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3 posts. Organized Play character for DaiShar.


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Shadow Lodge

Since I have been told that +1 is always available, dragon hide armor is masterwork and not a "named item", then as jjaamm said...gold is the only thing you need.

Shadow Lodge

Deluge wrote:

I guess we all have opinions. I'm there for the role-playing, not the combat challenge. That being said, a good, hard fight can be role-playing fun and challenge.

My character died in our most recent offering - Song of the Sea Witch - the encounter was tough, but circumstances can dictate a death at a table. That being said, we had just been discussing how much tougher the newer mods had been.

Personally I don't want to play games where all characters are created to be destroyers of life. As for dumb combat tactics, a dumb character is likely dumb in combat. A foolish character is likely foolish in combat. I'd like to see dump stats played, not ignored.

I think that games I have played are tough enough for me (and my characters).

I have to echo this sentiment. I play to have fun and I can tell when a GM is being particularly aggressive, ie. getting into a "I must win" mind set. I've seen too many players making characters that are min-maxed so they are nothing more than killing machines geared at surviving these modules.

As a GM our jobs are to run the modules and make sure players are being entertained. If players have their characters continuously getting killed off they are going to stop playing. We want to encourage people to play Pathfinder, not just in PFS but in campaigns outside of the Society. If they aren't having fun they'll go elsewhere.

As a player I like to be challenged and I expect that if I do something stupid I pay the price. However, if I did nothing stupid, if I get killed by something that is a much bigger CR than it should be for the level of character I am playing...then I get a little miffed. I tend to see a lot of modules that have encounters with creatures having DR that players that level can't realistically handle.

On top of that, when you are dealing with a situation where groups are a hodge podge of just whoever shows up you don't always get a cleric to heal or a rogue to get past a trap. Yeah, people could run a pre-gen of those type, however, if someone drove 90 miles to play (I have friends that drive from Vancouver, B.C. to play in Seattle) you don't want to force a pre-gen on them.

Wow, that turned into more of a rant than I meant it to be but I am very passionate about making sure people had fun vs being true to the content of a scenario. That goes for when I play also...cause I am way more of a social gamer and I don't want to fall in with the min-max character crowd.

Shadow Lodge

Varthanna wrote:

I was just curious if there was any guideline on GMs to roll out in the open, or behind screens for PFS. And if not, what do most GMs do? In my experience at cons and my local shops, the GMs have always rolled out in the open. The last time I played, the GM chose to roll behind a screen. I felt it was odd because it was the only time I'd seen that in PFS, so I thought I'd see what other people's experiences are.

And if you are a PFS GM, why do you roll in the open, or roll behind a screen?

I roll out in the open for all attack rolls, damage...anything that the players would obviously be able to perceive. Things like an enemy stealthing the party, the NPCs perception test, things the PCs wouldn't know about I roll in secret.

The attack/damage/saving throws I roll in the open so players know I am being fair and that even if someone is annoying I am not out to get them. The things I keep hidden are done because I don't want people to start making assumptions about their encounters based on die rolls.