| Full Name |
Rothmhar |
| Race |
| HP: 5/5 | AC 16 (T14, FF 14) | CMB: +0 CMD: 6* | F:+2 R:+4* W:+3 | Init +2 | Perc +2, SM +1 |
| Classes/Levels |
| Speed 15 ft., Climb 15 ft, Swim 15 ft. | Active Conditions: None |
| Size |
Tiny |
| Alignment |
CN |
| Deity |
Mhar |
| Location |
Torch |
| Languages |
Common, Aklo, Orc |
| Occupation |
Spirit Guide |
| Strength |
2 |
| Dexterity |
15 |
| Constitution |
11 |
| Intelligence |
6 |
| Wisdom |
13 |
| Charisma |
2 |
About Rothmhar
This hideously ugly rat has strange rocky protrusions jutting from his hard skin. It hisses angrily, clearly smarter than it appears…
Rothmhar
Male Rat Spirit Animal 1
CN Tiny Magical Beast
Init +2; Senses Scent, Low-light vision, Perception +2
------------------------------
DEFENSE
------------------------------
AC 16, touch 14, flat-footed 14 (+0 armour, +2 Dex, +2 natural, +0 shield, +2 size)
hp 5 (1 HD)
DR 5/adamantine
Fort +2, Ref +4, Will +3
…Improved Evasion
------------------------------
OFFENSE
------------------------------
Speed 15 ft., Climb 15 ft., Swim 15 ft.
Melee bite +4 (1d3-4)
Ranged
------------------------------
STATISTICS
------------------------------
Str 2, Dex 15, Con 11, Int 6, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Improved Natural Armour
Skills Climb +10, Stealth +18, Swim +10
Master’s Skills Heal +2, Knowledge (engineering) -1, Knowledge (nature) -2, Perception +2, Profession (miner) +2, Profession (gemcutter) +2, Survival +2
Abilities alertness (master), empathic link, improved evasion, share spells, spirit animal
Languages Common, Aklo, Orc
------------------------------
SPECIAL ABILITIES
------------------------------
Spirit Animal By communing with the incredible powers of her spirit, the shaman forges a cherished bond with one specific servant of that spirit—known as a spirit animal. A spirit animal is a creature chosen by a shaman to serve as a conduit, allowing her to more fully access the magic of her spirit on a daily basis. The shaman’s spirit animal also grants her special powers. This ability uses the same rules as the wizard’s arcane bond class feature and is treated as a familiar, except as noted below.
…A shaman uses her level as her effective wizard level when determining the abilities of her spirit animal. A shaman can select any familiar available to wizards to serve as her spirit animal, although her spirit animal is augmented by the power of her chosen spirit. Once selected, the spirit animal cannot be changed. Although a shaman’s spirit animal uses the statistics of a specific animal, it is treated as an outsider with the native subtype for the purposes of spells and abilities that affect it.
…Levels of different classes that are entitled to familiars stack with shaman levels for the purpose of determining any spirit animal abilities that depend on the shaman’s level. If a shaman possesses such levels in other classes, her spirit animal always uses the shaman rules for spirit animals, not those used by familiars of other classes (such as witches, wizards, or sorcerers with the arcane bloodline). If the shaman has witch levels, her spirit animal also serves as the conduit to her patron and stores her witch spells. The shaman’s spirit animal is treated as a familiar for the purposes of all spells, effects, and abilities that affect familiars.
…If a spirit animal is lost or dies, it can be replaced after 24 hours through a special ritual that consumes material components worth 500 gp per shaman level. The ritual takes 8 hours to complete. The new spirit animal must be of the same sort of creature as the previous one.
Spirit Animal (Ex): A shaman’s spirit animal gains specific abilities, depending upon the type of spirit selected by the shaman using her spirit class feature. These abilities affect the animal’s appearance and grant it special abilities that can aid it in serving the shaman and the spirit it represents and is connected to. These abilities are described in the spirit animal section of each individual spirit description.
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.