Nethys

Rost'Nomn Azahithael's page

103 posts. Alias of Stiehl9s.


Full Name

Rost'Nomn

Gender

HP 84 | AC 24 (FF 21 T 14) | CMB 9 | CMD 21 | F +14 | R +14 | W +14 | Init +3 | Per +10

Size

M

Alignment

Neutral Good

Deity

None

Languages

Common, Celestial, Draconic

Strength 16
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 12
Charisma 23

About Rost'Nomn Azahithael

Angel Blooded Aasimar - Mighty Godling 9 / Dark Tapestry Oracle 9

Combat:

BAB - 9/4
CMB - 12
CMD - 25
HP - 110

+3 Initiative

AC 24 (10 + 8 armor + 2 NA + 3 Dex + 1 Deflection)

14 Fortitude - 6 Base + 6 Cha + 2 Cloak
14 Reflex - 6 Base + 6 Cha + 2 Cloak
14 Will - 6 Base + 6 Cha + 2 Cloak

BAB - 9/4

MW Cold Iron Falchion - +13/+8 2d4+4 Damage 18-20/x2
MW Composite +3 Long bow - +12/+7 1d8 + 3 Damage 20/x3

Mighty Godling Abilities:

Lineage Domain - Madness - Vision of Madness - You can give a creature a vision of madness as a melee touch attack. Choose one of the following: attack rolls, saving throws, or skill checks. The target receives a bonus to the chosen rolls equal to 1/2 your cleric level (minimum +1) and a penalty to the other two types of rolls equal to 1/2 your cleric level (minimum –1). This effect fades after 3 rounds. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
1 Divine trait rank - Divine Portfolio 1 - Ancestor Mystery - Blood of Heroes - As a move action, you can call upon your ancestors to grant you extra bravery in battle. You gain a +1 morale bonus on attack rolls, damage rolls, and Will saves against fear for 6 rounds - 2 x day
Scion Talent - Force of Personality - Substitute Cha bonus to saves
Bonus Godling Feat - Combat Casting - +4 to Concentration checks when Casting Defensively
Scion Talent - Channel Energy Rost can Channel Positive Energy like a Cleric of the same level - 8 x day @ 5d6
2 Divine Trait Rank - Divine Portfolio 2 - Ancestor Mystery - Sacred Council - As a move action, you can call upon your ancestors to provide council. This advice grants you a +2 bonus on any one d20 roll. This effect lasts for 1 round - 6 x day
Scion Talent - Light Conduit - You can call on the illumination of the outer planes. When you channel energy to heal, you may also choose to have a light center on yourself as a swift action. This acts as a daylight spell of a spell level equal to half the dice you channel, using your godling level as your caster level. A godling must have the channel energy class ability to select this talent.
Lineage Domain - Void -
Scion Talent - Retribution - (Su): When foes dare to strike your person, which is a vessel for the divine energies that make you a godling, you can call upon those divine energies to strike down the heathens who dare defile your physical perfection. When you are hit by a melee attack, you may make a melee attack at your full attack bonus against the attacker. Alternatively, you may cast a touch or ranged touch spell with a casting time of 1 standard action or less at the attacker.

Oracle Abilities:

Mystery - Dark Tapestry
Curse - Haunted - Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction.
Add - Mage Hand, Ghost Sound, Levitate & Mirror Image to Spell list.
Revelation - Brain Drain - You can take a standard action to violently probe the mind of a single intelligent enemy within 100 feet. The target receives a Will save to negate the effect and immediately knows the source of this harmful mental prying. Those who fail this save are wracked with pain, taking 1d4 points of damage for every oracle level you possess. After successfully attacking with this ability, you may use a full-round action to sort through the jumble of stolen thoughts and memories to make a single Knowledge check using the victim’s skill bonus. The randomly stolen thoughts remain in your mind for a number of rounds equal to your Charisma modifier. Treat the knowledge gained as if you had used detect thoughts. This is a mind-affecting effect. Use 2 x day
Revelation - Gift of Madness - You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round. A successful Will save negates the effect. This is a mind-affecting compulsion effect. Use 9 x day.
Revelation - Interstellar Void - You call upon the frigid depths of outer space to bring a terrible chill to your enemies. As a standard action, one target within 30 feet is cloaked in the void and takes 1d6 points of cold damage for every oracle level you possess. A successful Fortitude save halves this damage. Use 2 x day.
Revelation - Touch of the Void - As a standard action, you can perform a melee touch attack that deals 1d6 points of cold damage + 1 point for every two oracle levels you possess. Use 9 x day.
Revelation - Wings of Darkness - As a swift action, you can manifest a set of translucent, inky wings that grant you a fly speed of 60 feet with good maneuverability. You can use these wings for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 11th level, you can use these wings to fly as if with overland flight once per day. Used in this way, the ability lasts for up to 1 hour per level, and counts as your total use of this ability for the day. You must be at least 7th level to select this revelation.
Revelation - Cloak of Darkness - (Su): You conjure a cloak of shadowy darkness that grants you a +4 armor bonus and a +2 circumstance bonus on Stealth checks. At 7th level, and every four levels thereafter, these bonuses increase by +2. You can use this cloak for 1 hour per day per oracle level. The duration does not need to be consecutive, but it must be spent in 1-hour increments.

Feats:

1 - Extra Revelation - Gift of Madness
2 - Abundant Revelations - Interstellar Void - +1 use per day
3 - Extra Revelation - Brain Drain
4 - Angel Blood - You gain a +2 bonus on saving throws against effects with the evil descriptor and on Constitution checks to stabilize when you are reduced to negative hit points (but not dead). Furthermore, each time you take bleed or blood drain damage, each undead creature or creature with the evil subtype that is currently adjacent to you also takes 1 point of damage.
5 - Selective Channel - When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.
6 - Extra Channel - You can channel 2 more times per day.
7 - Extra Channel - You can channel 2 more times per day.
9 - Extra Revelation - Gain one additional revelation

Traits:

Defy Madness - You gain a +1 trait bonus on any saving throws against confusion, insanity, madness, and Wisdom damage and drain.
Lucid Dreamer - You receive a +1 trait bonus on Knowledge (planes) checks and a +2 trait bonus on Will saves against effects on your dreaming mind or subconscious, such as a night hag’s dream haunting ability, the nightmare spell, and illusions of the phantasm subschool.
Planetar's Visions - Whenever you succeed at a critical hit with a melee weapon against an evil outsider, you ignore an amount of the outsider's damage reduction (if any) equal to the critical multiplier of your weapon (this cannot reduce a creature's damage reduction to below 0).

Angel Blooded Aasimar Abilities:

Exalted Resistance An aasimar with this racial trait gains spell resistance (SR) equal to 5 + her level against spells and spell-like abilities with the evil descriptor, as well as any spells and spell-like abilities cast by evil outsiders.
Alter Self - Caster level 6
Darkvision 60'
Skilled - +2 racial bonus on Heal and Knowledge/Planes checks.

Skills:

total - skill (ranks/ability/trained/misc/misc)

15 - Diplomacy (6/6/3/0/0)
12 - Fly (6/3/3/0/0)
8 - Heal (2/1/3/0/2)
8 - Knowledge/Local (3/2/3/0/0)
16 - Knowledge/Planes (8/2/3/1/2)
10 - Knowledge/Religion (5/2/3/0/0)
10 - Perception (6/1/3/0/0)
12 - Sense Motive (8/1/3/0/0)
12 - Spellcraft (7/2/3/0/0)
11 - Stealth (5/3/3/0/0)
6 - Survival (2/1/3/0/0)

Oracle Spells:

0 Level - 8 Known - Cast Infinite - DC 16

- Create Water
- Detect Magic
- Ghost Sound
- Light
- Mage Hand
- Purify Food and Drink
- Read Magic
- Resistance
- Spark
- Stabalize

1 Level - 5 Known - Cast 8 per day - DC 17

- Burning Disarm
- Cure Light Wounds
- Doom
- Entropic Shield
- Protection from Evil
- Sanctuary
- Shield of Faith

2 Level - 4 Known - Cast 8 per day - DC 18

- Cure Moderate Wounds
- Dust of Twilight
- Lesser Restoration
- Levitate
- Mirror Image
- Resist Energy
- Shard of Chaos
- Spear of Purity

3 Level - 3 Known - Cast 7 per day - DC 19

- Cure Serious Wounds
- Dispell Magic
- Prayer
- Searing Light
- Tongues

4 Level - 2 Known - Cast 5 per day - DC 20 +1

- Dismissal
- Black Tentacles
- Terrible Remorse

Equipment:

MW Cold iron Falchion - 450 gp
MW Composite +3 Long Bow = 700 gp
- 20 x Common Arrows
Dagger
+2 Mithril Breastplate
Belt of Incredible Dexterity +2
Ring of protection +1
Handy Haversack - 500 gp
- 2 x Potion of Magic Weapon - 100 gp
- 2 x Potion of Lesser Restoration - 600 gp
- 20 x Commn Arrows
- Bedroll & Blanket
- Soap
- Small Steel Mirror
- 50' Silk Rope
- 5 Elven Trail Ration
- Belt Pouch 1
-- 40 gp
- 2 x Waterskin
- Scroll case
Bouncing Metamagic Rod - 3000 gp
Wand of Cure Light Wounds - 50 charges - 750 gp
Wand of Cure Light Wounds - 28 charges - 750 gp
2 potions of Cure Serious Wounds
Scroll of Dispel Magic
Wand of Knock (7 charges)
+2 Chain shirt - 4250 gp
Scabbard of Vigor - 1800 gp
Headband of Alluring Cha +2 - 4000 gp
Amulet of NA +2 - 8000 gp
Vest of Surgery - 3000 gp
Cloak of Resistance +2 - 4000 gp
Explorer's outfit
Holy Symbol
Belt Pouch 2
- 21 gp 3 sp 9 cp