are you house-ruling it to be a melee weapon, or were you thinking of another finesse-able reach weapon?


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

The troll bows to each in turn as they greet him, speaking their names carefully.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

The troll bows, more slowly than before. "I am szure it will prove... interesting." he says to the strange dung-obsessed person.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

"Greetingz, Brehna." the troll said with a small bow. He said her name carefully as though it were of importance.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

The troll bowed to the queen with care and reverence. "Your will iz my will, Your Magezty."

Turning to the companion of his new charge, the female that had addressed him he nodded. "That will szuffice."


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

The creature that had been quietly standing nearby as the queen had spoken (and in her presence nearly every time they had ever seen her, they now recalled) was unlike any troll they had ever heard of.

For starters, he stood only about the height of a tall man rather than the usual towering girth trolls were known for. His skin and muscles were grey and taught, corded and wiry, not green and thick. He wore a simple hooded robe like some kind of monk. His hood hiding most of his face until she addressed him. Without a word he stepped forward and lowered his hood revealing slate-grey eyes that reflected light like a night-predators and a wide, thin-lipped mouth. His arms hung nearly to his knees and he was barefoot carrying no visible weapons.

He bowed respectfully to the metallic creature she had called Metalbeard.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Dotting for now. I'll give a full intro post in a few hours when I have more time.


Magic nets are good. I planned on carrying one.

Chain dagger sounds perfect for what I want though. Very much in keeping with the "raised by esoteric space monks" thing I had in mind.

What are the stats on that?


Looking through even the Eastern weapons it doesn't look like anything exists.


The only thing I know I'm getting for sure is an Agile weapon of some kind.

Are there any Finessable reach weapons other than the Whip?


I'd imagine something like that would go to a spellcaster. Just because he wants to be smarter doesn't mean he's going to get it.


That would be fine by me. His backstory is pretty straightforward. He was left for dead as a child because of his small stature but was lucky to be adopted by a martially inclined githzerai temple and was raised with values very different from his instincts. When the temple was raided by the githyanki, he was left homeless and alone, eventually making his was to sigil. For a troll he's practically a genius and surprisingly social. He hates his heritage and his own mental limitations, desperately wanting to be smarter.

I am pretty busy this weekend, but I'll finish the crunch and backstory on Monday night.


Orphax here.

So I had another idea for a meatshield along a similar vein but perhaps more suited to a Planescape game.

I wanted to play an outcast Troll sellsword specializing in bodyguard work.

Here's the basic mechanics. His schtick is going to be using a reach weapon to take advantage of attacks of opportunity, and using the Bodyguard feats to take damage meant for other people.

I wanted to get your ok before I spent a bunch of time fleshing out a character that you were going to deny.

What do you think?