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The question is in the title. I am a battle Shigenjo and I weapon mastery in my claws along with feral training, yet I am afraid it will not increase much from 1d3+3 which I am doing now as a level two. I would get monk robes but that won't till be for much later due to how expensive it is. How do I fix this problem without switching to a different weapon? Also note this is for PFS.
How much do Undead enemies come up in PFS? I am making a Dhampir Kinslayer (don't worry I am trading for the boon) and I am worried that he will be too focused on undead to be useful. I mean, if undead show up every other adventure that wouldn't be too bad since that means I shine everyother module but I just want some advice from people who have played more than me. And on a side note, any general advice for a Kinslayer in PFS?
1. Can I gain boons by playing at tables that occur at cons or anyway by playing or is it restricted to GMing? 2. I read that I can get the Dhampir boon by GMing certain society games? Is that true? And if so how do I do it? 3. Can I get boons by attending local events that are happening at my location but are not cons? For example my local society is having a big get-together that will be having "special" games for pathfinders to participate in. Thank you to anyone who helps me answer these questions.
Hey guys. I was thinking of making my first real PFS character to be an Ancient Lore Keeper, due to the fact that I like skills and being a character that talks a ton. Does anyone know the best revelation for a Lore Keeper that focuses on the skill aspect of the racial archetype. My goal is to make the most optimal Lore Keeper. Can anyone help with spells? Right now I am thinking Time due to the rerolls and the general great revelations. Maybe wood to create an archer Mage? Please note this is a repost from the PFS page, because I was told this would be a better place.
Hey guys. I was thinking of making my first real PFS character to be an Ancient Lore Keeper, due to the fact that I like skills and being a character that talks a ton. Does anyone know the best revelation for a Lore Keeper that focuses on the skill aspect of the racial archetype. My goal is to make the most optimal Lore Keeper. Can anyone help with spells? Right now I am thinking Time due to the rerolls and the general great revelations. Maybe wood to create an archer Mage?
I am creating some characters for PFS and I wanted to know people's opinions on their favorite/the best racial archetype that can be used in PFS. Personally, I think I will be doing a Bonded Witch that uses dexterity as well as intelligence to support and hurt. But if anyone knows a good racial archetype for a first time player, it would be much appreciated.
I made a wanderer monk for my first character and played a pathfinder society campaign only to not like him. Can I redo his class, archetype, race, faction and everything else? Because I want to make a half-elf bonded witch with a different faction. The gm hasn't written a characters name on my chronicle sheet either.
I am trying to build a bonded witch that is a debuffer but also can do damage. He will be using his bonded weapon a lot. Stats:
I will be using a bonded spiked gauntlet so I can not be disarmed, using evil eye hex for my 1st level and I don't know what patron to do. Any help would be appreciated.
I am really new to this so I do not know if asking this question is allowed, but does anyone know of a play by post that I could start to learn how to play pathfinders. I have the beginners box and my core rule book is coming soon, but I actually haven't played a real game with other players yet. It is mostly due to the fact that no one I know in real life will play the game. Can anyone help me?
About Ialtagskills with dice expressions:
ACROBATICS (DEX) +7 T [dice=acrobatics]1d20+7[/dice] Arcana (int) +5 T [dice=Arcana]1d20+5[/dice] Athletics (str) +3 T [dice=athletics]1d20+3[/dice] Crafting (int) +5 T [dice=Crafting]1d20+5[/dice] Deception Cha +3 T[dice=deception]1d20+3 [/dice] Diplomacy Cha +0 Intimidation Cha +0 Lore: Hunting +5 T [dice=lore Hunting]1d20+5[/dice] Nature Wis +4 T Occultism Int + 5 T Performance +0 Religion +4 T Society Int +5 T [dice=society]1d20+5 [/dice] Stealth Dex +7 T [dice=stealth]1d20+7 [/dice] Survival Wis +4 T [dice=survival]1d20+4 [/dice] Thievery Dex +7 T [dice=thievery]1d20+7 [/dice] combat rolls:
Melee rapier +7 (deadly 1d8, disarm, finesse), 1d6+4 piercing [dice=rapier]1d20+7;1d6+4[/dice] [dice=rapier sneak]1d20+7;1d6+4+1d6[/dice] dagger +7 (agile, versatile S), 1d4+4 piercing [dice=dagger]1d20+7;1d4+4[/dice] [dice=dagger sneak]1d20+7;1d4+4+1d6[/dice] unarmed[dice=unarmed]1d20+7;1d4[/dice] [dice=unarmed sneak]1d20+7;1d4+1d6[/dice] Items:
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