Roger nods at each one of you when Amarandlon presents the party. After Jiggo speaks, he has a confused look on his face. "No... not at all! Wait... you weren't sent for this mission? Damn, I knew I had to listen more carefully! What are you here for?" Seeing your blank faces, he sighs heavily and leans back in dispair. "You're not the pathfinders I'm looking for!" He downs the pint before him. And thinks a moment. He eventually shrugs and declares "Well, nevermind. It might be another team. Hope they're not lost in the way! I have work for you, though. The temple of Pharasma is having... troubles these last few days. I know nothing more about this but I suggest you head towards the temple as soon as possible to see if there's anything you can do to help." Sorry, it was quite of a long introduction but in the module, the PCs are like teleported without any sense in the temple to begin the adventure... That's why I added a bit of fluff. :)
When you arrive in the backroom, the atmosphere is heavy and the smell of smoke fills the air. The room in which you arrive is not very well lit and you think that's on purpose.
"My name is Roger, pathfinders. Who sent you? Marcos Farabellus? He was my favorite instructor! Nevermind, we don't have time. Are you here to end the troubles with this so-called pathfinder lodge in Kaer Maga? Anyway, you should have been more discreet when you arrived in the city!"
The barkeep looks at both dwarf and elf and bursts out laughing. "Of course, I do have this! This is the City of Strangers! The city where nobody comes from! The city from which everybody belongs!" When he comes back with your beverages, he shows a crooked smile as you toast and begin to drink. He comes eventually closer and says with a grim but serious face, shifting completely his face expression. "You finally made it! We were waiting for you." He shows you a wayfinder he wears at his neck but which was concealed under his cloths.
By the time you finish your drink, the tavern is even more crowded than it was before. Suddenly, as you chat, you notice that the innkeeper sat at your table. When he's sure you noticed him, he stands up and silently waves you to follow him in the backroom.
The innkeep, a stout man in his forties with an impressive black beard, comes towards you as soon as you settled at a table. The inn, named "The Traveler's Inn", is all you can expect of it: dirty, crowded, smelly but above all welcoming. The innkeep speaks to you with a loud voice:
"What d'ya wanna drink, lot?" he eventually says in a broken common. |
