Zadim

Rowbin Sigfellow's page

27 posts. Organized Play character for cooter926.


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Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Do I see anyway to open the door safely?

If so, Rowbin will attempt to open the door and head into melee.

If no "safe" mechanism for opening the door looks available, I'll head back up to the battlements and look to toss some rocks...

I can be considered delayed if no option to open the door is available.

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Preception: 1d20 + 3 ⇒ (1) + 3 = 4

Ouch! I'm obviously fascinated by fire and noise to notice the smoke!

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

I will delay till I have an opening, or someone moves into range

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Rowbin grabs his rapiers and heads to the door to await an opening to strike.

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

My char doesn't have a ranged weapon, i didnt see if someone claimed that light xbow from the encounter before, if it is free, i'll grab it and ready to fire when other ranged attackers are ready, keeping my rapiers close.

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Rowbin prepares his weapons and stands readied for action while Zordlon goes to open the door.

Acts of agression at the door will be met in kind, Will first offer a kindly look of "friend or foe" if someone stands there ready for action. Diplomacy check made untrained
Diplomacy: 1d20 - 1 ⇒ (18) - 1 = 17

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Sorry, was kinda a long weekend with the girls and their activities, so just getting around to seeing this

Rowbin gags alil on the smokey air, but clambers to his feet and grabs his weapons and starts towards the door to check it for heat (fire heat).

Does Rowbin notice smoke coming under the door, or heat at the door, or noises on the other side?

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Rowbin's constant low dull snoring is interrupted by a quick stir.

Percetption: 1d20 + 3 ⇒ (20) + 3 = 23

Apparently the wounds in battle have made me a light sleeper!

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Rowbin casts no spells. He'd like some cast on him, as he is at 1hp. :)

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Pretty sure Rowbin has no choice...:) Happy take a watch when I'm relatively healthy enough to do such a thing

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Rowbin takes a deep breathe and focuses on his strikes as he recoils his rapiers and thrusts again...

Attk/Dmg PH: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 3 ⇒ (2) + 3 = 5
Attk/Dmg OH: 1d20 + 1 ⇒ (10) + 1 = 111d6 + 2 ⇒ (1) + 2 = 3

WHIFF!

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Rowbin parries off the bandits attack and unloads with both rapiers!

Attk/Dmg PH: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 3 ⇒ (3) + 3 = 6
Attk/Dmg OH: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 2 ⇒ (4) + 2 = 6

Crap, whiff... and I think I may be reading my char sheet wrong, ruh roh.... 1H-P 1H-O doesn't mean two weapons, does it?. looks like I should be -2,-2 to my attacks from the reading on prd for two weapon fighting with a light weapon for an off hand. Sorry Rob, me thinks i been cheating

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Rowbin, upon seeing the collapse of the first bandit, turns his attention and rapier to the other.

Rowbin will use his slayer ability as a move action to grant himself a +1 to attk/dmg, as well as +1 to bluff, knowledge, sense motive, as well +1 percetption and survival against the bandit.

Attk (MH), dmg: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Did too, in my initial comments, I said I was 5 foot stepping between the two and attacking the one to the north of me. the one to the right of my character is still there. sheesh.

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Not sure if that's a 5 foot step or not, or if i'm going "up" still and need to make a acrobatics check. For now, I'll roll it just in case, otherwise, 5 foot step, attack the guy north of me

Rowbin makes a yelp in pain as he takes the brunt of a morningstar. But quickly moves into position to counter.

Acrobatics: 1d20 + 5 ⇒ (1) + 5 = 6

Attack/Dmg PH: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 2 ⇒ (5) + 2 = 7
Attack/Dmg OH: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 1 ⇒ (5) + 1 = 6

BEWARE the falling slayer if I miss again..:)

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Fishing was fun. It wasn't as good as last year, in terms of #s of fish caught, but we did keep and grill a few one night. We caught alot of perch and bluegill. Much less crappie than previous years. The weather and rain may have had them suspended somewhere we didn't find. We did catch a wider variety of fish than before: perch, bluegill, crappie, large mouth bass, a catfish and a snail (way to go chuck!). Bass were all too small to keep. One of the perch was probably the bigges we caught, though the catfish may have been bigger, but it was on friday and well, we didnt keep it. A fun time was had by all, in so far as i could tell! Next year is august 13th thru the 20th, if gencon doesn't fall to close and you're interested...:) Chuck is still itching to finish an arkham horror game!

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

was out of town on a fishing trip, though to be honest, chuck pestered me a fews times to make my move...:)

Rowbin yells out, throw rocks at me will you! He steps up the stairs to see the responsible parties and takes a stab at one with his rapier.

attack-dmg: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Wasn't me! Papa was a rolling stone!?!

Relex Save: 1d20 + 5 ⇒ (18) + 5 = 23

Rowbin does his best Dirk impression, dancing across the tops of the rocks!?!

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

I have torches in my backpack (shout if you need one!), but I'd rather go all sneaky sneaky. I'm happy to do the "leading" at least stealthing and scouting wise.

I'll check to see if anyone is around before we start up the stairs.

Stealth: 1d20 + 5 ⇒ (5) + 5 = 10

Uh oh, that may not cut the mustard

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Rowbin scrambles to his feet and quickly gathers up his belongings that were sitting in a pile in the corner of the room. Nothing special, a couple of thin steel, sharp pointy things, a mesh of steel he quickly dons over his head and a backpack slyly slipped over his back.

Name is Rowbin Sigfellow. Thank you kindly for opening up the cage and setting us free. Haven't been here long, that I know of, got taken off guard as I was studying this lil green fellers. This could be one of my doing, but who is to tell.

Grand Lodge

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Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9
Zordlon wrote:
...Do not trust it."

Good Call, friend! Wish you would have mentioned this long ago.

semi-sarcasm: 1d20 + 0 ⇒ (1) + 0 = 1

Now how bout a helping hand?

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Would my character be aware if the keyring is trapped? Or was I unconcious like the dwarf upon arrival?

Perception: 1d20 + 3 ⇒ (20) + 3 = 23

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

I thinks you should go down the stairs!!!

A voice from below calls out for help

WOO, I got an avatar! I rock...or can read

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

why doesn't my characters avatar show up? grr..

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

Ok, I am really planning to pay attention now and be part of the party, honest!

Grand Lodge

Test post..:)

Grand Lodge

Male Human Slayer 1: HP 10/11: AC 13T/ 14FF/ 17: F +2/ R +5/ W +0: CMB: +3 CMD 16 - Speed 30 - Init +9

rolling for gold

gold: 5d6 ⇒ (2, 2, 4, 1, 6) = 15

edit: i hate these dice already

edit: now is it right?