Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
"Hrm, this is quite curious. I wonder what happened. Well, lets gather what we can. Is there anywhere else anyone thinks we need more time to go over? I think we have gathered the data that we could."
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
Reflex: 1d20 + 10 ⇒ (15) + 10 = 25
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
Reflex: 1d20 + 10 ⇒ (16) + 10 = 26 Henderthane, dodges out of the way of the attack.
Henderthane will provoke an attack as she moves away.
"Ua, and Compucast, help Magnus with the menhir, I'll try and keep spirits undercontrol."
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
Henderthane moves forward attempting to trick attack. Trick Attack: 1d20 + 21 ⇒ (9) + 21 = 30
Will make the target flat-footed if possible with debilitating injury.
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
"That pistol seems like it would be quite handy for me, if no one minds me borrowing that." "As far as helping with the menhir, I think I might be best of standing by to deal with enemy's that it might send at us, assuming it sends some of the spirits at us."
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
"It is the natural course that things should move on. I am grateful that our spirit guide here was able to help us translate much of the material that we will be able to take it back and share their story. I believe that the proper course of action now is to help them move on. Iteration 177, I know that healing and repairing you are beyond our means, but perhaps we could assist you to your vessel, or ours so that once we have dealt with the matter here, we can help you get to the aid you need."
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
"It seems to me that the guild of mages was going to try and use the ritual to bind spirits to something, probably that Menhir that we came across. Is this what you have surmised Iteration 177?"
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
"I was recording while you were translating for us."
I meant to record stuff, and had posted as such. Though the message boards had ate my message earlier.
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
Henderthane will look around to see what she can find first. Perception: 1d20 + 10 ⇒ (11) + 10 = 21
And eventually an assist to help Compucast get access to the system. Computers: 1d20 + 6 ⇒ (1) + 6 = 7 looks like she was too distracted by the magical stuff to assist with the computer
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
"Looks like we are going to need some power. We've been fighting in relatively close quarters, I can provide two battries, from my sniper rifle and my pistol. I would also be happy to assist in rigging them up, but I believe Compucast's skill far exceeds my own in engineering."
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
"Steve what are we looking at here? Can you help Compucast figure this out?"
Also forgot to post earlier that I will take advantage of that 10 minute rest as well
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
Trick Attack: 1d20 + 21 ⇒ (12) + 21 = 33
"Yes, I agree that it is time to conserve your magical might. Thank you for the assistance."
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
Not Jasmine with this character, but I've got you Henderthane will move forward and trick attack the yellow target.
Trick Attack: 1d20 + 21 ⇒ (6) + 21 = 27
I'll make the target flat-footed with debilitating strike If Compucast casts this again:
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
Reflex: 1d20 + 10 ⇒ (17) + 10 = 27, with evasion
Moving forward 5ft. I'll make the target flat-footed with debilitating strike "Your magic seems to be boosting my attacks to great effect!"
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
Trick Attack: 1d20 + 21 ⇒ (15) + 21 = 36
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
"Unfortunate, that we must defend ourselves, instead of learning more about these." Rosalind will power her gauntlets, move forward and trick attack. Trick Attack: 1d20 + 21 ⇒ (15) + 21 = 36
[/ooc]Sorry for the late post, my Tuesdays generally go quite long[/ooc]
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
Henderthane will point to herself and reach out towards the entity. As the entity seems willing to back off easily, she will accept sharing her experience and existence with this.
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
"Steve, what are we looking at here?"
Hireling's Mysticism: 1d20 + 11 ⇒ (4) + 11 = 15 "I'm not really sure, but it seems to be some sort of spirit. I don't think a violent spirt could be so calm. It seems benevolent." The voice of the Skittermander seems to have been lowered in volume, but in the near silence is still quite audible.
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
Culture: 1d20 + 6 ⇒ (13) + 6 = 19 Broadcasting to all of my companions:
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
Hireling Mysticism: 1d20 + 11 ⇒ (7) + 11 = 18
Telepathically to her companions.
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Henderthane will telepathically communicate with her allies. "Let us proceed very cautiously one at a time, looks like Comp is heading first, I will be happy to follow next." Perception to look into the Alcove: 1d20 + 10 ⇒ (19) + 10 = 29
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
"I'll carry one of the healing serums, as I am pretty mobile and can deliver it if needed." As she speaks, Henderthane will take some time to rest while the others collect the campsite. taking a 10 minute to recover stamina
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
Trick Roll: 1d20 + 21 ⇒ (12) + 21 = 33
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
Henderthane will utilize her challenge and trick attack ability with her polarity gauntlets. Stepping forward (might provoke) Trick Roll: 1d20 + 21 ⇒ (15) + 21 = 36
Damage: 1d6 + 3 ⇒ (4) + 3 = 7, Electricity
Demoralize: 1d20 + 19 ⇒ (4) + 19 = 23 If Trick it successful, I will choose to make the target flat-footed
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
Hireling's Physical Science: 1d20 + 11 ⇒ (9) + 11 = 20
There is some static, then a comunication audible from Henderthane's com unit, "Looks like the footprints must be recent. Judging by the fissures with and without dust, there are frequent moonquakes here that would disrupt them." The voice sounds like it belongs to a Skittermander. "Thanks, Steve, I was thinking there was something, but couldn't quite figure it out. Seems a little strange to set up a camp so near the exit, though the frequent quakes might have changed that. It is even more strange that Jadnura would abandon his equipment."
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
Culture Check: 1d20 + 6 ⇒ (8) + 6 = 14 "Well, lets take a look around to see if any of this camping equipment is either useful or might reveal any information." Henderthane will look around to see if she can find anything out.
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
"You make an astute argument about him not urging us to hurry, and that the nature of drift travel means we might very well not be disrupting anything by investigating. If there is lawbreaking afoot, it is my duty to do something about it."
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
Yes, Ua, we have worked together in the past. Well regarding the gravity we could purchase mag boots, and I have a jet pack. Not sure the mag boots will be effective on the moon though. We should gather ourselves quickly make what purchases we need, and set out. I do indeed have some skill in flying. +16 piloting with 5 ranks, though if someone else really likes piloting, I don't mind. I have slotted my boons on my character sheet indicated with italics
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
The Hellknight turns toward Jadnura. "It is good that you take responsibility for your actions, and seek to make amends. I also understand the need for information to be held closely and disseminated only as needed. I will gladly look into this matter. What can you tell us of any dangers you might expect us to face." She then turns toward Magnus with a bit of surprise, "You've done work for The Order of the Pike? I am Hellknight Henderthane, of The Order of the Pike. As far as what I bring personally to the mission, I find people usually do what I ask of them. In a fight, I prefer to take the fight to my enemies, but am adaptable to fighting from range as well." Switch hitter with a slight preference for melee, very high Bluff and Intimidate, at least slightly skilled with nearly everything, especially with my hireling.
Lashunta Gladiator Operative (Star Knight) 5 | SP 40/40 | HP 34/34 | RP 6/8 KAC 22 | EAC 22 | Fort +4 | Ref +10 | Will +6 | Per +10 | Init+7
A Korasha Lashunta wearing light armor, but decorated like a Hellknight enters the area. She looks at the two already here. She nods to them, but does not offer any communication at this time. |
