Warren Chief

Rolo L's page

34 posts. Organized Play character for Vahanian 89.


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Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Rolo nods in agreement with Hanzo.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

So we wake Janira up and tell her what we learned. Is there anything else we need to do now? Or did we win?

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

I'm pretty sure she already stabilized as the GM rolled a Nat 20 for that. But we can feed her the potion and use the wand.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Saans where are you attacking him from? Your not next to it. If you step up i would be flanking for you.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Roll hacks at the beast again.

Studied Attack: 1d20 + 5 + 1 + 1 ⇒ (15) + 5 + 1 + 1 = 22

Damage: 1d8 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Rolo steps off the bridge and swings his ax at the Minotaur.

Studied Attack: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21

Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

How does he attack us both twice? He should only get 1 attack because he has to move more than 5 feet to get where he is.Even if that was a 5 foot he only has 2 attacks plus a gore. Or are you rolling in case the first is a 20?

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Rolo goes totally on the defensive seeing Janira go down. He studies the target to find a weak point.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

can someone move me to the log there half way across. I'm posting from my phone and it won't let me.

Seeing their companion in danger Roll rushes forward.

Acrobatics: 1d20 + 4 ⇒ (12) + 4 = 16

idk if that's needed to cross the log or not. That's a double move.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Hanzps first attack with alchemist fire would be vs touch AC.

Rd 1

Rolo moves up and attacks with a dagger.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16

Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Rd 2

Attack: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Does anyone have a wand of cure light? If so Winella should be able to use it.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Rolo swings at the skeleton again. "I need healing, please" he says.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Rolo moves up drawing his axe, clenching it in both hands he swings at an undead.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Also what do these look like? Are they fleshy or boney?

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Know Local: 1d20 + 5 ⇒ (17) + 5 = 22

Rolo looks over the little Absolom with interest.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Rolo will walk back to where he can be seen, "What were you doing then?" he asks.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Roll begins to edge around the man and enters the water walking in front of him.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Rolo walks silently up with Emmett keeping a hand on his dagger.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

"I could." Rolo says quietly.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Rolo nods in agreement with Saans, clearly wondering whats going on.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Rolo grabs an Alchemists fire and barkskin out of the bad then waits by the pit

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

"We are here to assist her. We cant do that if she is dead." Rolo says.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

"We are here to assist her. We can do that if she is dead." Rolo says.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Rolo nods to Saans, If there is anyone to run back. I have been in worse situations though. He thinks to himself.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Rolo draws one of his daggers taking a step forward. "I dont think we should leave here." He says.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Survival: 1d20 + 4 ⇒ (5) + 4 = 9

Rolo retrieves his dagger from the wolf. Cleaning it on its fur. Then he stands back and waits for the group to decide what to do.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Rolo covers his ears as the cannon goes off. Holy crap man. And i think he was being sarcastic. Though its hard to tell in PbP

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Rolo moves towards the other wolf and hurls his dagger at it.

Attack: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15

Damage: 1d4 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Then another dagger springs into his hand from the sheath on his wrist.

Swift to use spring loaded wrist sheath to get another dagger.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Rolo gives a disdained grunt but says nothing.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Rolo draws one of the many daggers he has and holds it in one hand.

Grand Lodge

As long as he is in tier for it yes. The confermation can be played once as a level 2 and replayed with any level 1 as long as they havent played it before.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Rolo is on the board. Also i have found in Pbp its usually easier if the GM rolls initiative for the players as that keeps the game moving.

Init: 1d20 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Rolo has stayed silent and away from most of the group. He has listened intently but hasnt offered a comment. "I have all i need." He says quietly.

Grand Lodge

Male Gnome Bard (Prankster) 2, AC 16, HP 11 [11], Fort +3, Ref +4, Will +0, Init +4, Perception +4

Dot. I will update stats later today.