Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
"Arta, it is a pleasure to finally meet you! We are from the Starfinder Society and we were sent to support you and see how your research was coming. It looks like it has been a bit dangerous wouldn't you say?"
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
Rolo recognizes that Jewel is again clinging to his life. "The job of a healer is never done.". The pahtra remarks to himself as he then casts another two action heal on Jewel. Heal: 1d8 + 8 ⇒ (3) + 8 = 11 He then proceeds to fire at Red with his laser rifle. Ranged Attack vs. Red: 1d20 + 6 ⇒ (17) + 6 = 23
◆◆ Heal
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
Rolo transfers vitality and heals 9 hit points on Pipp! He then casts a two action heal on the Ysoki! Heal: 1d8 + 8 ⇒ (8) + 8 = 16 ◆ Transfer Vitality on Pipp!
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
Did you get Pip's last three hit points? I restored them using Transfer Vitality. He is still wounded until he rests, but at least his hit points should be full.
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
Rolo casts a two action heal on Pipp. Heal: 1d8 + 8 ⇒ (5) + 8 = 13 He then transfers 3 more vitality out of his pool to restore the Ysoki to full health! ”Wake up, my mouse friend. You are not finished yet!” ◆◆ Heal
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
Rolo first transfers vitality and restores much of Jewel's health. Restores 8 hp and Jewel is now(12/15). Rolo tries to recall what knowledge he knows about these creatures. Nature: 1d20 + 8 ⇒ (3) + 8 = 11 Rolo then fires his laser rifle at Black. Ranged Attack Roll: 1d20 + 6 ⇒ (6) + 6 = 12
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
”Hang in there Pipsqueak! I’ve got you!” Rolo transfers 10 hit points to Pipsqueak from his vitality network and then proceeds to cast a two action Infusion on him.
◆ Transfer Vitality
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
"Yes, we came aboard the Zephyr Blue. Quite right. Let's get you onboard." After everyone has had a chance to ask questions, Rolo takes a moment to bring Tadasi back to the ship.
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
”Tadasi, I’m Rolo. I’m pleased to meet you. First of all, are you hurt? Have you sustained any injury? I Am a mystic and I’m happy to offer you healing. Please tell us your tale. What exactly happened here. What can we do to assist you?”
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
"Slow down, my skittermander friend. You are among friends now. What is your name? I am Rolo and we are from the Starfinder Society. Are you one of the researchers here in this lab?"
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
Pipsqueak wrote: "Anyone else interested in snacks?" "I could not eat another bite! I think I will rely on my rations if I get hungry." Rolo follows Helianthoides with his weapon drawn as he looks around carefully. Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
After the battle, Rolo takes ten minutes to refocus and regain any lost vitality points. After his rest, he joins the others in searching the room. Perception: 1d20 + 8 ⇒ (4) + 8 = 12 ”Jewels, did you leave me any eggs to find or are the completely looted?”
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
First, Rolo crosses his eyes in concentration as he taps into his vitality pool and transfers 10 hit points over to pipsqueak! Rolo casts another eldritch lance on the deadly bug! Spell Attack: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
◆ Transfer Vitality
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
Rolo moves right in past Helianthoides and casts Eldritch Lance on the Aklo speaking bug! A condensed beam of mind-assaulting eldritch energy burst forth from the dark spaces between the stars and fire, but misses its target. Range Spell Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
"Lead on. I'm right behind you!" Rolo follows near the back of the party where he is frequently casting detect magic. He is looking for anything that gives off an aura of magic.
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
Rolo takes his time and looks around the room for anything of interest and then he listens both within and without. Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
Rolo casts detect magic to see if the mysterious canisters are radiating an aura of magic. He attempts to recall if there is any want to prevent the canisters from harming his companions.
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
”All of this high tech stuff looks beyond me. Take me to the natural world anytime!” Rolo casts detect magic periodically to see if anything gives off an aura of magic.
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
Arvin wrote: Venture-Captain Arvin then gives you a foot-long glass canister that contains a greenish-gold material suspended in a murky liquid. Wisps of black fluid seep out from the edges. He also gives you each one medpatch, "just in case." "I recognize the medpatch. Thank you very much. However, what is this murky green stuff? Will it help us?"
Mystic 2 |HP 22/22 | AC 17 | Class DC 18| F+5 R+6 W+10 | Perc+8, | Vitality: 4/14 |Focus: 0/1| Level 1: 2/4 | Hero Point: 1| Default exploration: Detect Magic | ◆◇↺
"Do we have any authority to offer Arta a contract with the Starfinders, or are we just researching what she has been up to and bringing the info back here to you?" |
