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My group is interested in playing Gamma World 7e (DND 4e rules). I was looking at several Adventure Paths that have good Sci-Fi elements that would convert easily to Gamma World.

I need some help from the Adventure Path experts as to which one would be best. Based on the blurbs, here are the ones I spotted

Shattered Star
Iron Gods
Strange Aeons

Which would you choose to run in Gamma World and why. If there is another adventure path, let me know

Thanks


I am getting ready to run a Gamma World Campaign for my group. It only problem is coming up is a good over arcing story. Real life doesn't allow my to spend to much time creating from scratch.

I was looking for ideas. I was going to use the Chaos Scar Adventures and re-skin, but still having trouble putting them together.

Any ideas out there.

Thanks.


I am looking to run the Age of Worms Campaign in the city of Ptolus. I feel like it can be done due to the size and story, but need a little help.

Can someone point me the the right direction, or do you think it is not worth trying.


I find myself with a problem. I have been invited to play with some people from my Wednesday LFR game on Friday starting in Spetember. I want to play with them for various reasons.

Here is my current situation: I run a 4e game on Fridays with a group of people, 2 are good friends, 2 are nice guys who play for the company but aren't fans of 4e, and the other 2 have trouble with communication and having things for the game. Also one guy doesn't play in the 4e game I run, but runs a 3.5 game with us (minus the two problem kids) once a month.

The other problem is that everyone in my current group lives at least 30 minutes away and we play at my house. One drives 90 minutes for the game one way.

I am looking for a way to break away from the group since I would enjoy playing with the others, but am worried about how my two good friends will take it. And the others as well.

Any help would be great.
Thanks

EDIT: Also, if a drop out of the group, the group would disband since only the person that can DM once a month is willing to DM. None of the others want to take up the role of DMing.


I am starting a Star Wars Saga game, and am in search of a creature card to write the stats and abilities down so I am not flipping between pages during an encounter.

A fillable PDF would be best. Thanks


I am running a game at my FLGS on Saturday for Free Comic Day. I am looking for something that will help me and the players identify the marks for on the minis. In my home game we used colored pipe cleaners from the craft store, but I am looking for osmething a little more pleasing to the eye since I am trying to show people the game and sell it.

I am using the DND minis and have that taken care. I just need some help. I was thinking about picking up some washers and painting them to place under the minis like Alea Tools but can't think about how to keep them there.

Any ideas would be a great help.

Did post on WOTC boards, but work blocks that site so I can't read the answers


Date: Unknown
Chapter 1: Kobold Hall

Our story starts at the crossroads. Hal was heading to Fallcrest in search of adventure and fame. Before he could arrive, he encountered a group of orc bandits, and combat was started. Arutha, Steinheart, and Taralilia were coming from the over direction when they saw the Elf overwealmed by the orcs. Taralilia, being the implusive teenager she was, quickly rushed to help. The battle was soon fulling involved. The adventurers were able to dispatch the orcs with some minor problems. The Elf thought it best to join up with the trio and off to Fallcrest they went.

In Fallcrest they learned that a group of Kobolds were ransacking the village and stealing from caravans coming and going to Fallcrest. They adventurers were hired by Lord Warden Faren Markelhay. They are promised a bounty of 10 gps for each kobold killed and 100 gps if they bring proof that the ruins have been cleared out. The adventurers headed out.

Reaching the Kobold Hall was not a problem, but just as they entered they were attacked by a group of Kobolds. The battle wore on the adventurers and a couple were even knocked out, if only slightly. But they were victorious. After the battle, they checked out the area and Steinheart (not being the brightest) stuck his sword in the sludge pit and touched the sludge and was rewarded with some acid burns to his face. After a short rest, the group decided to move deeper into the hall.

The party enters a room with four tombs and 3 more Kobolds. As the party approaches, darts are shot out of the statues on the find, “A TRAP!!!!” shouts Steinheart, as he quickly works to disable it. While the rest of the party deals with the kobolds.

The part continued on, and discovered a strange room with a pit of sludge surrounded by coffins. Atop a ledge were more kobolds with a rock attached to a rope. Gleefully, the kobolds swung the rock and hit the members of the party. But the party was too smart and Taralilia worked to jump up on the ledge and dispatch the kobolds, while Hal worked with is bow to take out the other one. Arutha and Steinheart opened the door and were attacked by two drakes. The monsters were no match for the party and were subdued.

The party had reached the end of the journey and returned back to Fallcrest. But before they could return, the party was intercepted by a wizard named Zayne and he informed them that important things were happening in Brindol. So the party immediately left for the town.


The group is being held prisoners and are going to escape. However, about two the three weeks have past (they don't know it yet) and a person have been murdering people in the town under the quise of the party.

I have the why and the final showdown all set. What I need help with is getting the party to this point. Finding clues and such without giving too much away.

I do have that after they escape the party finds the rogues weapon next to the last murdered body and the towns people see the group.

Again any help would be great.


The small band of fresh adventurers agree to escort a caravan carry silk clothing and other stuff from Stalgard to the great Arvale City.

The quiet caravan was not quiet for long as the caravan was besieged by kobolds. The group was able to follow the raiding kobolds to the abanded catacombs honor the god of peaceful death. The party gained entry and found two people who where being trotured by the kobolds. The party added to their ranks and was able to defeat the kobold leader and regain the strange box the caravan was transporting.

The party arrived in Vaqueria to rest and for the caravan to buy and sell goods. While the half the party rested, the others went to the market, were a fisherman plead with them to recover a magical fish. The party agreed, as did two other people from the crowd (A gnome and large elf). The gnome went down into the well and came out into an decayed bathing house. The rest of the party found the main entrance and traveled there. After walking through nasty water, they managed to find the fish with a old senile woman. The gnome sweep the floor and was rewarded with the fish. When the fish was set free it came back as amermaid and rewarded our party with 10 pearls.

The party had to rest from a filth fever they caught in the bathhouse, and so the other members enjoyed a side show that cam into town (and a murder to follow). The group, along with two new people (a half-orc, and a human) looked into the sideshow and discovered that the man, The Great Gadrian, had murdered the man and had something to do with the missing boy. Before anything could be done the man left town along with his "Creatures".

Before leaving some of the group decided to go their separate ways, leaving only the warmage, barbarian, ninja, rogue, and beguiler to aid the caravan.

The party arrives in Dhavoson, and is quickly escorted to town hall. They are informed that they need to leave quickly and are not to welcome in the town.

That night, Sabian, Aleksander, and Angar eat from food that knocks them out. They awaken chained to the wall and blindfolded. A tremor had released them from the wall and they were able to escape. But without weapons and armor, they were in trouble. They managed to find their equipment, minus gold and gems. And they worked their way out of the Black Larder. They learned that there is another warehouse and they were to be food. They also uncovered two notes.

They learned the Larder was in the cemetery of Dhavoson.

After a long journey, the party makes it to Arvale City, where they decide to set up an adventuring guild, to make money and gain fortune. They also looked into buying a bar to use as a base headquarters.

While trying to think of ways to earn enough for their dream, someone caught their attention. He was in the corner playing a card game known as Three Dragon Ante. He introduced himself to the party as Sirius, and they joined in a couple of hands.

After a few games, Sirius felt that they should move the game to his home (It was going to get loud with the bards singing). So the games continued at his place.

In the middle of the game, Thieves broke into his house and seeked out to kill Sirius. The party of the Barbarian, Ninja, and Rogue was able to subdue the thieves, unfortunately, one of the thieves escaped.

Speaking with Sirius, the party learned that he knew of the attack, and was looking for people to help protect him. The party was not happy. After much discussion, Sirius agreed to hire the party for 2000 gp for the month to help reveal and protect him. He also agreed to let them stay at his place, for this duration.

OOC: members of the party can fill anything they might have to add. I will be adding the next two meetings later this week. The last will include the xp earned.


I am looking to run an adventure for Friday the 13th. Either a murder mystery or serial killer type adventure (Props out to Jason).

Any ideas out there would be great. The level I am looking for is between 2 and 4.

Thanks

Oh yeah, and if it can be downloaded on PDF that would work just fine. Since I don't think a delivery order would get here in time.


I was looking to order the Gazetteer, but as I was checking out, I noticed that it was a PDF. Does the PDF come with all the maps that are listed?

I want to know before I place my order.


I have a few old modules from 2nd edition and want to convert them to 3.5. Can somone point me in a direction to get started or where I might find them already completed.

I have the following:
Die Vecna Die
The Beholder Series (can't remeber the names, at work)
A1-A4 (the slave modules they used in a tournment)
How the mighty have fallen

Thanks