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I agree with Orcwart. I want a campaign that takes the players up to 20th level and even beyond. In fact, I wish the campaigns would have the characters end with levels as high as 25th level.

Off the subject, one of the reasons I don't like Eberron as much as the Forgotten Realms and other worlds is that it was generally built for low and mid level campaigns. If characters reach 15th level they might as well be deities because nothing could possible challenge them. As the DM of our group, I don’t have the time to create new modules so I appreciate the adventure paths and am glad that they take characters to at least 20th level. As far as saving the world, who could get bored with that?


Anson,

Thanks for your response. I almost missed seeing it. I am definitely going to add the Boots of Swiftness to Shooliana and a Mantle of Epic Spell Resistance to Ivirere. I had no idea that the hoard size limits for 30 CR encounters were not high enough to include Epic Plus weapons. In the Lich Queen module, the Queen's sword and other items were Epic in proportions and it was a lower level adventure. Regardless of this I can always add treasure like you said. You have already done the hard part in putting together the adventure.

The Quicksilver Hourglass more than lived up to my already high expectations. You offered the readers a very compelling and unique adventure that they won't forget. Have you written other epic level adventures that have yet to be published? If so, I would be interested in buying them from you.
Best of luck. I hope to see more of your adventures in Dungeon Magazine or from Wizards of the Coast soon.

Ron


James,

You are completely right about the GP total of the treasure listed. It does make for some good loot in that area. I was really referring to Epic Level magic items, like the ones described in the Epic Level book. However, I was not aware that Use Magic Device skill can be used by a lawfully good character on the Bindings of Erivatius to claim it as a permananent item. Good idea. It too should make for great treasure.

Regardless of my earlier comment. I wanted to let you know that this module was great! We will really enjoy this one.


Wow! The Quicksilver Hourglass is such a great adventure. I just had a chance to finish reading it and I was not disappointed. It is going to poise quite a challenge to even the most experienced adventurers. The story was sound and the villains were well thought out.
My only objection to the adventure is that for such an epic level challenge, why was there not an epic amount of treasure for finishing it? I expected to see a couple Epic Level items that good player characters could use for future adventures. The only items of Epic quality were made for evil characters. I can easily fix this in my own campaign, but it surprised me. In fact, the high level Lich Queen module contains much better treasure than this one. I'm curious did the staff of Dungeon revise this module and take away some potent magic items?


Wow! Just one more issue to go.


Thanks again, James.

Sorry, if I confused anyone. I just wanted to find out when the timeline of the Age of Worms began in comparison to the Cauldron series (which James answered, shortly after). Players in my group were wondering if they can use some of their character from Cauldron for later modules in the Age of Worms saga.

I was also curious, because if the Age of Worms started twenty years later, we were going to create player characters that were children of the characters in the Cauldron series.


James,

What it the timeline difference with both Adventure paths? Are they happing at the same time? Or does the Age of Worms take place a few years later? Would high level character from the Cauldron series be available to adventure in the last installment of the Age of Worms?


Wow! What a great idea. I am definitely going to buy the classic.


I agree with YuckyDave. It is very easy to convert modules from one campaign setting to another. So with that being said it would be easy to convert a 17th-18th level module into a 21st-23rd level epic. Maybe the Dungeon Magazine staff can add a level adjustment sidebar for epic modules too?

As far as epic level adventures lacking in story material. I thought The Storm Lord's Keep was written very well and was a challenging adventure for epic level characters. It also was only about 30 pages in length.


For those of you interested in having more epic level adventures in Dungeon Magazine, show your support for issue #123 which contains "Quicksilver Hourglass". Let's help make this issue one of their best sellers. And in-addition purchase back orders of issues of 92 and 93. Both issues have 20th level and beyond adventures. They contain The Razing of Redshore & The Storm Lord's Keep(classic hardcore epic-giant battle). These adventures are for 3rd edition, but can be easily adapted for 3.5. I just back orderd issue 92 myself and was glad I did.
If no buzz is generated over epic level adventures, there will be no incentive to make them. Thanks.


James,

Thanks for responding to my post. I hope that Quicksilver Hourglass is a huge hit for you and helps generate more epic level adventures into your magazine. I am sure there are lot of people with campaigns out there that would like to continue their adventures beyond 20th level, but because of the lack of epic level adventures and material, they can't. I personally don't have as much time to create my own adventures, so I have to lean a lot on the creativity of you and your staff at Dungeon Magazine.

I have been buying Dungeon Magazine for over 10 years and it keeps getting better and better. Keep up the great work!


The discovery/re-birth/or return of Gith was exactly my point. The adventure possibilities are endless. Gith's power would also be epic in proportions. That's why I assumed the sequel adventure would have to involve epic level characters.


I agree. We are looking forward to it too.


I think it is being release two issues from now.


James,

We were excited to hear about the release of your epic level adventure, The Quicksilver Hourglass. We were even more blown away to find out the module is geared for characters as high as 30th level. Have you considered a sequel for The Lich-Queen's Beloved? It would more than likely have to be an epic level adventure, but I am sure you would get enough fan following to justify it's creation. Keep up the great work.


James,

Thanks for answering my questions. Keep up the great work!


Does anyone have any idea what party levels the new addition of Maure Castle will be designed for? 16th -18th Level?
Also, isn't there suppose to be a second installment to Maure Castle coming out this year as well?