Full Name |
Rotting Jack |
Race |
Dhampir |
Classes/Levels |
Sandman 2 / Lore Warden 2 / Oracle of Lore 1 | HP 36 | AC 18, T16, F12 | CMD 14 | Fort +4, Ref +9, Will +5 | Init +9 | KnAll +13, KnNob +17 | Perc +5 | Diplomacy +19 |
Gender |
Male |
Size |
M |
Alignment |
Neutral |
Deity |
The Lost Prince |
Location |
Behind you |
Languages |
Common, Necril, Shadowtongue, Aklo, Osiriani, Ancient Osiriani |
Strength |
16 |
Dexterity |
7 |
Constitution |
12 |
Intelligence |
13 |
Wisdom |
10 |
Charisma |
22 |
About Rotting Jack
Rotting Jack
Male moroi-born dhampir (svetocher) bard (sandman) 2/fighter (lore warden) 2/oracle 1 (Pathfinder Player Companion: Blood of the Night 20, Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Player's Guide 42, 82, Pathfinder RPG Bestiary 2 89)
N Medium humanoid (dhampir)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +5
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Defense
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AC 18, touch 16, flat-footed 12 (+2 armor, +6 Dex)
hp 36 (5 HD; 3d8+2d10+5)
Fort +4, Ref +9, Will +5; +4 vs. bardic performance, language-dependent, and sonic, +2 vs. disease and mind-affecting effects, -1 vs. positive energy damage
Defensive Abilities negative energy affinity; Resist undead resistance
Weaknesses weakness to positive energy
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Offense
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Speed 20 ft.
Melee dagger +6 (1d4+3/19-20) or
switchscythe +6 (2d4+4/×4)
Special Attacks bardic performance 15 rounds/day (countersong, distraction, fascinate [DC 17], stealspell [DC 17])
Spell-Like Abilities (CL 1st; concentration +7)
3/day—obscuring mist
Bard (Sandman) Spells Known (CL 2nd; concentration +8)
1st (4/day)—charm person (DC 17), comprehend languages, kreighton's perusal
0 (at will)—lullaby (DC 16), mage hand, open/close (DC 16), scrivener's chant, sift[APG]
Oracle Spells Known (CL 1st; concentration +7)
1st (5/day)—authenticating gaze, cause fear (DC 17), inflict light wounds (DC 17)
0 (at will)—detect magic, detect poison, mending, read magic
Mystery Lore
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Statistics
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Str 16, Dex 7, Con 12, Int 13, Wis 10, Cha 22
Base Atk +3; CMB +6; CMD 14
Feats Blind-fight, Combat Expertise, Extra Revelation[APG], Extra Revelation[APG], Moonlight Stalker[UC], Noble Scion Of War[ISWG]
Traits emissary (kaer maga), maestro of the society
Skills Acrobatics -2 (-6 to jump), Bluff +16, Diplomacy +19, Disguise +9, Handle Animal +13, Intimidate +9, Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (engineering) +13, Knowledge (geography) +13, Knowledge (history) +13, Knowledge (local) +13, Knowledge (nature) +13, Knowledge (nobility) +17, Knowledge (planes) +13, Knowledge (religion) +13, Linguistics +7, Perception +5, Perform (sing) +17, Perform (wind instruments) +9, Spellcraft +5, Stealth -1, Use Magic Device +13; Racial Modifiers +2 Diplomacy, +2 Knowledge (nobility)
Languages Aklo, Ancient Osiriani, Common, Necril, Osiriani
SQ master of deception, oracle's curse (lame), resist level drain, revelations (focused trance, lore keeper, sidestep secret), sneakspell: spell dc
Combat Gear wand of inflict light wounds (50 charges), acid (2), shadowcloy flask[ARG] (3); Other Gear leather armor, dagger, switchscythe, circlet of persuasion, handy haversack, headband of alluring charisma +2, bandolier[UE], bedroll, belt pouch, chest, small (treasure), chronicler's kit[UE], colored ink (4), darklight lantern[ARG], flint and steel, hemp rope (50 ft.), ink, inkpen, journal[UE], masterwork thieves' tools, mess kit[UE], mirror, penny whistle, pot, soap, sunrod, trail rations (5), waterskin, 5,488 gp, 6 sp
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Tracked Resources
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Acid - 0/2
Bardic Performance (standard action, 15 rounds/day) - 0/15
Dagger - 0/1
Darklight lantern - 0/1
Focused Trance (+1, 6/day, DC 16) (Ex) - 0/6
Obscuring Mist (3/day) - 0/3
Shadowcloy flask - 0/3
Sunrod - 0/1
Trail rations - 0/5
Wand of inflict light wounds (50 charges) - 13/50
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Special Abilities
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Bardic Performance (standard action, 15 rounds/day) Your performances can create magical effects.
Blind-Fight Re-roll misses because of concealment, other benefits.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Focused Trance (+1, 6/day, DC 16) (Ex) Trance state grants +1 vs. gaze or sonic effects, but only allows move actions. After 1d6 rounds, make an INT-based skill check at +20.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master of Deception +1 (Ex) You add half your bard level to Bluff, Sleight of Hand, and Stealth checks.
Moonlight Stalker Gain +2 on damage and attack rolls when you have concealment vs. foe
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Sneakspell: Spell DC +1 (Ex) Bonus to spell DC if the target is denied DEX bonus.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
Weakness to Positive Energy -1 to save vs. effects that deal positive energy damage.