Female Serpentine Azata Eidolon HP 6/6|AC:15/T:13/FF:12|Perception +4, Darkvision 60'|F:+1/R:+5/W:+2|CMB:+2|CMD: 15|Speed 20, climb 20|Init. +3
Blossom occasionally climbs a tree to get a better look for any landmarks. Aid Survival: 1d20 ⇒ 7 But the forest canopy proves to be too dense in most spots to see anything other than tree.
Female Serpentine Azata Eidolon HP 6/6|AC:15/T:13/FF:12|Perception +4, Darkvision 60'|F:+1/R:+5/W:+2|CMB:+2|CMD: 15|Speed 20, climb 20|Init. +3
Taking the advice of her summoner, Blossom takes out her bow, steps closer and fires a blunt arrow to try to stun the creature. Attack: 1d20 + 4 + 1 - 4 ⇒ (20) + 4 + 1 - 4 = 21
Confirm: 1d20 + 4 + 1 - 4 ⇒ (5) + 4 + 1 - 4 = 6
Female Serpentine Azata Eidolon HP 6/6|AC:15/T:13/FF:12|Perception +4, Darkvision 60'|F:+1/R:+5/W:+2|CMB:+2|CMD: 15|Speed 20, climb 20|Init. +3
Blossom waited with her bow ready. Perception: 1d20 + 4 ⇒ (20) + 4 = 24 Blossom communicates to Aurora through their mental link that she hears people and they appear to not be Aspis. |
