Spell Sovereign

Ruathan Riadreth's page

22 posts. Organized Play character for avagdu.


Full Name

Ruathan Riadreth

Race

KnowArcana +13, KnowDung +6, KnowEng +6, KnowGeog +6, KnowHist +13, KnowLoc +6, KnowNat +12, KnowNob +6, KnowPla +13, KnowRel +6, Ling +9 (+10 to dec unfam lang), ProfScribe +7, Spellcraft +11 (+12 to dec scrolls, +13 to id mag items)[/spoiler]

Classes/Levels

Familiar: Ron Weasel (pilferer)

Familiar Skills:
Acrobatics +10 (+6 to jump), Climb +10, Escape Artist +6, Linguistics +0, Perception +5, Spellcraft +2, Stealth +16; Racial Modifiers +8 Acrobatics, +4 Stealth

Gender

Male elf witch 4 | 30/30 | Spells Lvl2: 3/3, Lvl1: 4/4 | AC 16, t 12, f 15 (+4 armor, +1 deflection, +1 Dex, w/Mage Armor) | Fort +4, Ref +5, Will +5; +2 vs. ench; Imm sleep | Init +1; low-light; Perc. +7 | Speed 30 ft. [spoiler="Ruathan Skills"]

Size

M

Age

27

Alignment

CG

Deity

Gorum

Strength 10
Dexterity 12
Constitution 14
Intelligence 19
Wisdom 10
Charisma 10

About Ruathan Riadreth

Ruathan Riadreth
Male elf witch 4 (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Advanced Player's Guide 65)
CG Medium humanoid (elf)
Init +1; Senses low-light vision; Perception +7

Defense
With Mage Armor (always on, CL1): AC 16, touch 12, flat-footed 15 (+4 armor, +1 deflection, +1 Dex)
Without Mage Armor: AC 13, touch 12, flat-footed 12 (+1 armor, +1 deflection, +1 Dex)
hp 30 (4d6+12)
Fort +4, Ref +5, Will +5; +2 vs. enchantments
Immune sleep

Offense
Speed 30 ft.
Melee darkwood longspear +3 (1d8/×3)
Special Attacks hexes (evil eyeAPG, fortuneAPG, wardAPG)
Witch Spells Prepared (CL 4th; concentration +8)
2nd—blindness/deafness (DC 16), glitterdust (2, DC 16)
1st—aphasia (DC 15), detect secret doors, remove sicknessUM (DC 15), shocking grasp
0 (at will)—detect magic, light, read magic, touch of fatigue (DC 14)
Patron Elements

Statistics
Str 10, Dex 12, Con 14, Int 19, Wis 10, Cha 10
Base Atk +2; CMB +2; CMD 14
Feats Breadth Of ExperienceAPG, Spell Focus (Conjuration)
Traits observant, self-taught scholar
Skills Knowledge (arcana) +13, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +13, Knowledge (local) +6, Knowledge (nature) +12, Knowledge (nobility) +6, Knowledge (planes) +13, Knowledge (religion) +6, Linguistics +9 (+10 to decipher unfamiliar language), Perception +7, Profession (scribe) +7, Spellcraft +11 (+12 to decipher scrolls, +13 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Auran, Common, Elven, Osiriani, Shadowtongue, Sylvan, Tien, Varisian
SQ elven magic, witch's familiar (weasel (pilferer) named Ron)
Combat Gear wand of cure light wounds, wand of mage armor (50 charges); Other Gear darkwood longspear, bracers of armor +1, cloak of resistance +1, handy haversack, ring of protection +1, bedroll, belt pouch, flint and steel, ink, inkpen, mess kitUE, soap, spell component pouch, torch (5), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 1,487 gp, 5 cp

Special Abilities
Cypher Script You are more efficient at using your spellbook
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 16) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Fortune (1 round) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Ward +2 (1 at a time) (Su) Ward another, granting +2 to AC and saves until hit or fail a save.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

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Ron
Weasel (pilferer) (Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +5

Defense
AC 21, touch 14, flat-footed 19 (+4 armor, +2 Dex, +3 natural, +2 size)
hp 15 (1d8)
Fort +2, Ref +4, Will +5

Offense
Speed 20 ft., climb 20 ft.
Melee bite +6 (1d3-4)
Space 2 ft.; Reach 0 ft.
Special Attacks attach

Statistics
Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5
Base Atk +2; CMB +2 (+4 steal); CMD 8 (10 vs. steal, 12 vs. trip)
Feats Improved StealB, APG, Weapon FinesseB
Tricks Attack, Burglar, Come, Fetch, Maneuver (Steal), Seek, Sneak
Skills Acrobatics +10 (+6 to jump), Climb +10, Escape Artist +6, Linguistics +0, Perception +5, Spellcraft +2, Stealth +16; Racial Modifiers +8 Acrobatics, +4 Stealth
SQ attack, burglar, sneak

Special Abilities
Attach (Ex) If you hit with the listed attack, you can latch on to your opponent.
Attack [Trick] The animal will attack on command.
Burglar [Trick] An animal trained as a burglar knows the come, fetch, maneuver (steal), seek, and sneak tricks. You can order it to steal a specific item you point out.
Climb (20 feet) You have a Climb speed.
Improved Steal You don't provoke attacks of opportunity when stealing.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak [Trick] Creature stays hidden.