| Rothagor |
This is definitely an interesting topic. I personally prefer Core rules and encourage the players not to try and stack numbers to play an uber character. All the extra character races / class options have made it where the average core classes are rarely seen about.
If players could come up with a theme for their characters and build around that then core class/races should be proficient in options. As for skills, well all characters are assumed to be the youngest age group when starting their career as adventurers therefore skills in many areas will be limited. If you think the starting skill points are too low, its your game so give them bonus skill points.
The great thing about this game system is that you can start off as a fighter, multi-class as you need to finish building your concept as your character levels. Make your character have personality and be more than mere numbers on the page.
As Drogon, mention only you will be able to truely answer the question to your satisfactions. We are just dropping our personal opinion and inssight.