Valeros

Rose the Cutter's page

152 posts. Alias of Warsor.


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Still in it to win it if this gets restarted.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

I'm not against it, I know he'll eventually be back its just a matter of if he has time to devote to the PBP.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Yeah its a shame I'll still keep an eye on this but losing the other players has hit hard even if TE decides to resume.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Well hmm. Twisted Earth has not replied to my messages yet so while I still have hope for this game to resume we should figure out next move. Do we want to attempt continuing this with another person running the module(I'm sure its available via some online store) or let it lie for now?


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

I am still checking daily.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Damn Nav I am very sorry to see you go as your character was truely a joy to play with. I hope things in RL improve and you eventually get back to some casual fun gaming.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Understood. My condolences.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Spot: 1d20 + 3 ⇒ (12) + 3 = 15

Rose jogs up to the slower moving wagon loaded down with supplies. "You would not believe what I had to tell them to slip away."


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Rose nods half expecting them needing him to lead them and hopes the others will use this time well. He'll have to meet them back at the fort assuming he can slip away after he leads the fanatics on a little journey into the wastes...

Rose starts off leading as many of the men as he can away from the SkyGod trying to aim them roughly toward the northwest.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Rose slowly nodded to his companions once the plan was made giving them each a chance to stop him before he went to the praying primitives. He gritted his teeth disliking this leadership thing he had somehow inherited but stepping forward due to the group needing someone to step up and get things done. He would gladly revoke his mantle and resume his quiet swordsman routine but that seemed an unlikely hope now. Well in a few days they might all be dead by Wastelords in any case.

He strode to the front of the praying people and pitched his voice to carry out across their mass. "Hear me and rejoice followers of the Sky-God! I have been enlightened this day by basking in the Sky-God's presence! There was a reason I was summoned here to him for in my travels I encountered a smaller one but in the same image of the Sky God! His child lies only a day or so travel from here and reuniting the father and child would bring you all the blessing of his love on you! Come with me now all of you to retrieve his child! To the northwest it lies in a canyon not far in the mountains! Join this holy pilgrimage!"

Diplo: 1d20 ⇒ 16


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

"We'll need to distract them from investigating this for a while. I will tell them I have seen another sky god like this one not far from here, a child of this sky god, much smaller. With enough of their strong men they could carry it back here reuniting it with the father and earn the love and thanks of their sky god."


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Rose pointed at the open midsection of the plane. "Lets look inside. If the people notice we are gone and give us trouble then we'll sacrifice some to the sky god."


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Rose will see if he can wander off a little unnoticed to enter the plane.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Rose looks it over looking for the best choice pieces they might take back to the Fort if they can pry them from these primitives.

Spot: 1d20 + 3 ⇒ (9) + 3 = 12


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Rose produces the swiss army knife and shows off its many small tools and such to the natives hoping this would impress them.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

"Funny how Captain Ulz neglected to mention this. I'll thank him when we return to Dry Fort."

Rose gives one more attempt at reopening diplomacy, addressing the people.

"What if we ask to make a pilgrimage to the winged sky god and pay our respects? We wish to share in the same communion you share with him. Soon we will be attacked by the evil Wastelords and I for one would like to be blessed by one chance to see this god before I die. Will you deny us this chance?"

If any of the villagers came to grab him or his companions however they would meet their god themselves.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Diplo: 1d20 ⇒ 8

Rose just arches an eyebrow and stares at the man talking as though he was an idiot.

Good luck other more charismatic characters xD


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Rose slows to a stop as the villagers confronted them and decided to talk. He removes his hand from his hilt and speaks again as his eyes move back and forth among those around them. "We come from Dry Fort. We travel toward the scrap mines to collect some metal for the fort. We have no business with you all unless you have some with us coming and going."


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Heya just checking in Twisted Earth to make sure its not us you are waiting on for something. I figure you just got busy or something for a couple days but haven't heard anything from you so thought I'd check in.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

"Greetings..." Rose walked toward the people gauging their reactions to try to avoid starting a fight unless necessary.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Rose rests his hand on the hilt of his katana as he scans the area looking for where the village primitives might be hiding. He also looks for anything of interest in tracks or around the village.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Rose accepts a clip and hands it off to Navarre before he goes over to the cart and prepares to leave. It would seem he has little else to say to Ulz and the sooner they get this errand job done the sooner they can relax in some bar with drinks and other simple pleasures.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Rose looks to Turgo a moment his face blank. "He was a strong fighter but to call him friend may have been premature. We hardly knew each other more then a handful of days. His healing kept many of us from death through the waste travels."


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Rose seems reluctant to constantly be the voice of the group but after seeing if he doesn't that nothing they wouldn't make it this far he speaks to Ulz. "We came from Spilunk from the haunted canyon. Buncha sand people cannibals were there ambushing folk. We killed them but lost the life of our companion Xoknus. The Wastelords are on the march, they already destroyed Ebb. We managed to get something they wanted and escape but we'll likely need to fight them sooner or later. Spilunk Elders are researching the artifact now."


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

"We come from Spilunk through the haunted canyon. This other man comes from the bazaar. We come to rally forces to fight against the Wastelords. We seek your leader."


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

"Both. To say otherwise proves false. But until the Wastelords take my life I will continue the fight. Welcome to the alliance."


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

"Who told you this? I just wish to be sure you are a friend rather then a foe. We all have traveled a long way and seen the destruction wrought by the Wastelords. Any man who would fight them is either a madman or a fool. Which are you?"

Rose words sounded harsh but it was all a test, he carefully poked at this newcomer to see whether or not he would react to such baiting. It seemed unlikely he was a spy but better to test the way ahead as they may be working closely together. He took lead sending Navarre a meaningful glance after he spoke before continuing to look for a leadership person.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Rose moved forward toward the warriors of Dry Fort looking around for someone in charge.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

@Turgo Sorry for the interrogation, but I am hoping this line of questioning will actually solidify your characters motivations for joining our group as you didn't get the same intro we all did joining the alliance at the Bazaar. Establishing your reason for wanting to defeat the wastelords will be critical to integration likely.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

"This is a long way from Ebb...what do you know of the Wastelords?" There is no inflection in his tone but perhaps the dead lack of any inflection actually makes the question come across colder then it was intended.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Rose arched an eyebrow as the stranger on the road greeted them. His hand drifts away from the hilt of his katana but it didn't go too far astride. "A guide? Why do you travel alone? Do you work for Dry Fort?"


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

"Relying on such a tool is unnecessary. There is nothing a gun can kill that I could not with a strong blade and focused mind." There is a hint of reproach in Rose's voice as he rests his hand on the hilt of his katana.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Rose shakes his head at the gun. "I do not like using such weapons."

Now
Rose walked and watched the stranger approaching from the south. "I expect Dry Fort has seen us, they will likely send a scout soon like Spilunk. Let us see who this traveler is."


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Brutal GM XD I was giving Tomas a chance to chip in his moral quandry stance before we execution a helpless monster xD. I will roll a search but it is contigent on the rp of Tomas agreeing otherwise we'll rewind and have a discussion over this.

Search: 1d20 + 0 ⇒ (7) + 0 = 7


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

"The world is a harsh place indeed. This creature might birth more of its kind assuming it survives. There is no honor in killing this but death is the only sure thing we can do here." After considering it a minute and determining it can't move, he will switch to his bow sheathing his katana and draw an arrow trained on one of the two conjoined creatures.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Rose seemed to be looking around searching for more foes as he slowly calmed down his rage bleeding away like the blood dripping onto the floor even now. "There may be more nearby...we should clear them out if we really wish to make this passage safe for Spilunk."


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

For combat nothing so far, but images for maps of towns and areas which I assume are player handouts.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Katana Attack on Sandman3: 1d20 + 7 ⇒ (12) + 7 = 19
Katana Damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12

Rose whips his blade around in his fury driving the attacks of Sandman 3 back as he continues his bloodlust to kill these creatures who had so casually killed the big man he had just barely come to know. His blade cut across the man's belly and then disarmed him...at the wrist of each hand before moving past his dying stumpy form toward the one attacking Tomas.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

@Tomas don't forget you should have a ton of action points saved up from leveling for making those close attack rolls into potential hits.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Katana: 1d20 + 7 ⇒ (20) + 7 = 27
Katana Crit confirm: 1d20 + 7 ⇒ (4) + 7 = 11
Action point: 1d6 ⇒ 2

Katana Damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12

As blood and gore of the eviscerated Xoknus flys through the air Rose lets out a primal shout of anger and grief. He swings at the chief with his blade as he seems to fly into a rage. The blows fall on the screaming chief without mercy as limbs are hacked and flesh is riven apart. His blade is coated in blood as he mercilessly drives the chief into a wall and shoves his sword through his torso and then cuts upward in a brutal finishing cut.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Surprised by the power of the biggest one and its ferocity, Rose sidesteps and cuts at it missing badly. He curses and refocuses on the oncoming horde knowing this might be their grave if they can not quickly overcome these odds.

Katana Attack: 1d20 + 7 ⇒ (1) + 7 = 8


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

I think if the GM has up to date init mods you rolling everyones init gets us to the action quicker. I have no issues.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Initiative: 1d20 + 3 ⇒ (16) + 3 = 19


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Turgo I think you mighta jumped the gun on intro. We haven't reached town yet to get to your character. GM was saying for you to post here in discussion before joining on his que. I could see perhaps us meeting you after we escape these tunnels but down here would be hard to come up with since there are mutant cannibals trying to kill us.


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Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Holey swiss cheese :D. I feel we can sell it for a few more CP if we make it out as a religious relic :D


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

"I think it means holy or something in ancient. There also was some sort of holy cheese associated with it. Perhaps each member of their church got such a knife."


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Rose leads the way back and out following the path that they have left.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

Rose searches as well but keeps alert.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

You are perfectly fine, there is no need to retcon as it is pretty hard to not notice a guy force flung into a abyss chasm by nothing visible. I enjoy rping and have had Rose keeping this close to his chest for a long time so it'll develop organically if he is directly confronted on it or he'll try to pretend it didn't happen.

Rose suggests they take the left path for now as that roughly would be NE. He leads the way with Xok trying to get himself back under control...his psychic abilities never having manifested so strongly before now.


Strong Hero|HP 22/33 |AC 16 | F+5/R+4/W+4 | init +3

"East would be in the direction of Dry Fort I believe, let us seek an exit that way." Rose doesn't mention his act of telekinesis though he is a bit surprised Navarre recognized it so easily as coming from him. He turns to look down the eastern exit and wipes the small bit of blood away from under his nose making sure it was not seen.

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