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RulesEsquire wrote:
Most of your bonuses would stack... but only in very specific situations. Imitating a human you have met with a disguise of +56 is very powerful... But that is not till level 7, at which there are a variety of...

I apologize, here is how I believe the math would break down:

To simply appear as a human:

+10 racial bonus to appear human (Kitsune)
+10 untyped bonus (alter-self)
+20 circumstance bonus seamless shapeshifter
+10 untyped bonus - vocal alteration
+10 Disguise skill (assuming 1d3x10 minutes)
+2 Disguise kit
______________
+62

^basically, without magic, no one would know you are not a human...

To appear as a specific human:
+10 untyped bonus - vocal alteration
+10 circumstance - realistic likeness
+10 disguise skill (assuming 1d3x10) minutes
+2 disguise kit
________________
+32 to appear as a specific human (polymorph and such are just to assume a human shape, not look like a specific individual). While that might feel "unfair", that is the problem with "rules-as-written".

You might be able to convince a DM otherwise, but, I believe that by RAW, that is how it would break down. Note that the other bonuses you mentioned all specifically mentioned shape (or form). Polymorph and similar disguises are just to appear as that shape/form... not as an individual. You can probably convince a DM (or many DMs) that they should work that way... but by the letter of the law, it appears they do not.

P.S. I can break down the bonuses for non-human disguises as well, if you like.


Misobriquet wrote:
The first thing I would like to admit is that Realistic Likeness is over powered as it is written.

As written or as intended?

As written, it is probably too powerful.... But that is not limited to just this one feat. There are plenty of feats that are absurdly powerful as written that most DMs would arbitrate (using RAI) or outright ban.

Leadership
Sacred Geometry
Glorious Heat
etc.

Honestly, I believe those feats, while very potent, pale in comparison to the power of things like the "Paragon Surge" spell. Personally, I would simply ban (even after the "nerf") those feats/spells... particularly if players were abusing it.

In short, it seems like you caught a new DM off-guard.

Misobriquet wrote:
However, if you re-read the sentence as whole, it actually suggests that you have to be in human form before having the option to take shape of a specific individual.

The flavor text appears to be meant to limit the form to that of a human. Otherwise the feat would be near useless (but still more useful than Monkey Lunge), as you can not apply more than one (alter-self) polymorph effect.

Ergo:
RAW allows you to polymorph into any small or medium humanoid
OR
RAI would limit you to only human

Misobriquet wrote:

They don't typically include content from Player Companions, Campaign Settings, Adventure Paths, or Game Mastery Modules....

I am not sure why D20pfsrd doesn't have it, if I had to guess they either skipped it or has been asked to hold off posting it to encourage Paizo product sales

I suspect it is not included to because they realize that "splat books" are notorious for a lack of game testing... but you might be right, because their actual books also suffer from a lack of play testing... Hard to say.

Most of your bonuses would stack... but only in very specific situations. Imitating a human you have met with a disguise of +56 is very powerful... But that is not till level 7, at which there are a variety of ways to piece the disguise (especially since it is based primarily on magic).

Additionally, disguise has a variety of limitations.... Unless you also managed to fleece your DM into an absurd Bluff bonus as well.

Between the limitations of changing shape into a human only (assuming RAI), a 7th level vigilante with specific feats/talents, the ability to "defeat" it via a spell or even a sense motive (if you actually talk while disguised), I do not think it is "overpowered" as I guess the OP does.