Wolf

Rune Priest Luthar's page

58 posts. Alias of LazyPanda.


Full Name

Rune Priest Luthar

About Rune Priest Luthar

Brother Luthar of the Space Wolves Marines Chapter, Rank 1, Psy Rating 3
12,000/13,000 xp spent

Stats:

WS
BS
WP
Int
Tgh (Unnat. Tgh x2)
Per (+10 Sight/Hear)
ST (unnat. St. x2) (+20 in Armor)
AG (+10 in armor)
Fel

Wounds 22
Fate: 5
Movement: 5/10/15/30 (natural)
7/14/21/42 (In Armor all Space Marine movement +1 AG bonus)
Insanity: 1
Corruption: 0

Skills and Talents:

Trained Skills

Awareness (Per)
Ciphers (Chapter Runes) (Int)
Climb (S)
Common Lore (Adeptus Astartes) (Int)
Common Lore (Deathwatch) (Int)
Common Lore (Imperium) (Int)
Common Lore (War) (Int)
Concealment (Ag)
Drive (Ground Vehicles) (Ag)
Forbidden Lore (Xenos) (Int)
Forbidden Lore (Warp) (Int)
Literacy (Int)
Navigation (Surface) (Int)
Pilot (Personal) (Ag)
Psyniscience (Per)
Scholastic Lore (Codex Astartes) (Int)
Scrutiny (Per)
Silent Move (Ag)
Speak Language (High Gothic) (Int)
Speak Language (Low Gothic) (Int)
Tactics (Assault) (Int)
Tracking (Int)

Basic Skills

Barter (Fel)
Carouse (T)
Charm (Fel)
Command (Fel)
Contortionist (Ag)
Deceive (Fel)
Disguise (Fel)
Evaluate (Int)
Gamble (Int)
Inquiry (Fel)
Intimidate (S)
Logic (Int)
Search (Per)
Swim (S)

Talents

Ambidextrous
Astartes Weapons Training
Bulging Biceps
Counter Attack
Deathwatch Training
Frenzy
Heightened Senses (Hearing, Sight, Smell)
Killing Strike
Nerves of Steel
Quickdraw
Resistance (Psychic Powers)
Rapid Reaction
Rite of Sanctioning
Rival (Dark Angels)
Swift Attack
True Grit
Unarmed Master

Traits: Hulking, Space Marine Implants, Unnatural Strength (2x), Unnatural Toughness (2x).

Gear:

Standard Gear-

Chapter Info:

Chapter Trapping:

Wolf tooth necklace- Grants frenzy talent

Chapter Demeanor:

The Sons of Russ is a Demeanour (see page 32) unique to Space Marines from the Space Wolves Chapter.
The Battle-Brothers of the Space Wolves are ferocious and aggressive warriors. Though far from mindless berserkers,
they are certainly possessed of a feral exuberance for battle. They have an overriding sense of duty and honour, and
are driven ever onwards by a strong desire to right the many wrongs that have befallen the Imperium of Man since the
heady days of the Great Crusade. Space Wolves exhibit a fierce sense of loyalty to their comrades in arms and this is on
occasion extended to their compatriots in other branches of the Imperium’s military.

Although as devoted to the Emperor as any other Space Marine Chapter, the Space Wolves express their faith not in
prayer and piety, but in feats of arms. While the Battle-Brothers of other Chapters may spend the night before battle in
solemn meditation, the Space Wolves are more likely to mark the eve of battle in bawdy celebration, raising overflowing
jacks of Fenrisian ale to brothers they may be mourning once battle is done. A Space Wolf will drink and make merry,
for tomorrow, he may die.

In temperament, most Space Wolves are blunt and plain speaking, even to the point of giving offence to those not
used to their ways. They abhor pretension and despise politicking. They are honest to a fault, and expect the same
quality in those they fight alongside. Space Wolves embrace their lot with an uncomplicated enthusiasm, from the
headstrong, newly recruited Blood Claw to the grey haired and taciturn Long Fang. Each plays the role fate lays before
him, knowing that a life spent in service to the Emperor is a life well lived.

In the face of an enemy attack, the warrior bounds forward like a Fenrisian wolf on the hunt, a joyous song of war
on his lips.

History:

Wolf-Tamer: Fenrisian Wolves have a unique bond with the Space Wolves Chapter, and often fought beside them. At one time, you had tamed such a powerful beast as a trusted battle companion. He may survive still back on Fenris, or he may have fallen to the weapons of the enemy in some previous combat.

Deed: Ritual Duel Fighter 300xp, Gain Swift Attack and Rival (Dark Angels)

Distinction:

Reason and Will: 600xp -(+10 To all WP tests, 1 re-roll per session, suffer no more than -20 to WP tests, GM may allow WP test not normally allowed to resist hardship or trauma.)

Watcher: 500 xp
A Battle-Brother with this Mark of Distinction gains a +10 to all Perception Tests and a +1 to their Perception Bonus. The GM may also allow them to make tests to notice things even when he is not actively looking for danger or anything unusual. The Battle-Brother can also aid others in their understanding of their surrounding and once per encounter can give a fellow Battle-Brother (provided they are in Support Range) a re-roll on any Intelligence or Perception Test (including Skill Tests based on these Characteristics).

Runic Powers:

Iron arm: Action: Half or Reaction, Opposed: No, Range: Self, Sustained: Yes
Description: The Librarian sheathes his arm in an impenetrable field of energy with the power to ward off powerful melee attacks. While this power is in effect, the Librarian gains one additional Reaction each round that may only be used to parry, with a bonus on the Weapon Skill Test to parry equal to 3 x PR. Note that this power prevents the Librarian from using his arm for any other purpose, such as wielding a weapon, climbing, and so on

Smite: Action: Half, Opposed: No, Range: 10m x PR, Sustained: No
Description: The Librarian conjurers up lethal bolts of lightning that leap from his hands to burn and blast his enemies into ash. Smite must be targeted at a single creature. However, it may effect others nearby depending on its power. The Librarian does not need to make a BS test to hit the target. However, his Focus Power Test is modified as if he was making a ranged attack (using bonuses and penalties for range, lighting, enemy talents, etc.). Smite deals 1d10 Energy Damage x PR with a Penetration equal to his PR. Any creatures within 1 metre x PR of the target will also be affected by Smite.

Avenger: Action: Full, Opposed: No, Range: 30m, Sustained: No
Description: The Librarian summons up the ancestors of his Chapter and shapes them into a flaming vengeful avatar of death. The construct then billows forward to incinerate those in its path. The Avenger power works exactly like a shot from an Adeptus Astartes heavy flamer (see page 145), with all the usual chance to hit and set targets on fire. However, due to the horrific nature of the psychic flames, the Penetration of the attack is equal to 2 x PR.
Astartes Heavy Flamer Heavy 30m S/–/– 2d10+6 E Pen = PRx2

Living Lightning: Action: Full Opposed: No Range: 30 metre radius x PR Sustained: Yes, 1000xp
Description: The Rune Priest cries out to the sky and calls forth a dancing bolt of sentient electricity arcing down from the heavens. While this power is in effect, the Rune Priest can direct the bolt of lightning against any target within range, changing targets between turns regardless of how far apart they are. Those struck by the lightning will suffer 1d10 x PR Energy damage with the Shocking quality. If the target passes a Challenging (+0) Agility Test, he reduces this damage by half (round up). This power can only be used outside under an open sky.

Force Dome: Action: Full, Opposed: No, Range: 5m x PR radius, Sustained: Yes 1500xp
Description: Summoning up a shimmering field of force, the Librarian fashions a shell around himself and nearby allies. The shell is a sphere extending up to the radius around, above, and below the Librarian and protecting him and any within it. The shell provides 2 AP x PR against all kinds of ranged attacks or hazardous environmental effects (this additional protection stacks with any worn Armour), even trapping air and water within it. However, it does not stop melee attacks or creatures (friend or foe) that may pass through it without restriction.

Might of the Ancients, Action: Half, Opposed: No, Range: Self, Sustained: Yes 1000xp
Description: Tapping into the deadly powers of the Immaterium, the Librarian infuses himself with psychic energy increasing his psychical prowess and strength of arms to exceptional levels. While this power is in effect, the Librarian’s melee attacks all have their Damage and Penetration increased by a number equal to his PR.

Fury of the Wolf Spirits (Level 5, 2000xp)
Action: Full, Opposed: No, Range: 5 metre radius x PR, Sustained: Yes
Description: The Rune Priest summons up the spirits of the Thunderwolves, Freki the Fierce and Geri the Cunning, unleashing them upon his foes. As long as this power is sustained, the Rune Priest is flanked by two spectral wolves that he may direct against his foes with a verbal command. The wolves cannot be damaged by attacks nor can they be grappled (though effects that end or disrupt the power will affect them as normal). They also cannot stray outside the range of the power. Each Round on the Librarian’s Initiative, each wolf may make a single melee attack against any target within range (they move automatically into contact with their foe and are not impeded by any kind of terrain). Each attack will automatically hit unless Dodged or Parried. Freki’s bite inflicts 1d10 x PR Rending damage, while Geri’s Bite inflicts 1d5 x PR Rending damage with a Penetration of 3 x PR. Any target that takes damage from either Freki or Geri must make a roll on the Shock Table (unless the target is immune to Fear) adding the damage taken to the result.

Machine Curse, Action: Full, Opposed: No, Range: 20m x PR, Sustained: No 1000xp**NOT BOUGHT**
Description: The Librarian calls down a terrible curse on nearby machines and vehicles. The Librarian can either target a single vehicle (such as a battle tank or landspeeder) or a number of mechanical devices (such as guns or servitors) equal to his PR. If a single vehicle is targeted then it may not move or fire any of its weapons for a number of Rounds equal to the Librarian’s PR as it shorts and sparks alarmingly. If a number of mechanical devices are chosen then they will be rendered useless for the following Round. Guns will jam (see page 249) and must be unjammed before they can be used. Warded vehicles and devices may be resistant or even immune to this power at the GM’s discretion.

Solo and Squad Modes:

Solo Mode Ability: Wolf senses
Effects: As part of the genetic gifts of their Primarch Leman Russ, the Space Wolves have almost preternatural senses that exceed even those of other Space Marines. Whenever a Battle-Brother of the Space Wolves Chapter is in Solo Mode he may re-roll any failed Perception-based Tests and counts as possessing the Dark Sight Trait. However, it is important to note that none of these bonuses apply if the Space Wolf is wearing a helmet for a sealed set of armour (e.g., Power Armour, Artificer Armour, or Terminator Armour).

Squad mode abilities:
Attack Pattern:
Tooth and Nail Squad Attack mode: Free, 2, may reroll opposed tests in grapples, add +20 to outnumbering bonuses and add +20 to Dodge and +10 to Parry

Defensive Stance:
Pack Tactics Squad Defense mode: Can give up an unused reaction to distract and allow other marine's attack to not be Parried or Dodged.

XP Spent:

Deathwatch Librarian Characteristic Advances 4800xp
Weapon Skill 200 500
Strength 500
Toughness 500 1,000
Intelligence 200 500
Perception 200 500
Willpower 200 500

Space Wolves Chapter Advances-1200
Tracking 200
Wrangling 100
Hardy 400 (considered lightly wounded)
Heightened Senses (Taste) 500 Talent —

Rank 1 Deathwatch Librarian Advances 1800xp +2500xp Psy pwrs
Lore: Forbidden (Psykers) 400
Lore: Forbidden (Warp) 400
Psychic Power (x2) Force Dome, 1500xp, Might of the Ancients 1000xp
Rite of Sanctioning 400 Talent **Choose Tech-Scorn:
Tech Scorn: The machine spirits reject the psyker’s unnatural ways. All unwarded tech devices within 5d10 metres of the psyker malfunction momentarily, and all ranged weapons within this area Jam (see page 249).Characters with cybernetic implants must pass a Routine (+10) Toughness Test or suffer 1d5 damage
Foresight 600

Rank 2 Deathwatch Librarian Advances 1300xp+1000xp Psy power
Lore: Forbidden (Daemonology) 400
Psyniscience +10 400
Psy Rating 4 500
Psy Pwr x1-Living lightning 1000xp

Rank 3 Deathwatch Librarian Advances 1700xp
Psy Rating 5 500 Talent
Warp Conduit 800 Talent (+1 PR to push, -10 on table roll of Psy Phen)
Psyniscience +20 400

Rank 4 Deathwatch Librarian Advances 3000xp
Lightning Reflexes 1,000 Talent (+2x AG bonus to roll Init)
Infused Knowledge 1000
Psy Rating 6 1,000
Psy Pwr x1-Taken at Level 5

Rank 5 Deathwatch Librarian Advances 3200
Psy Pwr x1 2000xp
Psy Rating 7- 1200

Space Marine Advances: 1800xp
Rank 1:
Dodge 300
Pilot (Personal) 100
Rank 2:
Scrutiny 400
Rank 3:
Rapid Reaction 500
Rank 5:
Dodge +10 500

Deed: 300xp Ritual Fighter
Distinctions: 1100xp, (Reason and Will 600xp, Watcher 500xp)

****ELITE ADVANCES:::::

Battle Rage (800xp) -Parry while frenzied

Requisition Mission 2:

200/200 used

Terminator Armor (60) AP 14

Psychic Hood (25)+5 FP tests, Nullify: (Spend Reaction) WP test, every DOS imposes -10 penalty to FP test of rival psyker. Or Nullify self, WP test (+0), success removes Psy technique from self.

Master Crafted Rune Staff (25)
1d10+3 I 0 Balanced, Counts as force staff, may trigger Psy power instead of adding damage, single target power only, PR= DOS on opposed WP test. Ignores restrictions on multiple Psy power use each turn.

Astartes Jump Pack (15) Doubles base movement, no obstacles, Flyer (12) for one minute.***NOT ALLOWED***

Master crafted Wolf Amulet (70) (Rune Priest's Conversion Field) rating 50, overload 1

Cartograph (5)