Dragonslayer Dwarf

Rolo Steinarsson's page

58 posts. Alias of Decimus Observet.


Full Name

Rolo Steinarsson

Race

| HP: 19/23 | AC: 15, TAC: 12 (+2 shield) | F: +4, R: +2, W: +2 | Perc: +4

Classes/Levels

| Speed 20ft | Hero Points: 1/1 | Resonance 0/0 | Active conditions: None.

Gender

Male NG Dwarf Fighter 1

Strength 18
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 14
Charisma 8

About Rolo Steinarsson

Step 1: Concept - A dwarven warrior, plagued by old memories of a 'dream'.

Step 2: Ancestry - Dwarf

Str (12) Dex (10) Con (12) Int (10) Wis (12) Cha (8)

Step 2: Background - Mind Quake Survivor

Str (14) Dex (10) Con (14) Int (10) Wis (12) Cha (8)

Dubious Knowledge, Dominion of the Black Lore

Step 3: 4 Free Ability Boosts

Str (16) Dex (12) Con (16) Int (10) Wis (14) Cha (8)

Step 4: 1 Class Ability Boost (Fighter)

Str (18) Dex (12) Con (16) Int (10) Wis (14) Cha (8)

Ancestry
HIT POINTS 10 | SIZE Medium | SPEED 20 feet
Languages: Common, Dwarf
Traits: Dwarf, Humanoid
Darkvision: You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white.
Unburdened: If your Speed would be reduced by armour you wear or the encumbered condition, you ignore 5 feet of that reduction.

Ancestry Feat: Ancient's Blood
Trigger: You attempt a saving throw against a magical effect.
Your ancestors’ innate resistance to magic has manifested in you. You gain a +2 circumstance bonus to the triggering saving throw. Special Your resistance hampers your connection to magic items. Reduce your total Resonance Points by 2 (minimum 0). For more information about Resonance Points, see page 376.

Class: Fighter
10 plus your Constitution modifier
* Skills Trained (Athletics, Perception, Survival)
* Saving Throws (Expert in Fortitude, Expert in Reflex, Trained in Will)
* Expert in all simple and martial weapons
* Trained in all exotic weapons
* Trained in all armour and shields
* Signature Skills: Acrobatics, Athletics, Crafting

ATTACK OF OPPORTUNITY
Trigger A creature within your reach uses a manipulate action or a move
action, makes a ranged attack, or leaves a square during a move action it’s using.
Make a melee Strike against the triggering creature at a –2 penalty. If the attack hits and
the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count
toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to it.

REACTIVE SHIELD FEAT 1
Trigger: An enemy succeeds or critically succeeds against you with a melee Strike.
You use the Raise a Shield action and gain your shield’s bonuses to AC immediately. The circumstance bonus from the shield applies to your AC when you’re determining the outcome of the triggering attack.

Heavy Steel Shield 20sp
Breastplate 80sp

Heavy Shield Boss 5sp
Warhammer 12sp
Dagger 2sp
Sling 0sp
20 Sling Bullets 0.2sp

Backpack 1sp
Bedroll 0.1sp
10 Chalk 0.1sp
Climbing Kit 5sp
Flint and Steel 0.5sp
Grappling Hook 1sp
5 Pints of Oil 0.5sp

8 days rations 4sp
Rope, Hemp 50ft 1sp
5 Sacks 0.1sp
Tent 8sp
2 Waterskins 1sp
Short Tool 4sp

Minor healing potion

4.5sp left