Gnome
CG Small humanoid (gnome)
Init +2;
Senses low-light vision; Perception +5 (+2 while familiar is present)
Base Stats
Str: 19 Con: 10 Dex: 15 Int: 16 Wis: 12 Chr: 14 Com:30*
With Racial Str 17, Dex 15, Con 12, Int 16, Wis 12, Cha 14
Base Atk +0; CMB +2; CMD 14
Defense
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 8 (8)
Fort +1, Ref +2, Will +1; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
Items
MW Thieves’ Tools, MW Silver Mirror, Alchemist’s Fire, Pocket Watch, Disguise Kit,
Pint of Lamp Oil, Piece of Flint, Dagger, Loaf of Bread
Special Abilities
...Racials
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell-Like Abilities
. . 1/day—dancing lights, ghost sound (DC 13), prestidigitation (DC 12), speak with animals
...Class
Spellbook
Daze, Mage Hand, Detect Magic, Ray of Frost
...General
Feat
Effortless Trickery- Maintain one illusion as a swift action
Trait
Trickster: +1 to caster level for duration, range, and area of all spells from the illusion school.
Amulet Bonus: +1 to CON for 10 minutes. Can store one prepared spell.
Familiar
+1 to COM *already added*
A monkey named Nala, preferably a Coquerel's sifaka lemur.
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Nala
Female Monkey (Lemur)
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural)
hp 3 (1d8)
Fort +2, Ref +4, Will +3
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Offense
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Speed 30 ft., climb 30 ft.
Melee bite +4 (1d3-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Base Atk +0; CMB +0; CMD 6
Feats Weapon Finesse
Tricks Attack [Trick], Defend [Trick], Down [Trick], Fetch [Trick], Heel [Trick], Other Trick [Trick] (Throw Object)
Skills Acrobatics +10, Climb +10, Perception +5; Racial Modifiers +8 Acrobatics
SQ attack, defend, down, fetch, heel, improved evasion, other trick
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Special Abilities
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Attack [Trick] The animal will attack on command.
Climbing (30 feet) You have a Climb speed.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Heel [Trick] The animal will follow you.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Other Trick [Trick] (Throw Object) The animal does something else you've trained it to do.