
Royal Regent |

This is definitely an interesting character. It's got a lot of potential, but I think it does have some ironing out.
1. Your skill dice only add up to 38, when almost all characters are 42 (and the exceptions are 40). I'd buff his skills a bit, probably at least give either str or dex a d6 at least.
2. You have 5 plusses on Cha, which is normally restricted to 4. This may be a rule that can be broken, but as far as I'm aware, this is a card-space limitation, not a flavor limitation, so you might not want to push in that direction.
3. I tend to agree that divine feels odd on this character. Can you explain flavorfully the reasoning?
4. "It's Dice" has no rules meaning in this game. I'm guessing you're intending it to mean the d6 or d10 or whatever that some allies add to certain powers. Honestly, I don't think you should go in that direction, as it's hard to make work in the rules, and the power balance would be all over the place. I'd recommend going with something a bit simpler, possibly based on the Adventure deck number of the ally. Maybe something like this:
You may recharge an ally to add 1 plus it's Adventure deck number to your combat check. You may instead discard it to add twice that value. If it had the human trait, add an additional 1d4 ([]+1) ([]+2).5. I'm not sure I understand the flavor reasoning behind recharging a weapon to use charisma. I tend to agree with Ghostfan that you should have fewer weapons and just do something else with this power. (Possibly discard any card, and just always use Diplomacy).
6. I don't know if the third power works, but it might. As it is, it might be too powerful, but I think it's going to be okay. It's at least worth testing.
7. Finally, I'm not sure if 7 allies is too many. It's far beyond anything I've seen before, and Allies have the advantage of being exploration cards. This may be a potent combination, so be prepared to reduce that to 6 or 5 in the future.
Hope that helps!
Hey thanks for all your help, I am going to take out the divine trait and reduce the charisma to only 4 plusses, but I will increase perception:wisdom to a +2. I am going to keep the strength how it is but change dextirity to a d6 and intelligence to a d8. I will also reduce the ally to 6 and increase the spells to 3 in his card size
I have decided to change the ally power to You may recharge an ally to add 1 plus it's Adventure deck number to your combat check. You may instead discard it to add twice that value. If it had the human trait, add an additional 1d6 ([]+1) ([]+2).
And the logic I had behind the weapon thing was because he is recharging or discarding a weapon, it can look like he is surrendering or calling for a peace if you imagine an actually person throwing down their weapon during a fight and instead trying to talk it out, that is the idea I was going for. SO I will keep with how it is for now.
And finally I think the the discarding an ally to count as 2 discards is a little to strong so I will say burying an ally counts as discarding 2 cards when you are dealt damage.
Hope this seems better and once again thanks for your help