Dog

Rowdy the Space Dog's page

12 posts. Alias of SkaTalon.


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Inspiration strikes Rowdy and he goes off in search for his ball.
Search: 1d6 ⇒ 6
Right where he left it.


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Rowdy growls in irritation as Chaos, his arch-foe, saunters onto the bridge like he owns the place.


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Rowdy sees Zanbabe glare and interprets the entire the situation as Fours fault. He glares as well.


The air on the bridges seems to be thicker than it was before. almost smokey.

"bark bark bark!"

Rowdy seems to be barking at nothing... the air maybe? it's really set him on edge.


"bark bark!"
Rowdy is very excited that everyone else seems less depressed.


"yipe!" Rowdy tries to keep it together
Continence: 1d6 ⇒ 3

getting a handle on what he percieves the situation to be, rowdy knows what he must do.

"bork!" he borks to the screenlady as if to say that his ship and family are under attack and their fate is in her hands.

Persuade: 1d6 ⇒ 1

why no people-types speak dog?


[Tail wagging intensifies]


I love approximate bacon

Looking up from his snack, Rowdy notices that everyone on the bridge is upset about something. Concerned, he walks over to Zanbabe in the pilots chair and rests his head on her lap to see if that helps.

Adorable Consolation: 1d6 ⇒ 4


"borf!" Rowdy assures Zakary. He takes off back the way they came, exited that he has a job to do!

After briefly getting lost, Rowdy picks up the scent of burnt mithril belonging to Riven who is also on the bridge.

Tracking: 1d6 ⇒ 5


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Rowdy trots happily behind Zakary on the way to the engines and is only distracted a few times.


"bark bark!"

Rowdy has never been fond of the sapphire light. He finds her lack of smell unsettling.


For your approval: Roote Tarnic

Starting Gold: 5d6 ⇒ (2, 3, 3, 2, 6) = 16 160?

Character Sheet:

LN Medium Humanoid
Human Fighter 1 (Weapon Master)
Init +2; Senses ; Perception +1
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Defense
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AC 16, Touch 12, flat footed 14 (+2 Dex, +4 Hide Armor)
hp 13 (1d10+2+1);
Fort +4, Ref +2, Will +1
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Offense
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Speed 20
Melee:
Single Attack Sword, two bladed +5 (1d8+4/19-20)
or Longbow +3 (1d8 X3)
Full Attack:
2 Sword, two bladed +3 (1d8+4/19-20)
or Longbow +3 (1d8 X3) range 100
Space 5ft.; Reach 5
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Statistics
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Str 18, Dex 15, Con 14, Int 10, Wis 10, Cha 8
Base Attack 1 CMB 5 ; CMD 17
Feats
Two-Weapon Fighting: Get extra attack at -2 to all attacks,
Double Slice: adds Full STR bonus to off hand attack,
Exotic Weapon Prof(Sword, two bladed)

Traits: Indomitable Faith, Dirty Fighter
Skills: Climb +8 Perception +1, Swim +8
Languages: Common

Background and Personality:

“Two-blades are better than one. I did the math.” Roote studied the art of the two-blade sword under his uncle, a well known mercenary, in hopes of following in his footsteps. However, on one of his assignments his life was saved. Now he owes a lifedebt to one of the other party members and is honorbound to keep it. I’m not picky as to who. GM can decide. “Listen, I owe you my life, I don’t have to like you.” He continues to serve his ‘master’ despite his outward displeasure with the situation, even when given the opportunity to leave. Secretly, Roote persists because self-imposed ‘life-debt’ is far more rewarding than fighting for the highest bidder. The insults are to hide his real motivations.

“At least I get to live to follow your inane instructions. Yippee.” Roote is fairly deadpan and jaded about the state of the real world. The hope of youth has drained from his personality and is replaced with harsh realism. “Anything not trying to eat you, kill you, or rob you is just trying to swindle you. The world is all rainbows and sunshine, until you step into it.” Deep down he yearns for the ignorance of youth. “Young people deserve the world they imagine is out there.” He despises people who force children to grow up or give up their illusions, and will fight to protect them. “Keep them out of this. This isn’t their fight. Let them enjoy what childhood they have left.”

Notes or recommendations are appreciated!