Vampire Warrior

Runt PbP's page

2,010 posts. Alias of miteke.


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Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Oh well, no surprise attack for me.

Casting Divine Power and hustling forward, becoming visible until Izzy catches up.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless
Ironperenti wrote:
Runt, surprise round so one standard action, move or the spell?

I'll take the move.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

I put Runt where I think she should be, though I'm not sure if you want to treat the stair as difficult terrain or you want a climb roll.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Runt casts divine power and moves forward (so 10 more temp HP). If the others charge, she does not bother with stealth.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Kizzy, you might want to play them off against each other. Might get them fighting amongst themselves. Either that or a nice confusion spell if you can disguise the casting :)


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

stealth, invisible, guidance: 1d20 + 5 + 20 + 1 ⇒ (8) + 5 + 20 + 1 = 34


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Sounds good.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

I don't think Forest has the skill so I would say he should get it. Forest, Runt and Gimruk are the front-liners, so anyone else can hold back if their stealth stinks. Runt's is only +4 (after armor penalties) but I suspect that beats Forest's skill. I am SOOO adding a scroll of silence to my purchase list.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Which we would fail so I guess we get as close as possible. Unless you guys would like to take a crack at it. There is a penalty for distance so we could probably move in a little closer.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

I'd like to get a surprise attack off too.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless
Gimruk wrote:
for us in the invisibility sphere, should we stay close to Kizzy or move up the stairs close to the snake lady and giant on the throne, just incase things go bad?

Positioning ourselves between Izzy and them would be prudent. It might offer us a bunch of AoO if they attack, or allow us to attack by surprise. Where we currently are, it is a long haul to get to them and would afford them a bunch of free attacks instead of us.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Runt is READY. Just make sure we are all within 10' of Isabella or we start appearing. That would be bad.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

In spite of the near death experience the last time they met Xenasha, if it WAS her, Runt is hoping they attack. Well, hoping they charge down the stairs and attack. The slope/stairway looks pretty dang intimidating to her to get UP them. She moves a little closer to Kizzy and the stair in case they do.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Runt looks at the steps that are higher than she is, points at them and shrugs. thinking it may become necessary she pulls out a handy grapnel scroll and some rope and tries to identify a place she can use to attach to. The problem is the giants are all about 200' away. All while Kizzy does her thing.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

stealth, invisible, heroism: 1d20 + 4 + 20 + 2 ⇒ (13) + 4 + 20 + 2 = 39


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

"She's good at this," Runt whispers to the others. As they pass by the guards she nervously watches them to see if they notice them.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Before following, Runt casts heroism and clay skin on herself. Once Kizzy starts moving forward she encourages the others to do so too, trying not to be too noisy.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Runt leaves her dog behind (in as safe a place as possible) and waits for Kizzy to make her move.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Just read the spell Invisibility Sphere. It has a range of personal or touch, so you should be able to cast on someone else.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

I vote yes


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

"I think we should give the con a try. Or even better, the rest of us go invisible and lurk near by while Kizzy tries to get them to lead us right to the prisoner. At the very least, they might tell us if there even is a prisoner, or we get them to spill some secrets. A the worst, we get to beat up some ogres."


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

"Save the haste. I can't imagine that a couple of ogres will cause THIS group much trouble. We could try to bluff our way in. We have that Sihedron star medallion and can just say that we were sent to get some information from the prisoner about the fort. The worst they will do is raise an alarm. Thoughts?"

Runt has her riding dog back, correct?


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Runt also took the Campfire bead for a little more comfort.

With just a few hours to go, Runt beefs up her buffs by casting Greater Magic Weapon, Magic Vestment, False Life temp hp: 1d10 + 5 ⇒ (2) + 5 = 7 and Enchantment Foil. She holds off on the medium duration spells for the most part but does cast a heightened awareness which should last half of the way there.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

OK. The tracker now has you as the proud owner of 18 gp :)


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

I am done. There is nothing else I want until I can get to a larger settlement or have crafting done.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Anyone want to do any crafting? We are each sitting on upwards of 30,000 gp after sales.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Sales done on worksheet. I converted 2000 gp of the ems to diamond dust and am taking the handy haversack and a few other unclaimed items I just can't see selling off (like the handy haversack and wand of CMW).

@Kizzy
I think you should take the staff of minor arcana, 8 charges
Even though we cannot charge it up ourselves, a 1st level mage could do it at a town and would give you a nice attack (5d4+5 force damage) and it would only cost 15 gp per charge to recharge it in town.

@Gimruk
How much cash did you have left after your initial purchases? I'd like to add it to the treasure tracker.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Fantastic! Thanks for making life easier with the one roll and thanks for all the diamond dust! :)


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

@Kizzy
Take a look at the treasure tracker and roll away for each item you sell (including the immovable rod even though I already updated the treasure tracker). I can update the treasure tracker if you are too busy or hate math.

@Ironperenti
Well, I guess I am assuming a roll needs to be made for each item. Is that the case? Kizzy only made generic rolls.

Also, we got a bunch of gems. Any chance some of that was diamonds we could use to make diamond dust or some other gem we could use for other spell components?


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless
Ironperenti wrote:
5000gp is the sell limit.

Is that on a per item basis or for everything? I assume that is sell price, so an item worth 10,000 gp could be sold for 5000 gp. How about gems, jewelry, and art?

Anyone want to try bartering? I marked the Immovable rod as sold since it was not claimed and is so niche, but just did a 2,500 gp sale price.

Page of Spell Knowledge (Shield of Faith, Delay Poison) 1,000 gp each availability: 1d100 ⇒ 18, availability: 1d100 ⇒ 93
Claws of the ice bear 1,300 gp availability: 1d100 ⇒ 88
Healer's Satchel 1,500 gp availability: 1d100 ⇒ 76
Traveler’s Translator 1,550 gp availability: 1d100 ⇒ 64

So she will buy
Page of Spell Knowledge - Shield of Faith,
Buoyant balloon
5 Holy Waters
4 Acid Flasks
1 Alchemical Solvent
1 Alchemical Glue
5 Sunrods


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

How about selling items? These are items she is interested in acquiring...

Items under 100 gp)
Buoyant balloon (twist to create air atmospheric baloon)
Holy Waters
Acid Flasks
Alchemical Solvent
Alchemical Glue

More expensive items)
Page of Spell Knowledge (Shield of Faith, Delay Poison) 1,000 gp each
Claws of the ice bear 1,300 gp
Healer's Satchel 1,500 gp
Traveler’s Translator 1,550 gp
Eyes of the Eagle 2,500 0gp


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

By way the fort makes the most sense, since that is where he was stationed, but I would prefer TF so we can buy and sell stuff.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Runt shrugs. "'K. Let's go find him and squash some ogres and giants. But where is this stronghold. Is it obvious or will we have to search the mountain for a secret entrance or something. I doubt they are subtle, though. Probably easy to find."


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Runt smiles at that. "Why Kizzy, you make a GREAT point. It's like a good trashy heroic romance novel. I think. I really would like to read one some day."


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

"Not sure about this. When a raging ghost asks for a piece of someone, it it kinda makes me nervous that Bad Things will happen. Then again I don't like the idea of fighting a raging ghost."


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

"That doesn't look good. You sure a letter from him about you would not be considered a part of him?"

I don't know if any of us claimed the love letters. May I assume Runt took them? Seems like something she would do.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Nice. We stayed in Pidgeon Forge for a big family thing and I eyed Gatlinburg longingly. I much prefer rustic and beautiful to touristy.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

"We did liberate the fort. Not sure why you think we could have protected it. And we found a nice love letter. Would you like to see it? Or maybe we should just read it to you. I think you will find it interesting."


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless
Ironperenti wrote:
Just the way you asked how long so you knew if Heightened awareness would still be active made me think you had cast it earlier.

Understood. That particular question was only regarding the spells cast earlier, like heroism, which is now gone.

"I'm ready to move forward now. You got any spells for undead, now would be a good time. I'm tempted to use my Death Ward scroll, but it is to long of odds for me."

And with that she pops a lemon drop into her mouth and then moves forward if given the go ahead.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless
Ironperenti wrote:
When did Runt cast Heightened awareness? The beginning of the day or after meeting Gimruk? If in the morning, it is over, if after meeting then you have 40mins left.

In the same post she cast voluminous vocabulary (Sylvan), see invisibility, summon monster, and false life, all of which happened after we got there and Yap hid, but before we enter the clearing.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless
Ironperenti wrote:
Bert? You bringing the azata back? Casting that now?

See this post. She did a number of castings after they finally arrived. Bert lasts 10 minutes and she rarely uses up all her summons, so why not.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Remember to add Bert to the lineup when combat when/if comes and see invisibility/heightened awareness as active spells. 3rd level spells are harder to come by so she does not recast heroism.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

@Gimruk
What an interesting build. It's like you WANT To be pummeled down to 0 HP>. Please don't fail those will saves. Please. Don't make me hide like Yap.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

"I think if I was as small as Yap, I'd hide too. Probably very good at it."

How long did it take to get there so I know how much, if any, is left on the heroism spell.

Runt casts Heightened awareness, voluminous vocabulary (Sylvan), and see invisibility on herself and summons Bert the Bralani as a guard.

DC 15 linguistices to pick up Aklo too: 1d20 + 3 ⇒ (13) + 3 = 16

Oh, and false life
temp hp: 1d10 + 5 ⇒ (5) + 5 = 10

"I'm ready to see what the fuss is all about. You all ready?"


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Unable to help herself you boasts some more. "Maybe Kizzy here will write a ballad about it. A small one. Though the dragon was quite large."

To back up her claim she flourishes a still bloody (probably some of which came from Forest) talon.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Runt weights its words and the facial expressions sense motive: 1d20 + 22 ⇒ (6) + 22 = 28. Unable to resist bragging, Runt says, "And we have dragon meat, so no going hungry here."

Oops! Probably not the smartest thing to say to a trapper, particularly if he's a greedy one. All this living among friends has short-circuited my mouth. A few months ago, I would never have spouted off like that.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Runt immediately casts Heroism on herself using some Magnesium to boost the duration to 110 minutes.

She also casts her usual morning spells (magic vestment (10 hours), magic greater weapon (10 hours), and enchantment foil (11 hours)) using some Quicksilver to boost the enchantment foil duration.

"I guess we should go say hi."


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless
Ironperenti wrote:
So, settle in while Runt skins and butchers the dragon? Spend the night. Then have Isabella repair the boat in the morning and proceed?

That's what I was thinking.

Feeling a little lonely, Runt calls out, "Anyone care to join me?"
Then again, butchering the thing holds its own kind of pleasure.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

"I'd like to butcher this dragon before we head out. Do you all mind the wait?"

Runt will take the handy haversack since nobody else wants it and it will greatly help in carrying all the cash. She will hand it over if someone more needy asks for it. She stuff as as much coin as will fit in the thing, starting with the gold, of course. And waiting a day will allow the Make Whole spell to be cast on the boat and allow us to carry more, though I suppose when we come back we could collect loot we needed to leave behind.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96 (17/17 Temp HP) | AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: false life, enchantment foil, heightened awareness, heroism, clay skin (DR 5/Adamantine up to 50/50); divine power +4, prayer, bless

Tempting. The thing is that though it has corrosive, with the inquisitor bane ability the undead bane is usually redundant. So for her it is a toss up. +2 vs. +1/1d6 acid damage. The +2 might be more useful, not less. So do take what you want. Undead bane seems like a nice match for a cleric. If you want it, take it!

"How about you take the falchion with the bane ability and I take the other one." With a snigger she adds, "Forest can have another longsword and maybe the shield since he is more likely to be beat up and eaten."

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