Jozan

Roustan's page

61 posts. Organized Play character for stigand.


Race

Male CG Human Fighter 1 | HP 12/12 | AC:14 (Touch:11, Flat:13) | CMB 5, CMD 16 | F+4(+2vsPoison), R+1, W+1 | Init+7 | Perc+1 | Speed: 30 | Active Conditions: None

Classes/Levels

Tracked:
Acid Flask: 1

Deity

Varies by Predicament

Strength 18
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Roustan

PFS# 213874-3
Faction: Silver Crusade
Experience 1
Fame 2, Prestige Points 0

CHRONICLES:

#6–10 'The Wounded Wisp' (Tier 1-2) - 20180501

Init: +7; Senses: Perc +1 | SM +1

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DEFENSE
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AC: 14; touch: 11; flat-footed: 13
+3 Studded leather, +1 dex
hp: 12
Fort: +4, Ref: +1, Will: +1

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OFFENSE
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Feats: Sword focus(greatsword), Power Attack
Speed: 30 ft.
Melee: Greatsword (+6atk | 2d6+4/19-20×2) or
. . Mace, Heavy (+5atk | 1d8+4/x2) or
. . Dagger (+5atk | 1d4+4/19-20x2)
Ranged:
Space: 5 ft., Reach: 5 ft.

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STATISTICS
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Str 18, Dex 13, Con 14, Int 10, Wis 12, Cha 10
Base Atk +1; CMB 5; CMD 16

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TRAITS
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Iron Liver(Equipment): Due to a lucky constitution or frequent exposure, your body is resistant to poison, including alcohol and drugs. You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.
Reactionary(Combat): You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks.

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FEATS
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Improved Initiative: You get a +4 bonus on initiative checks.
Weapon Focus (Greatsword): You gain a +1 bonus on all attack rolls you make using the selected weapon.
Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2(3) bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

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SPECIAL ABILITIES
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SKILLS |2+Int+1+1| (bold denotes class skill)
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Armor Check Penalty: -1
*Armor Check Penalty applied.

*Acrobatics +0 (0 rank, +1 Dex, -1 ACP)
Appraise +0 (0 rank, 0 Int)
Bluff +0 (0 rank, 0 Cha)
*Climb +7 (1 rank, +3 Class Skill, +4 Str, -1 ACP)
Diplomacy +0 (0 rank, 0 Cha)
Disguise +0 (0 rank, 0 Cha)
*Escape Artist +0 (0 rank, +1 Dex, -1 ACP)
*Fly +0 (0 rank, +1 Dex, -1 ACP)
Heal +1 (0 rank, +1 Wis)
Intimidate +0 (0 rank, 0 Cha)
Knowledge(Dungeoneering) +4 (1 rank, +3 Class Skill)
Perception +1 (0 rank, +1 Wis)
*Ride +0 (0 rank, +1 Dex, -1 ACP)
Sense Motive +1 (0 rank, +1 Wis)
*Stealth +0 (0 rank, +1 Dex, -1 ACP)
Survival +5 (1 rank, +3 Class Skill, +1 Wis)
*Swim +7 (1 rank, +3 Class Skill, +4 Str, -1 ACP)

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COMBAT GEAR
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Greatsword
Mace, Heavy
Dagger
Studded leather
Acid Flask(1)
Wand of Cure Light Wounds(50)

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GEAR
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Travelers Outfit
Belt Pouch
Backpack
Flint & Steel
Bedroll
Whetstone
Waterskin
Hooded Latern
Oil(1-pint flask)(1)
Rations(5)
Acid Flask(2)
Torch(4)

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Temporary Gear
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Total Weight: 68 lbs.
Carrying Capacity Light: 100 lbs. Medium: 101-200 lbs. Heavy: 201-300 lbs.
Lift Over: 300 lbs. Lift Off: 600 lbs. Push or Drag: 1500 lbs.

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LANGUAGES
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Common

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Currency
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G: 17
S: 2
C: 4

Background:

Roustan was raised on his grandfather's tales of his time in the Pathfinder Society. Much to his parent's dismay, his grandfather was teaching him everything about adventuring, dungeoneering, and swordplay. Now Roustan is going to try living his grandfather's stories.

Appearance:

medium build, short brown hair