Merisiel

Rose Meadows's page

5 posts. Alias of Rose64.


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Demoyn wrote:
I hope the next announcement is about how gunslingers, swashbucklers, and summoners will not be legal after season 6. The power creep is definitely the biggest problem I've noticed with society play.

"Power Creep"? I doubt Paizo would EVER ban a Class! Any Class of a PC can be powerful, depending on how you build it from 1st level. All Classes have their weaknesses though. for example, a Swashbuckler cannot get back Panache if it can't crit or land a killing blow on a non-helpless target with it's light piercing weapon. Summoners are not good in close range combat. They rely on their summoned monsters and summoned ally to do most of the fighting on their part. Gunslingers break their gun if they fail their shot bad if they don't spend a point, and run on limited ammo. So when they run-out of shots, they are not as helpful to the party. Antipaladin only got banned because you had to be evil to play it. Otherwise, Paizo never bans Classes, which I am thankful for. What Paizo DOES ban though, is certain Races, few Feats, and some other stuff. Not Classes, unless if the Class could not work of a PFS PC, like you can't play Antipaladin because they are always evil.


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-When you are against a single demon, and everybody goes unconscious and the only Cleric dies for reals. (Really happened with my party in Year of The Demon.)

-You know you are in trouble/screwed when your party didn't buy any Cold Iron Weapons nor do they have any on hand, making the enemies impossible to defeat because they are demons!


Dylos wrote:

A spell tattoo is basically a worn scroll, as far as what level they get the ability to create them, well it's written in the archetype as level 7.

A spell tattoo for all intents and purposes behaves exactly like a scroll, except for this: Only the person with the tattoo can activate the tattoo, and you must touch and be able to see the tattoo to activate it.

So if I placed a spell tattoo of Infernal Healing Note: Infernal healing is not actually legal for this ability because it has a material component, with a ring of spell knowledge type 2, cure light wounds would work instead. on the cleric, the cleric could activate it with no problem, because Infernal Healing is on the Cleric's list, but the rogue could not activate the cleric's tattoo if the cleric dropped, because the tattoo is not on the rogue. If the tattoo was on the rogue instead, the rogue could attempt a Use Magic Device check to activate the tattoo, but could use the tattoo on any legal target of her choice, such as the cleric or even the tattooed sorcerer if they were incapacitated.

You would have to expend a spell slot to create the tattoo, however, they do persist over days, and in fact should persist over scenarios, so you could in fact place a tattoo on yourself and carry it over to the next scenario.

Thanks.


Thanks for clearing that up guys. Also, what level does a Tattooed Sorcerer gain the ability to create spell Tattoos, and how exactly do they work?


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Okay, I know normally item creation is forbidden in Pathfinders Society Play rules, but what about Inscribe Magical Tattoo for Tattooed Sorcerer? Is that allowed? I'm confused, because while on this website, Paizo's site, it says feats on pages 10 and 15 of Inner Sea Magic are legal for play, but it also says all magical tattoos for Inscribe Magical Tattoo's page (not exact words on the web page) is legal too, which puzzles me, as Inscribe Magical Tattoo is on page 16. This confuses me. Will somebody please check that info page on Paizo and clear this up for me? Thankyou.