Friendly Fighter

Roman Andari's page

189 posts. Alias of wicked_raygun.


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Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

That's a shame, YBD. But we understand. And good luck with school.

This has been a fun group. Would anyone be opposed to playing a new Dungeon World game with someone else as GM?


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman watches the book cases fall like dominoes with a proud smile on his face, until he realizes that he's about to get trampled himself.

"Oh, boy."

Defy Danger (DEX): 2d6 + 2 ⇒ (1, 3) + 2 = 6

::Sigh:: Yay. Another XP. :-|

Current XP 7/9.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman notices the bookshelf wobbling.

"Well, it's no chandelier..." he says right before rushing off to give it a shove with all his might.

If I understand the rules here I get a +1 forward to this check for the successful discern.

Hack and Slash? (STR): 2d6 + 1 ⇒ (6, 4) + 1 = 11

I'm hoping this will work before the others get walloped by the golem. Oh, and I'll expose myself to danger for the extra d6.

Damage: 2d6 ⇒ (2, 1) = 3


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman trades stares between the golem and his rapier, feeling utterly useless.

"Come on, come on! There's gotta be something I can drop on this thing. Where's a precariously placed chandelier when you need one?!"

Discern Realities (WIS): 2d6 - 1 ⇒ (3, 5) - 1 = 7

What here is useful or valuable to me? Basically, is there in fact a precariously placed chandelier I can drop on this golem? I would also take a domino of suits of armor.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman flattens himself against the bookshelf, and manages to mostly dodge the fist.

Damage: 1d4 ⇒ 1

HP 13/18

He then sings a single note to instill the professor's weapon with a little arcane assistance.

Arcane Art: 2d6 + 2 ⇒ (3, 4) + 2 = 9
Forward Damage (Hank): 2d4 ⇒ (2, 4) = 6


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

"Sweet Starsong!"

Defy Danger (DEX): 2d6 + 2 ⇒ (3, 3) + 2 = 8

Roman dives to the side to avoid the incoming fists from the golem.

I'll take an action, when I know what the DM is offering for my Defy Danger.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

"Wow, that was loud! Keep at it, professor!"

Roman sings another magical song to empower the professor's weapon.

Arcane Art: 2d6 + 2 ⇒ (3, 1) + 2 = 6

But his ear is still ringing and so he's slightly out of tune.

Well, at least I get an xp. I'm now at 6/9 XP.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None
Your Benevolent Dictator wrote:
Sorry about the delay. I've been enslaving cute monsters and forcing them to fight for my amusement.

Not sure if talking about Pokémon or Parenthood in general.

Is the golem still kicking?


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman watches as Silvio's rapier virtually bounced off the Golem. He frowned, and then focused his singing on empowering Profesdor Reardon's deadly, scientific creation.

Arcane Art: 2d6 + 2 ⇒ (3, 6) + 2 = 11

Hank adds the following to his damage roll.

Forward Damage: 2d4 ⇒ (3, 1) = 4


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

"Well, of course a wizard would make a bookcase golem!" Roman says as he draws his sword.

Roman then sings a battle cry to Silvio.

Arcane Art: 2d6 + 2 ⇒ (4, 4) + 2 = 10

Awesome. Silvio deals the following extra damage on a strike.

Forward Damage: 2d4 ⇒ (3, 4) = 7


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

"We should be very carefully what we say around here. Sometimes ancient libraries like this are guarded via password are guarded by arcane constructs or other automata. It's shockingly common actually. Also makes for a good story."

Roman misses Fleet muttering, "Say 'lockdown'?"

"And look at this map, if I'm not mistaken this is the symbol of the lost city of Saventh Yhi. Fascinating place, lots of stories. I dated a pathfinder who was obsessed with the place and being spanked in the nude. Ahh. I do so miss Absalom. Anyways, Saventh Yhi was supposed to be the ancient snakefolk capitol, if I recall correctly."

GM, is Saventh Yhi known to have any ancient dangers?

Roman notices that Amy is stood next to something interesting.

"Uh, Amy, be careful. I think you may be stood next to a secret door."


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Thanks, Fleet.

• What here is useful or valuable to me?
• What should I be on the lookout for?
• What here is not what it appears to be?


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

"Oh, bloody hell, Fleet! At least wait until we're out of the room or something."

Roman busies himself looking for anything valuable he can find.

WIS (discern realities): 2d6 - 1 ⇒ (6, 6) - 1 = 11


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman's eyes widen and yhen he begins a series of spins and acrobatic jumps to avoid the incoming projectile tomes.

Defy Danger (DEX): 2d6 + 2 ⇒ (5, 4) + 2 = 11

He lets out a cry in triumph as he manages to successfully dodge the books.

He sings again, this time targeting the claws of Fleet's latest undead minion.

Arcane Art: 2d6 + 2 ⇒ (1, 6) + 2 = 9

Take what I can get. The zombie deals the follwing extra damage.

Damage: 2d4 ⇒ (2, 1) = 3


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman frowns and focuses his singing on Silvio's blades, making them even more impossibly mighty.

Arcane Art: 2d6 + 2 ⇒ (3, 2) + 2 = 7

On a successful attack, Silvio will deal an extra...

Damage: 2d4 ⇒ (1, 4) = 5


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman listed from side-to-side as he struggled with his mind. He wasn't quite sure what was going on.

And then he noticed the snake woman.

"Egads, what is that thing?! Quick, kill it with fire!"

Roman reached for his rapier, but it was missing.

"And where the hells is my sword?!"

Instead of fixating on this he sang a song of healing, to bring himself back into fighting shape.

Arcane Art: 2d6 + 2 ⇒ (1, 5) + 2 = 8
Healing: 1d8 ⇒ 1

HP 15/18


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

I'm a little unclear. Is the enchantment gone? The spell should have cleared his head. The glowing is a nice touch though.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman awkwardly lowers his arms after a few moments.

"Hah! You think I could be so easily swayed! It just so happens I can cure the mind of enchantments. I shall prove to you that it is you who is under a thrall. Like so!"

Gonna use my arcane art to eliminate a mind effect on myself. Man, I hope this works.

Arcane Art: 2d6 + 2 ⇒ (6, 1) + 2 = 9

Dungeon World wrote:
✴On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.


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Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

I really am enjoying this system. I need to see if I can convince my home group to let me run a one shot with this.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman looks on aghast as his weapon is deftly tossed away by the swashbuckler.

"So it's come to this then. The noble hero Silvio has fallen to darkness. And so here I am, your greatest admirer, forced to do battle with you. For what it's worth, when I write your legend, I shall omit this part."

Roman sings to heal himself of his wounds, but the spell fails.

Arcane Art: 2d6 + 2 ⇒ (1, 2) + 2 = 5

He remains in a dramatic but awkward pose, waiting for healing magic that will not come.

Just gained another XP. I'm now at 5/9 XP.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Holy Water Damage: 1d6 ⇒ 3

Roman hisses as the flask of, well, presumably, acid burns his skin.

"Amy?! What the hell?! Look if you were jealous, we could have talked about it like adults, but now it is too late! I must defend Milady's honor!"

Roman stands up and drives his rapier at Amy.

Please miss! Please miss!

Hack and Slash vs. Amy: 2d6 + 2 ⇒ (5, 6) + 2 = 13

Figures. Amy takes...

Damage: 1d6 ⇒ 3

Current HP 11/18


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

The world seems to move in slow motion as Roman dives in front of the liquid spray heading for his darling one.

"Noooooooooo!"

DEX (defy danger?): 2d6 + 2 ⇒ (2, 4) + 2 = 8

Oh, sure, now I roll okay.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman stand in between the Professor and the mysterious woman.

Her name would be kind of handy, by the by, GM.

"Hey, hey, take it easy, Professor. There's no need for hostilities."


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

"Makes perfect sense, Milady," he says with an adoring smile.

"See, guys? No need to get violent, is there? It was just a misunderstanding."

"Are you injured, Milady? I can heal you. I have a magic," he finishes sounding slightly too eager.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman tries to set the woman at ease. "You'll have to forgive us. We don't mean you any harm. It's just been a few trying days. So please, share you story."

Trying to use a promise of a decrease in tension as leverage for parley.

CHA (Parley): 2d6 + 2 ⇒ (2, 3) + 2 = 7

Dungeon World wrote:
✴On a 7–9, they will do what you ask, but need some concrete assurance of your promise, right now.

"Lower your weapons, everyone. We can all be civilized."


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman perks up upon seeing the beautiful woman suddenly appear.

"Now, now, Professor. Surely there's no need for violence. Clearly this fetching lass was simply trying to protect herself from the ghouls. I admire a woman who knows sound strategy."


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman follows Professor Hank. But his gait is a bit awkward.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Damage: 1d4 - 1 ⇒ (2) - 1 = 1

HP 14/18

"I swear I didn't know she was married," Roman muttered, sounding a little punch drunk.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman screams, "Hey! Who put out the lights!?"

The bard tries to figure out which way he should go.

WIS (Discern Realities): 2d6 - 1 ⇒ (4, 2) - 1 = 5

Wow. That's not great. So now 4/9 XP. Yay?


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

"No need to tell me twice! Let's get out of here!"

But before he takes off, Roman sings a healing song for Silvio.

CHA (arcane art): 2d6 + 2 ⇒ (1, 3) + 2 = 6

Crap. But, hey, free XP! I'm now at 3/9 XP.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Damage: 1d4 - 1 ⇒ (4) - 1 = 3

HP 15/18

Roman gasps in pain from the ghoul. But he realizes that the one in real danger is Silvio.

The bard belted out a song of the legendary swashbuckler's exploits.

Arcane Art: 2d6 + 2 ⇒ (5, 3) + 2 = 10

Silvio gains 2d4 ⇒ (4, 3) = 7 forward to damage on his next hit.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Forgot to roll damage.

Damage: 1d6 ⇒ 5


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

"Did - did I get 'em? They don't look like they're being rend asunder by healing magics."

Roman drew his sword as the undead approached the barrier.

"Uh - will our swords go through?"

One of the undead howled at him, and Roman stabbed at it with his rapier through the barrier. Or tried to, at least. This might not work at all.

DEX (hack and slash): 2d6 + 2 ⇒ (2, 4) + 2 = 8

Dungeon World wrote:
✴On a 7–9, you deal your damage to the enemy and the enemy makes an attack against you.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman laughs at the sight of the big explosion.

"That was amazing! I think I have an idea. I'll try a healing spell on the undead!"

Arcane Art (CHA): 2d6 + 2 ⇒ (1, 1) + 2 = 4

Oh, boy. Well, at least I got an XP out of it. 2/9 XP.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman sings a song of valor in the zombie's name.

Arcane Art (CHA): 2d6 + 2 ⇒ (3, 6) + 2 = 11

The zombie will deal an extra 2d4 ⇒ (3, 3) = 6 damage this turn.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None
Silvio Callgari Pazzi wrote:
"So, these symbols mention serpentfolk you say? Do they mention anything interesting. Like Silvio or another equally great hero? Or heroine"

Roman shrugs. "I have no idea. But for all I know it could be instructions on how to open a door, or a gateway into another world. Hells, it could just be poetic license, and might not be literal at all."

Roman scratched his head in puzzlement.

"Well, regardless, I don't see any easy way for us to defeat those ghouls here. No ancient artifact that can be destroyed, or a necromancer to slay. All rather disappointing really. I think we should get out of here before the undead come back."


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

"The lighthouse design is Chelish, but everything else is much older. Can't say much else about it."

Roman walks up to Hank and asks, "What's so funny?" as he looks over the writing himself.

Discern Realities (INT): 2d6 + 1 ⇒ (5, 2) + 1 = 8


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman wonders who created the lighthouse. Thassilonians? Perhaps, Azlanti?


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman looks around pensive.

GM, I have grand histories of the known world as my bardic lore. Will this help us out?


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman pulls himself off, and laments his missing boot. He then calls for the rope and ties it to something sturdy.

"Alright, just swing down and I'll pull you up."


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Hmm... Any chance I can ride the zombie like a surfboard? :-)


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman sighs. "Well so much for the safe way. Here take the rope," he instructs his friends.

"I have a lot of experience leaping from rooftop to rooftop - just got to pretend a jealous husband with a large sword is after me. Shouldn't be too hard. It was just last week, after all."

Roman winks at them and takes off before they can stop him. He leaps and runs along the wall to make it to the other side.

Ever play Prince of Persia? That.

Defy Danger: 2d6 + 2 ⇒ (2, 5) + 2 = 9

Almost...

Dungeon World wrote:
On a 7–9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice.

And just then a rock along the wall started to come loose--


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman screams out in a perfect high-toned pitch, and tries to somersault backwards.

Defy Danger (DEX): 2d6 + 2 ⇒ (4, 4) + 2 = 10

Dungeon World wrote:
✴On a 10+, you do what you set out to, the threat doesn’t come to bear.

Roman chuckles nervously for about 30 seconds.

"Uh, maybe someone other than me should take point."

Nice one, GM. +1 XP from the earlier fail. Currently 2/9 XP.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman gulps loudly, tries to compose himself a little, but then squeaks out, "See? No problem. Shall we continue?"

Without waiting for a response, the bard continues on. He keeps a sharp -- well, sharp-ish -- eye out for danger.

Discern Reality (WIS): 2d6 - 1 ⇒ (3, 1) - 1 = 3

In this case, I'm assuming I don't gain an XP unless something bad happens. So I'll leave it up to you, GM.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman panics and calls out in a loud whisper, "Amy! Fix it! Fix it! Fix it!"


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

"I think this fellow is still alive."

Roman croons a soft song of healing.

Arcane Art (healing: 2d6 + 2 ⇒ (2, 3) + 2 = 7
Healing: 1d8 ⇒ 1

Dungeon World wrote:
On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.

Well, that should be interesting.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman smiles at the others.

"See? No problem."

The bard then carefully lowers himself down the hole. Once down he lights a torch and draws his rapier. Once the area is lit up he takes a look around.

Discern Reality (WIS): 2d6 - 1 ⇒ (2, 6) - 1 = 7

What here is useful or valuable to me? Adventuring gear (2/5) left.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

In that case, unless someone objects we wait a few minutes for the ghouls to disperse a bit and then we make our way to the tower. In case we need it...

Defy Danger (DEX): 2d6 + 2 ⇒ (4, 6) + 2 = 12

Sweet.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

"Actually, I think we should compromise. We'll wait a bit and sneak into the tower, avoiding the ghouls. Once we're in, we destroy any stragglers and see what we can find. If we're lucky we'll be done and out before the ghouls come back. It can't fail," Roman said excitedly.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

"Perhaps there is an opportunity here. After all, we happen to have our very own cleric who specializes in destroying undead. So assuming the cannibals aren't stupid enough to actually be in league with the creatures, perhaps we can offer our services in destroying them. I can be pretty convincing after all."

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