| Race |
Male CG Human Fighter 1 | HP 12/12 | AC:14 (Touch:11, Flat:13) | CMB 5, CMD 16 | F+4(+2vsPoison), R+1, W+1 | Init+7 | Perc+1 | Speed: 30 | Active Conditions: None |
| Classes/Levels |
|
| Deity |
Varies by Predicament |
| Strength |
18 |
| Dexterity |
13 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
12 |
| Charisma |
10 |
About Roustan
PFS# 213874-3
Faction: Silver Crusade
Experience 1
Fame 2, Prestige Points 0
Init: +7; Senses: Perc +1 | SM +1
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DEFENSE
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AC: 14; touch: 11; flat-footed: 13
+3 Studded leather, +1 dex
hp: 12
Fort: +4, Ref: +1, Will: +1
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OFFENSE
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Feats: Sword focus(greatsword), Power Attack
Speed: 30 ft.
Melee: Greatsword (+6atk | 2d6+4/19-20×2) or
. . Mace, Heavy (+5atk | 1d8+4/x2) or
. . Dagger (+5atk | 1d4+4/19-20x2)
Ranged:
Space: 5 ft., Reach: 5 ft.
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STATISTICS
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Str 18, Dex 13, Con 14, Int 10, Wis 12, Cha 10
Base Atk +1; CMB 5; CMD 16
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TRAITS
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Iron Liver(Equipment): Due to a lucky constitution or frequent exposure, your body is resistant to poison, including alcohol and drugs. You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.
Reactionary(Combat): You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks.
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FEATS
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Improved Initiative: You get a +4 bonus on initiative checks.
Weapon Focus (Greatsword): You gain a +1 bonus on all attack rolls you make using the selected weapon.
Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2(3) bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
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SPECIAL ABILITIES
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SKILLS |2+Int+1+1| (bold denotes class skill)
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Armor Check Penalty: -1
*Armor Check Penalty applied.
*Acrobatics +0 (0 rank, +1 Dex, -1 ACP)
Appraise +0 (0 rank, 0 Int)
Bluff +0 (0 rank, 0 Cha)
*Climb +7 (1 rank, +3 Class Skill, +4 Str, -1 ACP)
Diplomacy +0 (0 rank, 0 Cha)
Disguise +0 (0 rank, 0 Cha)
*Escape Artist +0 (0 rank, +1 Dex, -1 ACP)
*Fly +0 (0 rank, +1 Dex, -1 ACP)
Heal +1 (0 rank, +1 Wis)
Intimidate +0 (0 rank, 0 Cha)
Knowledge(Dungeoneering) +4 (1 rank, +3 Class Skill)
Perception +1 (0 rank, +1 Wis)
*Ride +0 (0 rank, +1 Dex, -1 ACP)
Sense Motive +1 (0 rank, +1 Wis)
*Stealth +0 (0 rank, +1 Dex, -1 ACP)
Survival +5 (1 rank, +3 Class Skill, +1 Wis)
*Swim +7 (1 rank, +3 Class Skill, +4 Str, -1 ACP)
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COMBAT GEAR
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Greatsword
Mace, Heavy
Dagger
Studded leather
Acid Flask(1)
Wand of Cure Light Wounds(50)
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GEAR
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Travelers Outfit
Belt Pouch
Backpack
Flint & Steel
Bedroll
Whetstone
Waterskin
Hooded Latern
Oil(1-pint flask)(1)
Rations(5)
Acid Flask(2)
Torch(4)
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Temporary Gear
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Total Weight: 68 lbs.
Carrying Capacity Light: 100 lbs. Medium: 101-200 lbs. Heavy: 201-300 lbs.
Lift Over: 300 lbs. Lift Off: 600 lbs. Push or Drag: 1500 lbs.
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LANGUAGES
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Common
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Currency
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G: 17
S: 2
C: 4